AI: The Rise of the Machines... Or Just a Lot of Overhyped Chatbots?

Control

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Aldarion

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well that certainly changes the calculation.

I'm getting a hell of a lot done on just a little $20/m account. At that scale economizing on model choice seems to help. The latest model always seems to burn token crazy fast and rarely is the task big enough to justify it.
 
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Noodleface

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well that certainly changes the calculation.

I'm getting a hell of a lot done on just a little $20/m account. At that scale economizing on model choice seems to help. The latest model always seems to burn token crazy fast and rarely is the task big enough to justify it.
I'm also on the $100/month plan at home but at this level I'm nowhere near close to running out yet. But at 20 I could see it
 

Control

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Seen some tests on reddit that basically showed sonnet5.5 to be a wash. Half the cost but took twice as many tokens (and twice as long) as opus5.5. Probably depends on the complexity of the task, but if it's simple Haiku5.5 is probably better anyway. It's apparently super cheap under 100k context and you can tell claude to cap it there.
Also, lots of GPT resets this month while they try and distract from limit nerfing fyi.
 

Adebisi

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I've been using my company's paid copilot to create qol tools for my job. Just me tho.

I'm very tempted to try vibecoding a game in Godot or something. Not to make money... Rather make a game I'd personally love to play.
 

Noodleface

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I've been using my company's paid copilot to create qol tools for my job. Just me tho.

I'm very tempted to try vibecoding a game in Godot or something. Not to make money... Rather make a game I'd personally love to play.
I'm doing this with two games using unity and Claude. It's addictive
 
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ShakyJake

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I'm doing this with two games using unity and Claude. It's addictive
I've been creating BG3 mods. I'm trying my hand at crafting outfits but this requires Blender. There is a MCP for this and it all works but the output is pretty meh. Not sure if there are any skills to improve this or I just need to wait a couple more months...
 

Noodleface

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I've been creating BG3 mods. I'm trying my hand at crafting outfits but this requires Blender. There is a MCP for this and it all works but the output is pretty meh. Not sure if there are any skills to improve this or I just need to wait a couple more months...
One of our games is 2D (stardew graphics) and it's first pass was the ugliest shit I've ever seen. I had to work a full two days with Claude asking it to refine it and now it's started to look really good.

Obviously not fully where I want it, but I haven't looked at code or know anything about graphics

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It has a REALLY hard time with perspective.