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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Currently the subscription isn't in effect. The forums are in their testing phases now. I imagine we wont get any more details about how their funding plans will be through their website until after the kickstarter is over. While I think they have done a great job with the new website so far...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Torrid, either way we are arguing over a fraction of a proc; I know I've seen threads which had much more thorough data and testing than the I one I linked; however those threads seem to have been lost to time. Case in point; the second post in that thread references a post made on the forums...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I personally loved all of the mathematics involved with playing a warrior in EverQuest. In other games I really didn't like the warrior near as much because it's all spam a bunch of buttons instead of letting the math do the work.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Almost everything I come up with in google refrences the research done at the Steel Warrior and The Steel Warrior posts the proc rates as follows: For Main hand weapons: 105 DEX = 1 proc/min 205 DEX = 1.5 proc/min 305 DEX = 2 proc/min For offhand weapons: 105 DEX = .5 proc/min 205 DEX...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    2 per minute for main and 1 per minute for off hand was at 305-404 dex. 205-304 dex was just 1.5 main hand and .75 off hand. Pre-Pop it was not possible to have more than 255 dex and therefor not more than 1.5 procs a minute in the main hand with the exception of Bloodfrenzy and a couple of...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    According to Lucy/Zam there is no proc mod on Hategiver; it's just a slightly better Blade of Carnage.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I do agree it would have helped if the formulae were a bit more transparent though not to the point that some games do where every last detail of everything is spelled out; I actually liked that EverQuest gave players an opportunity to apply their arithmetic skills to help improve their...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The formula for aggro generation from weapon swings in EverQuest has always been weapon damage+weapon damage bonus; for example a Blade of Carnage had 15 damage and 13 damage bonus at level 60 which means it would generate 28 hate ever swing, ripostes count as swings double attacks count as two...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Pyros didn't post a source; he simply had an anonymous quote that was far more whiny than it was objective; why would I take it seriously? Now that I know who it was; yeah he probably did know how to play his class but exaggerated whining is still exaggerated whining.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Pyros, that guy sounds like someone that didn't know how to play their class. Any of the end game Velious or Luclin 2 handers(Gaudralek, Emp sword, Seru sword, etc.) were more than sufficient in holding aggro in end game Luclin. His claims of monks tanking better than warriors with 4500hps is...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    EverQuest warriors were awesome just as they were and I wouldn't change a thing. The warrior had all of the value they needed by being the best tank in game. While all of the DPS and utility classes are out trading buffs while they are LFG; the warrior is going to be actually in a group...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Here is my opinion on this matter: The only teleports that need to be available are self only gate to bind spells, group ports available to about 1 in 5 classes and Call of the Hero type of spells that only work within the same zone; anything more than that becomes world shrinking and will...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I've thought about trying modern EverQuest but getting a character to a point that I could participate in raids seems pretty daunting with 100 levels and over 10,000AAs.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It also needs to get funded. All of the items they have as add-ons and pledge rewards are not game breaking or taking away anything from any class. The illusion clicky sounds like it will be similar to the minor illusion spell in EverQuest, a level 1 enchanter spell. Also just because they...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Most likely Ben; he is the PR manager afterall.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Quoted for truth. Their Kickstarter page must be at least 300% better than it was 2 weeks ago. With these changes and more interviews coming I hope that we'll start seeing the momentum this project needs to succeed.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd rather have less backers and a funded project than more backers and an unfunded one.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They added because idiots like Goemoe, Chris and Steve kept repeating in the kickstarter comments that it was vital to have a juicy $25 tier to bring in the hoards of players sitting on the fence. I argued in the comments many times that if they weren't interested in backing at $35 they just...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    With everything I've seen about unity; I think they can. Getting the funding through kickstarter however.....
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Most likely the don't have anyone with much video editing and producing experience on their team; seriously they should hire someone to help them with making a better game trailer.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Only thing new on the page is that they revealed the revenant race and an unnecessary $25 tier that Goemoe and Chris said would bring in the hoards of fence sitters; which seems to be causing more people to down their $35 pledges than attract new backers.......
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah; that's what I get to. I know lots of people in real life that would normally jump on this kind of game but the only one I've got a pledge from so far was my own brother...... Bruman; isn't that supposed to be the point of kickstarter? Someone has a cool idea puts up a pitch on what...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Richard Garriot was able to get Shroud of the Avatar funded despite the baggage from the Tabula Rasa fiasco, his termination from NCSoft and him suing them to eventually win $28m a mere 2 years before asking for money on kickstarer. If a shady guy like Garriot(seriously $28 million look it up)...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah I actually think it was a mistake to include it; but lots of idiots over there always talking about these hoards of people just waiting to get in on this project if only there was an attractive tier at $25. $45 was an attractive option and it took them 2 weeks to sell it out; adding a $25...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think if they get funded they will eventually have a game out there. They are using the Unity engine which seems to be very budget friendly from everything I've read about it and could very well allow them to eventually deliver a small MMO for around a $1m or so.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The last wave of progression servers had something like 45k characters made in the first week; desire for old EQ is there. The number of people that would pledge support for a hypothetical game does not equal the number of people that would eventually buy the game; furthermore the Pantheon team...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah I think it's almost a given it will shoot up $150-200K in the last 48 hours simply because that's what happens with most kickstarters. The farther below $600k it is at that point though the harder it will be to make up that gap; there is always the possibility that the guy that backed...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah especially when they already said that they plan on having an eventually playerbase of 20,000-50,000 people. The only way this gets funded is to have more attractive tiers above $600 that would make people want to move up. I'm personally at $600 but would consider going as high as...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They have certainly improved both their page and their PR strategy. They have already raised over $5k today and we're still in the early hours of the morning; if this trend continues we're probably looking at getting at least $15-20k today; maybe more if they can release some good updates or...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I didn't say make your own engine; I said you should have found a better one because it's obvious that Unreal never worked for Vangurad and still doesn't work for Vanguard today with the constant chunk crashes.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This about sums it up. The biggest mistake with Vanguard was using the Unreal engine. If he used a better engine Vanguard probably would have been the game it was envisioned to be.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Silius(I think) has been answening questions in the Kickstarter comments so I asked him about AAs. So there you go they are planning on having AAs in Pantheon.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Warriors were probably the most streamlined class I have ever played in an MMPORG. It wasn't my first choice in EverQuest because it seemed so "simple". However after rolling one myself I quickly fell in love with the whole design. Auto-attack, ranged attack, bash, kick, taunt and a few...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It seems to be just a more expensive version of the $600 pledge but you get to tell a bit more about the item; cool but not $300 cool. I sent a message to them that they should consider upping it to a $1200ish tier that includes the $1000 tier benefits; which would make it more attractive.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    My guild never bothered with Seru bane. We just gave the pets a bunch of proc weapons, set up a CCH chain and let a knight tank him with the rest of the raid mostly AFK; except to take out the respawn trash that pops in the same room. This of course made Seru a fairly boring raid encounter...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's right there in the comments section below the update. Night will be darker according to Vu.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's a bit premature to call a project dead when there is still 30 days on the kickstarter project. They had a pretty good day yesterday; if they can bring some more solid updates again today and going forward they could reverse the trend and get it funded. It really depends if Brad and...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The guy taking the screenshots probably isn't the guy that made the captions; that and if they had EverQuest style night there wouldn't be much to show anyway.