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  1. M

    What Made EQ Great? Tell your stories to a filthy casual

    The sense of exploration and the unknown during original EQ that lead to a constant sense of danger and wonder.
  2. M

    EQ Never

    Amen. I'm not worshiping Marr period. Zek was a badass and I don't understand why they had to remove the old flavoful evil gods because they wanted to merge both aspects of the persona. Why couldn't Zek, Inoruuk, or Cazic be done that way?
  3. M

    Final Fantasy XIV (Guide in first post)

    Sorry, I'm just repeating what I heard multiple times from different people. If it's not true obviously it changes everything.
  4. M

    Final Fantasy XIV (Guide in first post)

    Why bother with crafting at all if all the crafting gear is worse than drops? Seems like a waste of effort. Just so you can repair your own gear? There is no point in doing that unless every single person in the raid is also capable, which is unlikely at best. I understand people like crafting...
  5. M

    Final Fantasy XIV (Guide in first post)

    How do you open up the Guildleves?
  6. M

    EQ Never

    You didn't enjoy running through fields ?
  7. M

    EQ Never

    I agree with the identity thing as well, that's one of the core tenents for me in an MMO. You want to be known as a good X class/role. However, it didn't really seem to be a problem in UO, did it?
  8. M

    EQ Never

    The thing I don't get with the LoL heroes / MTG expansions references in relation to the 40 classes is this. Both of those systems work, and work well, because they are PvP based games. I can't name a single game that uses a system like that in a PvE context that was successful. Horizontal...
  9. M

    EQ Never

    Yes, but if you switch your class you'll use their default hotbar and can slot in warrior abilities there. The weapon skill and char ability slots are defined by the class and unchanging. What you put in those slots can be any matching skill.