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    Green Monster Games - Curt Schilling

    We can talk about being babies all you want, but ths statement of "slap mob AI on its on quad-core server" plainly says you do not know what you are talking about. AI is not a limiting factor at this point. In fact it would be no problem for game makers to make AI so good that it is impossible...
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    Green Monster Games - Curt Schilling

    LOL, really not trying to be rude here.. but you just don"t have a clue what it takes to make these things tick. Trust me, I was once like you until I started to see some of the actual behind the scenes junk and no, it"s nothing like a NWN mod that is so cool, why not do that in an MMO!
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    Green Monster Games - Curt Schilling

    People vastly overstate the amount of Fed-Ex quests. You do one in WoW maybe every 5-10 levels or so. So let"s say 15-20 over the course of 70 levels. I don"t see how people can consider this too many. Unless people consider kill quests to be Fed-Ex quests.. but they aren"t. Fed-Ex is "take this...
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    Green Monster Games - Curt Schilling

    Also the key quest in BRD.. and the entire Arena PvP system.. just add in some sound effects for the crowd and replace NPCs with real people.
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    Green Monster Games - Curt Schilling

    NWN is NOT an MMO. Just because you can do something there doesn"t mean it is doable on a much larger scale.
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    Green Monster Games - Curt Schilling

    Is this what we call discussion? If so I would be more than happy to join in.
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    Green Monster Games - Curt Schilling

    Then why not just fire R.A. now? Frankly I think the people who can"t be arsed to read quest related stuff are the minority. I read every new quest I get because.. get this, it"s interesting.
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    Green Monster Games - Curt Schilling

    There is no discussion here. It"s just a bunch of people QQing about delivery quests and their inability to sit still for 2 minutes and read a quest log.
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    Green Monster Games - Curt Schilling

    I can only say thank God Curt is in charge of this game and not some of you commenters in the peanut gallery.
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    Green Monster Games - Curt Schilling

    McDonald"s analogies should warrant suspension from the forum just on principle.
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    Green Monster Games - Curt Schilling

    Just come to my server and hang out in Stormwind. Always like 50 people in the main square between the bank, flightmaster and auction house.
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    Green Monster Games - Curt Schilling

    True enough, but seeing how WoW has literally thousands of quests it is unreasonable to expect the majority of them to be epic. The alternative is to remove all "task" quests and have people grind. Would that be preferable? Plain and simple, you cannot have every quest be a lifelong epic...
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    Green Monster Games - Curt Schilling

    That 10% of the market isn"t all looking for the same thing though. Some want fantasy, some hate fantasy. Some want brutal PvP and some want no PvP. It"s not as simple as 1) make game 2) ??? 3) profit!
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    Green Monster Games - Curt Schilling

    It works well until someone does it and its posted on MMOhead.com
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    Green Monster Games - Curt Schilling

    They actually have a lot of quests and hubs exactly like this in WoW.
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    Green Monster Games - Curt Schilling

    WoW is fairly immersive itself if you realize that realism != immersion. It immerses you in the world of Warcraft, Azeroth.. not Earth circa 1200, with magic.
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    Green Monster Games - Curt Schilling

    Your view is heavily biased and its plain to see. You are free to have your opinion, however wrong it may be. Ngruk is right that people get too hung up on death penalties when it"s a trivial thing. Having a stiff one doesn"t make a game harder and having a lighter one doesn"t make a game less...
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    Green Monster Games - Curt Schilling

    What do/did people at level cap in EQ risk? Honestly. Raiders faced almost zero penalty. To think otherwise is just silly. So that whole risk-reward argument is moot. You go for the greatest reward and faced the least risk and frankly that is a busted system. WoW may not be perfect but it"s...
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    Green Monster Games - Curt Schilling

    EQ"s death penalty was fucking retarded and I don"t see how people can defend it. Maybe EXP loss can work, but the way it was done in EQ certainly didn"t. Anything that hurts low-mid level players the most while high-capped players didn"t even flinch is busted, plain and simple. WoW"s death...
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    Green Monster Games - Curt Schilling

    Emo = goth who cries a lot and cuts himself. Cyberpunk = dark and gritty futuristic setting with implants and neurogadgets etc. Steampunk = Fantasy with steam-powered technology basically. Think today"s inventions but done with 1800"s technology. And magic.
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    Green Monster Games - Curt Schilling

    I guess you could call Speedtree an engine and then Unreal 3.0 another one, etc. Not that they are using these, just examples.
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    Green Monster Games - Curt Schilling

    Does that mean you have settled on an engine? Can you tell us which?
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    Does Size Matter

    Sigh, the epicness of this thread has definitely been deflated by the recent retardatin found herein. Clean it up and immortalize it once and for all please. [Ed: This thread has been aged long enough, and now it"s time to bottle it and store it. ~Mil]
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    Green Monster Games - Curt Schilling

    Mentoring can work, but sidekicking should be avoided. Let higher level people come down, but don"t let lower level people go up. It can ruin the content and the feeling of "earning" the ability to go to new places and see new things.
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    Green Monster Games - Curt Schilling

    Did I claim to know? How could I make an assertion in the form of a question? Edit: nm, not worth inciting the rest.. this is a discussion about developing games, not individual posters... try to remember that guys.
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    Green Monster Games - Curt Schilling

    Aww someone is still sore I didn"t jump on his AV is balanced bandwagon. Of course it"s up to the developer.. hi, this is a developer-type thread. Welcome to the party.. too bad you are late.
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    Green Monster Games - Curt Schilling

    No, I am arguing against one example of the type of influence I feel that shouldn"t be allowed. I"m sorry that someone got stuck on the AH thing, but thats really the only example that is feasible compared to what we have in games today. But no, people should not be able to have bid wars via...
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    Green Monster Games - Curt Schilling

    And what % of players does that apply to? And for that matter what % of players would use a cellphone interface for a game? Enough to make the investment worth it? Would enough people join your game (who wouldn"t otherwise without that one feature) to cover the costs of developing and...
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    Green Monster Games - Curt Schilling

    Of course not every cell phone has web functions and not all of them are universally compatible. I can get onthe web, but it"s not THE web, it"s a built in browser thing that lets me check email and a couple of things. The downloadable games don"t all work on every phone either so you have that...
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    Green Monster Games - Curt Schilling

    Honestly, does someone with 16 hours a day actually accomplish more in a game like WoW than someone who plays 4? You can log on, raid and be done in 4 hours.. or you can log on, do some BGs and arenas and log out whenever. Playing more may get you some gold.. but do you need it? All you need...
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    Green Monster Games - Curt Schilling

    But are they playing? Can you do a dungeon crawl on a phone? If so, that would be quite amazing and probably worthy of a stand alone game itself. If they are just bidding on an item in the AH while stuck in traffic, then that isn"t really playing. Of course this is all using existing...
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    Green Monster Games - Curt Schilling

    Yeah it was just an example and I stand by the premise. Why should someone at school or work be able to dial up, click a button and supercede someone who is actually in the game? They shouldn"t... it promotes not playing the game because you can accomplish just as much out of the game. Not...
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    Green Monster Games - Curt Schilling

    Yeah stuff like that could work, I was just giving examples. I just don"t think you should allow people not in the game to do anything that supercedes anything someone actually in the game does.
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    Green Monster Games - Curt Schilling

    The one thing you have to be careful of is giving people too much power to affect the game while not in the game. Cell phone interface to chat in game or something is cool, but letting people get into bid wars in a WoW-style AH is probably too much. It takes away from that being there and...
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    Green Monster Games - Curt Schilling

    Doesn"t EVE have skill training functions on a cell phone or did they scrap that idea?
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    Green Monster Games - Curt Schilling

    They weren"t, and this is why they cannot be recreated. They won"t be used in an out-of-the-box fashion because anyone that implements these types of mechanics will do so intentionally in which case it is placed inside the box. The next unintended fun will be something completely different...
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    Green Monster Games - Curt Schilling

    Players will always create headaches for devs, even in a game that is as limiting as you profess WoW is. Anyone can sit here and rattle off countless things that needed to be or should be addressed.. but devs are not going to specifically go out of their way to implement trouble. They get enough...
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    Green Monster Games - Curt Schilling

    Well there is freedom and then there is "freedom". The former being exactly that. Free to do things however you can within the confines of the game. Single player games are the best example of this. Something like Fallout where you can plant a bomb and blow someone up, pickpocket them, go in...
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    Green Monster Games - Curt Schilling

    I think the real difference in the suck/not suck scale between EQ and WoW is that in WoW everyone has to not suck past a certain point to accomplish anything. In EQ you just needed a few people to not suck, pullers, tank, a few healers.. and the rest just needed to not suck enough to avoid...
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    Green Monster Games - Curt Schilling

    Hey, something else we can agree on. I just don"t think some of the things from EQ should make the evolution that you obviously do. Anytime the majority of your group/raid feels useless for a large chunk of time, imo, it"s bad game design. That goes for FD pulling and wipe recovery. It was zero...