Obligatory "SOEmote will solve everything" comment.
But seriously, I think having NPCs that stand out because of "out of the ordinary" actions and emotions is much better than a giant exclamation mark, even if it's just a more world-consistent way of going about it.
Edit: Of course, I'm...
Really? I thought it was pretty spot on during my small stint with the game. That's one of my biggest issues with most MMOGs and I was rather impressed by how well-timed the damage was.
Edit: On a different note, it's a breath of fresh air that the game can actually alt-tab rather well. It...
There is a difference between speaking one's mind as if they were speaking it to someone's face, and the "speaking one's mind" that goes on here.
One of them is far more pleasant than the other.
You take a guess as to which one.
Devs don't expect it. They know they won't get that treatment everywhere(e: the reddit treatment).
And that's why they'd probably stay far away from here.
But then you wouldn't feel inclined to buy the PS3 version, silly.
You should probably get a PS4 and buy it for that too.
It's what the Blizzard overmind would want you to do.
EQ/UO aren't difficult for the same reasons as Dark Souls is. Dark Souls is difficult but it's not as if it almost totally lacks direction or requires extreme time commitments like EQ especially does.
Well he talks about niche games a lot so it's either going to be a small project that becomes Hello Kitty Island Adventure 2.0 or it's going to be EQ3. Take your pick
For as much as he's tweeted in the past about the tech being great, or that building upon it is a smart idea, I sure as hell hope that SOE is letting him build upon the technology. I don't know if I've said this before but even if the hardcore audience doesn't end up liking EQN they should at...
Well, the loredoescome after the gameplay mechanics, you're correct in that. People will at least play a game with shitty lore (which matters even less in a sandbox MMO) for a while, but no amount of amazing lore will turn a game with shitty mechanics into an amazing game.
The problem is that...
In what way are they abandoning it at all, might I inquire? They stated themselves that they're effectively going to milk EQ1 until it's dry. That means continuing releasing expansion packs and content, which they specifically said they would continue doing.
I don't see how you're getting...
Take note as well of the name differences. Simpler, easier to remember. They stand out from each other. I can't say the same about Rallos Zek, Sullon Zek, Tallon Zek, Vallon Zek (come on, one letter difference), and all the "Ro"s to a lesser degree.
Yeah, and then they'd piss off the old fans who loved the old lore. They're not abandoning the old lore, they're just making different lore for EQN.
The approach they're taking now is 10x better than trying to pass off this game with the same lore. It'd be an even bigger slap in the face to a...
Well yes, they confirmed that Landmark's selling system was going to be very free form. This is really just as far as EQN goes because yeah, we've haven't heard much about their plans for EQN. They probably still have a pool of ideas they're testing out when it comes to the economic systems (or...
Just to break up the current path the thread's on, what's RR's stance on auction houses / the various methods of player to player economy interaction? Trading only, easy to use/access auction house, something in between?
You're still wrong, you know. SoL dropped in December 2001. Sub rates stopped climbing at that high speed in early 2001, then continued at nearly the exact same growth after SoL dropped.
It's a soft lock, as are most other abilities/attacks. You have to be aiming at the creature but I believe that ranged attacks will hit if they're cast while the enemy is highlighted.
Yes, with occasional skill usage for more effectiveness than basic attacks can give you. It's an Elder Scrolls game, for sure.
Edit: Granted, my understanding comes from the stress test so take this with a grain of salt. Like in any MMORPG I'd imagine combat is rather dull until they start...
I don't know how you got "little pony island adventures" from horizontal progression, or how it will remove "repercussions, intrigue, danger, and wonder." That's quite the far, far leap actually. Care to back up that claim?
So I guess I missed that part in all of the MMORPGs that came before where being max level meant guaranteed competence in raiding, PvP, etc. I agree that players should have to work for certain aspects of the game (in an MMORPG, at least), but a sheer power differential between level 1 and max...
But they way they're going about itisn'tthough, and they aren't limiting options for advancement. Let's take the example that they've given so far: Gaining a specific full gear set to tier up a class. The gear is made of a rare resource. You could possibly:
Do the obvious and buy the gear...
So far, yes, the only example they've given us regarding class progression is objective based. It seems to be that way for crafting too (the "no crafting 10000 daggers" quote or something along the lines of).
They've given no indication that there will be anything to do with 10k backstabs and...
I think the general idea, which also branches off of SOEmote (and why it's more useful than people think), is that people and things which seem "out of the ordinary" are generally going to be the questgivers. I think the example they've given so far is interacting with a crying girl who'll have...
On the topic of the lore, what I've heard of the lore is that it's incredibly convoluted. If they tried to make the lore more appealing to a wider audience but kept the old lore, they'd end up pissing off the EQ vets more than they did with the lore reboot. The old lore will live on and will...
but does iteverseem to be one of those times?
It doesn't, really. No one can expect when something will pop out of nowhere and wow everybody, but it's damn well about time for something to at least take a shot at being very different. It happened in 1999 with the original EverQuest, it...
Cheers to that. That was something I noticed - pretty much no stuttering in the very building after the starting area, even though there were at least 50-100 people in there. They seem to have a very nicely optimized engine.
You've made your point and you don't have to play it if you don't want to. I'm sure you didn't play and love every single game produced under the EverQuest brand, so why not just skip over this one?
the forum was founded on personal attacking others to dismiss valid points of discussion? even if blackwulf were Matt Firor, what difference would that actually make? at the end of the day, you're just trying to pass off personal attacks as valid counterarguments.
so my reaction overall is that this is a very good SP game but not only is it very good for MP, it doesn't seem to be very well designed for MP at all. It just really feels like Skyrim with people stealing your kills. is that a bad thing? not really, but it's not going to be what a lot of people...