Search results

  1. M

    The Elder Scrolls Online

    I believe the game will not have housing. Housing is a nice touch but I suppose they wanted to focus on other areas.
  2. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Obligatory "SOEmote will solve everything" comment. But seriously, I think having NPCs that stand out because of "out of the ordinary" actions and emotions is much better than a giant exclamation mark, even if it's just a more world-consistent way of going about it. Edit: Of course, I'm...
  3. M

    Marvel Heroes 20xx

    That's exactly what the genre is. Subjectivity and objectivity. Two different things.
  4. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Characters or landscape? I like the landscapes.
  5. M

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    Really? I thought it was pretty spot on during my small stint with the game. That's one of my biggest issues with most MMOGs and I was rather impressed by how well-timed the damage was. Edit: On a different note, it's a breath of fresh air that the game can actually alt-tab rather well. It...
  6. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There is a difference between speaking one's mind as if they were speaking it to someone's face, and the "speaking one's mind" that goes on here. One of them is far more pleasant than the other. You take a guess as to which one.
  7. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Devs don't expect it. They know they won't get that treatment everywhere(e: the reddit treatment). And that's why they'd probably stay far away from here.
  8. M

    Venturebeat: Blizzard delays unannounced MMO until 2016, resets whole project

    But then you wouldn't feel inclined to buy the PS3 version, silly. You should probably get a PS4 and buy it for that too. It's what the Blizzard overmind would want you to do.
  9. M

    EQ Never

    Let the bickering commence.
  10. M

    Is the MMO Market imploding?

    EQ/UO aren't difficult for the same reasons as Dark Souls is. Dark Souls is difficult but it's not as if it almost totally lacks direction or requires extreme time commitments like EQ especially does.
  11. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well he talks about niche games a lot so it's either going to be a small project that becomes Hello Kitty Island Adventure 2.0 or it's going to be EQ3. Take your pick
  12. M

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    For as much as he's tweeted in the past about the tech being great, or that building upon it is a smart idea, I sure as hell hope that SOE is letting him build upon the technology. I don't know if I've said this before but even if the hardcore audience doesn't end up liking EQN they should at...
  13. M

    EQ Never

    Well, the loredoescome after the gameplay mechanics, you're correct in that. People will at least play a game with shitty lore (which matters even less in a sandbox MMO) for a while, but no amount of amazing lore will turn a game with shitty mechanics into an amazing game. The problem is that...
  14. M

    EQ Never

    In what way are they abandoning it at all, might I inquire? They stated themselves that they're effectively going to milk EQ1 until it's dry. That means continuing releasing expansion packs and content, which they specifically said they would continue doing. I don't see how you're getting...
  15. M

    EQ Never

    Really? You can't think of any incredibly strong/intelligent creatures other than demigods? I know creativity is a talent butcome on.
  16. M

    EQ Never

    Take note as well of the name differences. Simpler, easier to remember. They stand out from each other. I can't say the same about Rallos Zek, Sullon Zek, Tallon Zek, Vallon Zek (come on, one letter difference), and all the "Ro"s to a lesser degree.
  17. M

    EQ Never

    Yeah, and then they'd piss off the old fans who loved the old lore. They're not abandoning the old lore, they're just making different lore for EQN. The approach they're taking now is 10x better than trying to pass off this game with the same lore. It'd be an even bigger slap in the face to a...
  18. M

    EQ Never

    Aw come on, new information can't come fast enough.
  19. M

    EQ Never

    Well yes, they confirmed that Landmark's selling system was going to be very free form. This is really just as far as EQN goes because yeah, we've haven't heard much about their plans for EQN. They probably still have a pool of ideas they're testing out when it comes to the economic systems (or...
  20. M

    EQ Never

    Just to break up the current path the thread's on, what's RR's stance on auction houses / the various methods of player to player economy interaction? Trading only, easy to use/access auction house, something in between?
  21. M

    EQ Never

    You're still wrong, you know. SoL dropped in December 2001. Sub rates stopped climbing at that high speed in early 2001, then continued at nearly the exact same growth after SoL dropped.
  22. M

    The Elder Scrolls Online

    It's a soft lock, as are most other abilities/attacks. You have to be aiming at the creature but I believe that ranged attacks will hit if they're cast while the enemy is highlighted.
  23. M

    The Elder Scrolls Online

    Yes, with occasional skill usage for more effectiveness than basic attacks can give you. It's an Elder Scrolls game, for sure. Edit: Granted, my understanding comes from the stress test so take this with a grain of salt. Like in any MMORPG I'd imagine combat is rather dull until they start...
  24. M

    EQ Never

    I don't know how you got "little pony island adventures" from horizontal progression, or how it will remove "repercussions, intrigue, danger, and wonder." That's quite the far, far leap actually. Care to back up that claim?
  25. M

    EQ Never

    So I guess I missed that part in all of the MMORPGs that came before where being max level meant guaranteed competence in raiding, PvP, etc. I agree that players should have to work for certain aspects of the game (in an MMORPG, at least), but a sheer power differential between level 1 and max...
  26. M

    EQ Never

    But they way they're going about itisn'tthough, and they aren't limiting options for advancement. Let's take the example that they've given so far: Gaining a specific full gear set to tier up a class. The gear is made of a rare resource. You could possibly: Do the obvious and buy the gear...
  27. M

    EQ Never

    So far, yes, the only example they've given us regarding class progression is objective based. It seems to be that way for crafting too (the "no crafting 10000 daggers" quote or something along the lines of). They've given no indication that there will be anything to do with 10k backstabs and...
  28. M

    EQ Never

    I think the general idea, which also branches off of SOEmote (and why it's more useful than people think), is that people and things which seem "out of the ordinary" are generally going to be the questgivers. I think the example they've given so far is interacting with a crying girl who'll have...
  29. M

    EQ Never

    On the topic of the lore, what I've heard of the lore is that it's incredibly convoluted. If they tried to make the lore more appealing to a wider audience but kept the old lore, they'd end up pissing off the EQ vets more than they did with the lore reboot. The old lore will live on and will...
  30. M

    EQ Never

    and what did they get? something new and different. no one has stuck all of those features in a blender before, ergo it is now new and different.
  31. M

    EQ Never

    but does iteverseem to be one of those times? It doesn't, really. No one can expect when something will pop out of nowhere and wow everybody, but it's damn well about time for something to at least take a shot at being very different. It happened in 1999 with the original EverQuest, it...
  32. M

    The Elder Scrolls Online

    Cheers to that. That was something I noticed - pretty much no stuttering in the very building after the starting area, even though there were at least 50-100 people in there. They seem to have a very nicely optimized engine.
  33. M

    EQ Never

    well that's quite the reaching statement, considering what they've announced so far.
  34. M

    EQ Never

    You've made your point and you don't have to play it if you don't want to. I'm sure you didn't play and love every single game produced under the EverQuest brand, so why not just skip over this one?
  35. M

    The Elder Scrolls Online

    well that's pleasant.
  36. M

    The Elder Scrolls Online

    the forum was founded on personal attacking others to dismiss valid points of discussion? even if blackwulf were Matt Firor, what difference would that actually make? at the end of the day, you're just trying to pass off personal attacks as valid counterarguments.
  37. M

    EQ Never

    doesn't mean that EQN can't be successful by its own merits.
  38. M

    EQ Never

    i'm just glad that 1022 pages later, someone finally figured out that EverQuest is a brand/franchise.
  39. M

    EQ Never

    As easy as making an entirely different MMOG in the same engine goes, yes, I suppose it would be relatively easy.
  40. M

    The Elder Scrolls Online

    so my reaction overall is that this is a very good SP game but not only is it very good for MP, it doesn't seem to be very well designed for MP at all. It just really feels like Skyrim with people stealing your kills. is that a bad thing? not really, but it's not going to be what a lot of people...