Search results

  1. M

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Well this makes two. I don't like Tera's combat very much - I like action combat, but don't like the movement locking. It just feels wrong for an "action" game.
  2. M

    Final Fantasy XIV (Guide in first post)

    Edit: Too many open threads, wrong tab
  3. M

    EQ Never

    You joke about this but I would love it.
  4. M

    The Elder Scrolls Online

    Well, shit. We're doing it wrong. Edit: Rather, that's some pretty shitty advice. We're doing itright, obviously.
  5. M

    The Elder Scrolls Online

    Thank you, China. Edit: Damn, there are a lot of screenshots. "If this be breaking NDA, make the most of it!"
  6. M

    EQ Never

    That's not really "balls," that's just stupid as fuck game design. Edit: See Lenas's comment. I guess I retract ^^^, but there would obviously have to be tradeoffs. It would have to be four times as powerful as a bow and arrow if it takes four times as long to "reload".
  7. M

    EQ Never

    On guns specifically, I feel like they had already planned on twisting this in their direction. Remember that big screen of various "armed/unarmed" animations way back when? I'm pretty sure I saw a gun in there, maybe even something that looked like a pirate (sword and gun).
  8. M

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I'm inclined to say that it looks most like "Smite," although I haven't tried it myself. It looks much more "aimed" than GW2.
  9. M

    Final Fantasy XIV (Guide in first post)

    "You can't make furniture out of bread" Fuck SE, seriously. Giving us all of us this content but we can't make furniture out of bread.
  10. M

    Final Fantasy XIV (Guide in first post)

    "Your personal expenditure of energy is necessary to my enjoyment of the game, even though it reduces you to the level of a slave."
  11. M

    EQ Never

    Just because everyone has the possibility to play any class (edit: I should say every) doesn't mean they will or that it will be viable. Five control isfunbut its viability is very limited, much like some watered down mishmash of skills should be in EQN. Similarly, just because someone owns all...
  12. M

    EQ Never

    Actually I'd liken it to being geared vs not being geared, except that the MTG gear is just availability of cards. People usually don't have problems with colors if they have a shit ton of split lands, and going solely down one color is typically not even very viable due to the interactions...
  13. M

    EQ Never

    True, but that kind of implies a situation where there is a jack and master of all trades. Variety of necessity in relation to different situations is the key to maintaining a balance without having to give a sheer power advantage to someone who only uses their main class's skills. Intheory, a...
  14. M

    EQ Never

    The devs are probably hoping that with a flexible enough class system, they won't have to step in as often to nerf a certain build. Rock, paper, scissors mentality effectively. They already brought that up with their "magebane" multiclass idea.
  15. M

    EQ Never

    Did I everimplythat there were any in a viable/playable state? I said "making." I don't get you people sometimes. Edit: If you want to look at games in development, just go look up some lists or something.
  16. M

    EQ Never

    So none of the indie studios making MMOs have balls? You know, the ones making games that sound like they would please even this crumbling ball of jaded MMORPGers? Edit: And for as quick as most people are to bitch and whine at SOE for their napkin ideas, all of a sudden it just takes the...
  17. M

    EQ Never

    How does removing the big decisions from the very first five minutes equate to removing choices from the entire game? They seemingly want to make a game that doesn't punish people for not reading 20 wiki pages before they play. Every argument I've seen against this seems to be one big...
  18. M

    EQ Never

    Ouch, that stings. I value your opinion of me so much.
  19. M

    EQ Never

    Isn't this just about the third or fourth time someone's said that? Guess you don't like waffles.
  20. M

    EQ Never

    "Inaccessible" =/= difficult. Being able to lose an encounter =/= inaccessible. If "casual" players (which only by definition do not have as much time to play the game) can't access the difficult content, then there's a problem in their eyes; though yet again, nothing has given us an...
  21. M

    EQ Never

    From what information have you weaned this? The napkin ideas we have so far? We'll know if it holds people long term when it actually, you know, does or does not hold people long term. Many people thought that Guild Wars 2 would be more satisfying in the long term than it ended up (for them)...
  22. M

    EQ Never

    So we've finally reached the conclusion that they're making a non-conventional MMORPG which won't satisfy many current MMORPG gamers. Is that a bad thing?
  23. M

    EQ Never

    I'd put down money that they'll have difficult content. That's quite the reaching statement on your part.
  24. M

    EQ Never

    An honest question: Why do people have a notion that "work" should be required to progress (edit: not talking about having to put in hours to learn the game, but about arbitrary means to separate those who have played 100 hours vs 1000 hours) in something that is done in one's leisure? Isn't...
  25. M

    EQ Never

    Yet again, you miss the point. It's not a question of how the levels are obtained but theoverall fucking powerthat is gained through leveling. Level 90 characters in WoW have 20000%+ base health compared to a level 1. That causes a little thing called "power creep". Stop giving players intrinsic...
  26. M

    EQ Never

    http://www.mmorpg.com/blogs/stranges...ression-Really Am I going to have to do all of the work for you, Khane? Christ you're stubborn. I can't help you at all if your head is so far stuck up your own ass that you think boiling it all down to "but you progress your character anyways lol" is...
  27. M

    EQ Never

    Well call me Shirley. I just hope that it doesn't create too great of a disparity between high tier and low tier characters (and that it's linearcoughWoWcough). E: And on the topic of the attributes, that's what I'm really talking about when I reference gaining power without overall power...
  28. M

    EQ Never

    Minority bump, perhaps, but probably not given automatically through leveling. Make a certain playstyle more effective, etc. (through gear) Edit: It's not as if the skills won't progress either. They just might not do sheerly more damage. A fireball might get larger in size (hitting more...
  29. M

    EQ Never

    They haven't expressed any desire to make world tiers cockblock people of lesser character (advancement) tiers. The world tiers are effectively difficulty levels. You may be able to access the highest tier content, but the entire basis of this game relies upon their ability to create AI that...
  30. M

    EQ Never

    @Khane, look it up. Sorry that we're arguing about shit you're ignorant of. @Dahkoht it's not impossible. They can very easily avoid it, in fact - just don't give playersoverall powers they progress. Max tier players don't get items that have +100 health, +20 armor,without downsides. Items...
  31. M

    EQ Never

    What army says that there is going to be a power curve? When did they state this? Because they have not, in any way, stated this. The most we've heard out of them is "horizontal" meaning "no power curve." All indications point towards it making sense because
  32. M

    EQ Never

    If they really want to have "horizontal" leveling, then there won't be any sheer points difference between max tier and tier 1. You'll look cooler and have a bunch of toys to dick around with for more combos, but that's the idea I'm going off of. Shocking, I know. I'm just arguing that the...
  33. M

    EQ Never

    I'm just arguing based off of what the developers say they want to do while most everyone else is saying that they won't do it.
  34. M

    EQ Never

    That's not even the argument we're having. You're all over the place man. First you're trying to tell us that there can't be any differences between the rewards gained upon leveling, and now you're telling me that I don't think people will "power level." One at a time.
  35. M

    EQ Never

    They avoided using the term "level" to avoid the connotation that comes with it. You're arguing semantics. What makes horizontal and vertical leveling different isn't the name of the levels but what is acquired as a result of progression. I don't even know what the fuck you're going on about...
  36. M

    EQ Never

    In vertical systems people acquire power through leveling as the main reward (edit: Perhaps not the main reward but it is a side effect of leveling; leveling accrues power). In (closer to) horizontal systems people simply acquire more/different toys to mess around with. Is thisnotthe main...
  37. M

    EQ Never

    As long as we're making suppositions, technically everyone will be maxed out at first in terms of "general power"; that is to say, everyone will be the equivalent of a max level WoW character. If you want to talkcontent, I'm with Quaid here. So far we know that there's at least four tiers...
  38. M

    EQ Never

    Welcome back to EQN, the game where everything's made up and the points don't matter.
  39. M

    Is the MMO Market imploding?

    At least they'd give better reasons for doing random shit. I at least generally knew what was happening in D3 but I hardly have any idea (or care at all) about PoE's story even though I've played through it.
  40. M

    Is the MMO Market imploding?

    I would cry tears of joy if Blizzard had made Path of Exile but with Blizzard quality storytelling, networking (okay, networking when it's all fixed and done), etc. Path of Exile is the game that probably a lot of people wish D3 had been, except it needs more polish (they still have pretty big...