One thing you might want to try. In your escape menu, click on the combat tab. Under Abilities Options check "Hold to Continue Casting". This will allow you to press and hold your builder and you won't have to keep pressing your key to spam it.
Barbarians just needed to run backwards down the tunnel to keep the previous torch on the wall in view until you weren't moving anymore, then turn and do the same. Eventually you hit the zone in to BB. It worked better without a train on you though.
It's using the Hero Engine but every line of code was gutted and re-written by ZOS. SWTOR wasn't as smart and they didn't gut everything. They also tied themselves to the Hero Script that was used with the engine where ZOS was going LUA based.
On a date last night, my x girlfriend asked me what I thought the pros and cons were of being in a relationship with her. After thinking about it, I told her it's just not going to work out. Tonight, I've had a few drinks and it's fantastic.
NFL - Redskins (my two older brothers are Cowboys and Eagles fans)
NHL - Bruins. (Started out a Kings fan when I first got into watching hockey in the mid 90's switched to Boston when I moved there)
This. I've worked with Hero Engine on a game that will be shipping this year. It had to be completely gutted and all simutronics code removed. I get that you can download the engine and it's powerful to play with but it really is terrible and can't support an MMO to launch as a "turn key...
They had to heavily modify it just to get it to work for the game to ship. The engine is not a turn key engine. You end up gutting all of the code out of it and re-writing it because it's terrible.
No loss, having worked with hero engine, you would have completely gutted it and wrote your own anyway. There is a reason why Hero's Journey never shipped.
There were 17 "zones" (It was seamless) art locked with I think another 10 or so going through the sign off/locked process that were really close. Not including dungeons. My numbers maybe off +/- 1 or 2, sorry it's been awhile.
Unless they plan on leasing servers to individuals, they should stop phrasing it as "create your own MMO". Getting an entire server of people on board to do one theme would be a challenge.
The thing that bugs me about putting a price tag on alpha is it won't be long before they have their...
I just think so much more can be done without levels from a development side of things. We spend years creating content for a 1-50 experience that players blow through and then it's mostly never used again. Factor in the fact that you're making low to level zones for 2+ factions/starting areas...
I grew up in North East PA, not far from Old Forge which made it at #101 on that list. I've lived in a few different states from east coast to the west coast and I have yet to find pizza as good as what comes from the Scranton/Old Forge area. Not discounting the New York/Chicago pizza because...
Would have never thought I'd see a Miley Cyrus link in here for a best coverSearch for Brandi Carlile's version of Jolene, she can actually sing. Continuing with a woman theme..
Speaking of her.
Because I love Jennifer Nettles
I'm glad to see some props for Heart doing Led...
I used to commute from the South side of Colorado Springs to the North side of Denver every day for about 8 months. It was an hour - hour 15 on a good day for the most part. Forget it if it snowed and some jackass wrecked on 25. There was a few nights coming home that lasted 3+ hours. I will...
I should have said what else do "they" have in terms of TESO. I think the only thing they have mentioned was PvP and an end game zone that is meant for solo/group play which is probably dailies. Once they removed raiding off the table, it pretty much puts their end game at PvP. I'm not saying...
Some got stuck with relocation fees as well. Anyone hired in the January-May time frame of 2012 had the moving company going after them for the cost of their relocation that was supposed to be paid by 38 but never was.
There was a year to launch when it all went down but it was supposed to launch September 2012 which should have been enough to cover if we would have made that date. Obviously we were not hitting the date and it was pushed back. So figure in the 4ish million a month burn rate in salaries that...
Like I said, it doesn't need to be where people end up working all of these hours. When you're focused and get your work done the game industry still feels like a great casual place to work. I rarely feel like I'm never going to have enough time to do tasks and when the occasion pops up where...
This was my feeling as well. I like the idea of the big sprawling dungeons but once you got inside them their was nothing really unique about them. I didn't feel like there were any awesome "boss" rooms, they all felt generic to me. Even the named felt like they were dropped in a hall way and...
I would define success and failure as not having to let go most of your studio post launch because you couldn't retain 75% of the player base from your box sales after the first month and then need to retool your game to nickle and dime people with a skeleton crew to eventually make the...
Yeah, it always amazes me when people in the industry expect to work long hours because it's the standard. A lot of that can be fixed by hiring management who are professional and have schooling and experience for the job. How many times have you worked with a producer who was promoted from...
This pretty much nails it. In my experience the developers who are yes men and like to play office politics get promoted into management positions and those who actually speak up and point out the problems and want to offer solutions to try and make something great usually get ignored and left...
I really don't see the MMO assets being used for anything. This IP will be picked up for the BHG stuff. Knowing where the MMO was at, the only real useful stuff would be getting the art from the 1-25 zones since they were locked and the 25-50 zones were closing in on that. The tools, server...
This game will suffer from management knows best no matter what QA and developers in the trenches point out. The people they have in "key" positions push their vision with blinders on.
They are two different dev houses. They will continue to make single player versions of Elder Scrolls and Fallout considering how many copies they sell of those titles.
It was answered in aReddit AMAA
CRB_Clynch 17 points 4 months ago
Yes, we have currently limited each class to one weapon type and that is how we expect to launch.
Some pros of this decision include:
The animators only have to focus on one weapon type per class which allows them to deliver...