Search results

  1. C

    Everquest II

  2. C

    Guild Wars 2

    Come back to this every couple of years, and really want to love it but... meh. The classes are pretty cool and there are some reasonable interesting builds, the problem is nothing you do seems to be any fun. Events are still mindless and zergy, dungeons are more about knowing the fastest way...
  3. C

    Shroud Of The Avatar - Shit Went Persistent

    Played it for 2 hours then got refund for now (hey why not, thanks gabe). Has some nice ideas but just felt very, very dead. And for every nice idea there are a bunch of terrible ones. From 2 hours play (ie totally not a fair judgement): Pros -Some old school vibes, like nighttime...
  4. C

    Shroud Of The Avatar - Shit Went Persistent

    So is this like E:D where you can basically do everything in single player / solo mode at no risk? In other words, like having a trammel with even less interaction? Or are there some incentives to doing PvE stuff in multiplayer, like better drops, etc? Also, is housing all instanced and...
  5. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I just think if things went back to having a huge death penalty, even in raids, the format would immediately become instantly more watchable and popular on twitch, etc. Nobody wants to watch 20-40 people wipe endlessly making tiny bits of progression each attempt, because it's just not at all...
  6. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I stopped playing this after we cleared GA a month or two ago, and to be honest despite having a fun guild I'm surprised I didn't get out sooner. I ended up becoming a raid leader pretty much out of necessity, which had me stick around for longer than I probably would've. Here's some brief...
  7. C

    DOTA 2

    This is EEsama's meta, Cloud9 have been wrecking games lately with EE on shit like TB or naga, completely saccing the earlygame with kill scores like 1-9 and 3-17, letting the enemy take every rosh, but getting 1 or 2 kills in teamfights mid/late and suddenly boom 6-slotted terrorblade ratting...
  8. C

    DOTA 2

    This is the argument loads of people made, but the fact was it didn't punish reckless behavoir, it punished ANY kind of risky play from the winning team. You know what risky play was punished the most? Pushing highground as 5, with aegis, while miles ahead. Because if even 1 person on your...
  9. C

    DOTA 2

    Games were ridiculous, this change was sorely needed and things are much better now. The arguement "oh you just have to play safe and stop trying to 1v5 in late game as carry" works in theory, but with the actual numbers that were used it just made for stupid long games where the winning team...
  10. C

    Albion Online

    I randomly got invited to a short alpha test week earlier in the year and had a blast. The core gameplay seems like the right evolution of old school UO - guild towns with more explicit functionality, wars with consequence, better diplomacy/politics. As is always the way with any MMO that...
  11. C

    Archeage

    Why worry about it so much if there are seemingly zero penalties to dying in pvp without a trade pack? I mean it makes it basically equivelent of WoW-era open pvp in the sense that you have nothing to lose - besides a bit of time, being mildly annoying. If anything, the justice system in this...
  12. C

    Archeage

    Made it to 20 before being bored senseless. All the queue shitstorm to the side, I thought this game had some potential, but it seems to come in too many half measures. They really needed to go all-in on the sandbox rather than laying the tedious quest grind down on top of everything. And on...
  13. C

    Archeage

    So the justice system sounds kinda cool - does it actually work though, or is it just a gimmick? The idea of having a jury is nice in theory but what motivates players to give a fair verdict?
  14. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Any expert attribute boost, grit or tech ideally because they actually have an intended benefit. But watch the threat meter after popping one. Ten times more threat than any single ability would ever get you. It's pretty derpy but with warrior aggro the way it is, it's the only way you have a...
  15. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Holding threat in this game atm as a warrior is about how much plat you're willing to burn. Pop a boost for an insane threat spike, and at most you can pop 1 every 10 seconds to hold threat without even casting anything. But it sure gets expensive.
  16. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    We just accidentally 1-healed X-89, a single esper healer keeping everyone alive, completely by mistake due to a misunderstanding between our healers. He was complaining that nobody was healing the MT, and it was only after the fight we realized the guy who was supposed to be healing was in...
  17. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    You can't even carry people through SSM silver with 4 atm. We're close to getting Kuralak down in GA but we have a load of people we're still trying to get through the attunement process to get a 2nd GA raid up to be ready for datascape. And SSM is the bottleneck, a huge one. Even with our...
  18. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    So we (a semi-hardcore guild) took down X89 tonight. A really fun fight to be sure, and we got him down in reasonably decent time (3rd night of wiping) after I was worried we had some really duff players in the guild. People pulled it together though and we're looking pretty promising for...
  19. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Just a note, CCs cannot be deflected
  20. C

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    This one worked for me, thanks matey.
  21. C

    Path of Exile

    I've got to 85 on Nemesis just from soloing maps (up until this week I've had a wood PC that can't handle groups at all) - at this point though it becomes super expensive to do solo. Have a new PC so gonna start grouping just for cheapness (big downside to grouping is you aren't building your...
  22. C

    Path of Exile

    Eh, you're complaining about lack of challenge but haven't even mentioned maps. You know about maps, right?
  23. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    At the same time though it was kinda refreshing how every single square meter of land wasn't desperately filled with "CONTENT". When the world is divided up into progressively higher-level segments of content it feels a lot less like a world. Having areas where there just isn't much stuff...
  24. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    Vanguard beta was a classic lesson in not listening to your fanbase. If they had stuck to their guns the game would've been way better off for it. Still a buggy mess, but there were a good number of people (myself included) who were more than willing to grit their teeth at the lag and glitches...
  25. C

    DOTA 2

    You guys are forgetting Spectre, one of the most fun hard carries imo, although pretty overlooked. Probably the most demanding carry in terms of early game CS - you really can't wood or do ancients in the early game like many other carries, which means you have to make every single creep count...
  26. C

    DOTA 2

    I find Sheever way less annoying/bad than, say, Blaze, personally. So the arguement "she's only known because she's a girl" doesn't really work, as there are plenty of well-known male casters who are utter garbage. It's just a case of how much work they put in to get themselves out there...
  27. C

    Anarchy Online New Graphics Engine

    I'll be checking this out. Even though AO introduced the devil to MMOs (instancing), it had a huge amount of soul and the nostalgia induced by dat soundtrack is as intense as anything from EQ1 and UO.
  28. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    Having big problems finding groups on any of my characters (ranging from 1-43) which is a huge letdown after my first session back (where I got a bunch of really fun groups). I guess it's mainly the fact I'm in the EU, but it's a shame cos I really can't be fucked with playing this game solo...
  29. C

    What Made EQ Great? Tell your stories to a filthy casual

    This is one of my concerns with EQN, not just with loot but the whole concept of procedurally generated content in general. Yeah it can lead to high diversity but it's hard to make it actually mean something.
  30. C

    SimCity

    The big drawback is there's no over/underground intersections, which means no highway ramps etc. Still a big improvement though.
  31. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    So I ignored all my old chars and rolled a fresh one, a dwarven bloodmage. Do the standard solo quest grind around the quest area, eventually end up in the nearby dungeon around level 8 (Riftwalker's something), doing solo stuff around the early parts of the place. Run into someone else and we...
  32. C

    EQ Never

    Does this Storybricks stuff mean that stuff will run away from you if they perceive you as a big threat? That might be cool/broken. The example of the goblin/kobold alliance could be sweet, if you run into a goblin that fears you it runs off to the kobolds and returns with a kobold train that...
  33. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    Gonna have another play with this also, have a 45 psi and 30 dk from way back at release but I'll prob just start a fresh char rather than try to remember wtf all my macros did.
  34. C

    EQ Never

    I remember all the huge posts on the Vanguard forums at release about how travel times were too long, corpse runs were stupid and dungeons were too hard. Pretty sure that shit was at least partially responsible to the game's U-turn post-release.
  35. C

    DOTA 2

    I don't think they actually banned out CK either game though right? Maybe I'm wrong. But it seemed Na'Vi were reluctant to use the wisp in its traditional manner. Both games they took towers so early, which is perfect for enabling wisp ganks, they just didn't make good use of it (partly...
  36. C

    EQ Never

    From a tech point of view, anyone shed some light on the viability of complex storybricks considering the traditional limit imposed on number of active quests per player? As far as I'm aware the reason quest journals have a maximum number of quests is because tracking a large number of quests...
  37. C

    DOTA 2

    This is pretty ridiculous.
  38. C

    EQ Never

    And Eve Online has proven that it's possible to do... There's definitely hardcore players that fit into each Bartle type.
  39. C

    EQ Never

    I hope they can pull off the same degree of variety that they'll have above ground in their subterranean areas,, though. If it's all just "cool blue caves" and then "red with lava" I can see it getting a little old (thinking of the oblivion gates in TES, must be a better example though)...
  40. C

    EQ Never

    That's my point though, Valve are pretty much printing money with DOTA2. Roguelike-likes such as FTL have sold insanely well. It's so clear that there is a market for games that are hardcore, so why is it just the MMO industry that ignores this fact?