Search results

  1. C

    EQ Never

    I've said this before but the MMO genre is pretty much the only gaming genre that does not have a solid hardcore representation, which is odd considering how hardcore the original MMOs were (and how hardcore many people play relatively casual MMOs). In a world where DOTA 2 is rapidly becoming...
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    EQ Never

    I think hours would actually work but you have to adjust your perspective in order to consider it. If it took hours to get to a raid, but everything else was like WoW, then yes that would be really bad. The idea of raid members all spending hours coming from scattered locations to a specific...
  3. C

    EQ Never

    I think there could at least be some potential for multiple ruleset servers, something we've never really seen enough of outside of the usual pvp/pve/RP rulesets. In fact I don't think I've seen a single "hardcore" ruleset server ever in an MMO since UO's Siege Perilous (ironic considering...
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    EQ Never

    Theoretically though wizzies in groups were about a form of crowd control in the form of obscene burst damage to clear the board when things got rough, always felt it was something that could be balanced better - having a sustained dps through efficient spells that doesn't match up to the likes...
  5. C

    EQ Never

    One thing I'd like to see return (but probably won't in EQN), and havent seen anyone talk about... Mana management. Ie. a mana bar that doesn't auto-replentish to full in between every single fight, making your ultra-inefficient spells actually situational rather than just part of a monotonous...
  6. C

    Final Fantasy XIV (Guide in first post)

    So I haven't been following this at all, can anyone give a lazy fucker a quick run-down.... Is the game hard? Does it have any death penalties? Is it group-centric?
  7. C

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    I fucking loved Vanguard for the first 2-3 months, and throughout the beta. They fucked up trying to make it more appealing to the mases at the last minute. If they just stuck to their guns then Vanguard would've probably retained a solid and healthy bittervet playerbase, being still pretty...
  8. C

    EQ Never

    I didn't mind GW2's weapon skills for physical damage dealers, it kind of made sense that a big 2-hander would have a different skillset to a dagger. Fine. But for spellcasters, I really hope they go with a more traditional approach. It's great that they're going back to EQ1's spellgem...
  9. C

    EQ Never

    Rift invasions were fun at first agreed, although if I recall they were nerfed around release so that they didn't shut down quest hubs, as the players complained they couldn't "progress" due to their quest givers being dead. If the orcs do actually tear down castles and this has a negative...
  10. C

    EQ Never

    My worry with the rallying calls is that they'll just be a standard PQ-style thing but with ridiculous completion goals. ie. stuff like 0/100000 wood collected, 0/50000 orcs slain. We've seen that kind of stuff before and it's just bland (I guess I'm thinking of GW2 events with lots of people...
  11. C

    EQ Never

    This is the part I'm most sceptical about though. Rift's invasions were hyped in pretty much the same way, and turned out to be pretty tedious most of the time. Then GW2's dynamic stuff was hyped in the same way, and is really just the same. I guess the key is whether or not these AIs are...
  12. C

    EQ Never

    AH so he just casually says "the world heal back" right. Thats a pretty big deal.
  13. C

    EQ Never

    Very very guild wars 2 with a touch of rift. The main worry is the destructible terrain. There's no way that works if the world isn't instanced, right? I mean, players will just troll and destroy all the pretty ancient ruins forever. The only thing I can imagine is heavily instanced which...
  14. C

    EQ Never

    500 hour sand art just to make sandbox joke.
  15. C

    EQ Never

    http://www.youtube.com/watch?v=OMqXgoP73bU#at=83 So this looks wayyyy too much like GW2 for my tastes. Although I guess if it's GW2 with actual meaning (death penalties, difficulty, interesting group combat) then that wouldn't be so bad.
  16. C

    EQ Never

    so how many more times is he gonna start over? maybe he should just stop
  17. C

    EQ Never

    Sand art vids were a big fad in 99, this is a secret message that everythings gonna be ok you guys or just really boring unoriginal crap
  18. C

    EQ Never

    SO GOD DAMN GAY AHHHHHHH
  19. C

    EQ Never

    playing EQ cures blindness guiz
  20. C

    Civilization V: Brave New World

    Going negative for a few turns isn't the end of the world though, at least if you're playing a wide civ (which is really the only time you should have to worry about happiness - it's really not an issue if you build tall). If you're desperate for fast growth just make sure you have a solid...
  21. C

    Cubeworld

    I pretty much just followed a river for 30 mins to see how varied things were. Nothing really to speak of that wasn't directly around the starting city, just slight variations of hills and woods. I know it's alpha but I think this game is massively over-hyped as it stands, it's either a sandbox...
  22. C

    Roguelikes and Roguelike-likes

    Maybe, although you're forgetting the huge array of spells available in Crawl. I don't know - I played the hell out of ToMe for a couple of weeks but after that it felt bland, despite all the interesting classes and skills/generics. I think maybe for me the emphasis on story and open-world...
  23. C

    Roguelikes and Roguelike-likes

    Rogue Legacy is pretty neat but it's definitely not a roguelike or even a roguelikelike in any form. You never die and have to start over - any upgrades or items you've purchased you'll have access to with your new character (which is essentially an extra life with a twist), so the game is just...
  24. C

    EQ Never

    I don't check this forum often but had an itch and holy fuck are people incapable of having constructive discussion in this thread. It's like 20 pages on one issue with about 1 legit point being made every 5 pages, the rest just poison. I mean I know there aren't many EQNext bones thrown out...
  25. C

    EQ Never

    srs?
  26. C

    EQ Never

    I'd definitely vote for a game that both encourages pugging (and not the demonizing of it) as well as not having built-in voice chat. One of the sadder things (of a long list of sad things) about MMOs over the last decade is how PUGs are now considered a desperate last-resort and the majority...
  27. C

    EQ Never

    Do the pages and ink of a book shatter your immersion of the story also?
  28. C

    DOTA 2

    DK is all about hitting a really strong timing and making something happen the moment you hit 16. If everything is going to plan, the pubstomp DK should have a heavily stacked ancient camp to clear as soon as he hits 11, which throws him forward in farm and xp. By the time you hit 16 you want...
  29. C

    StarDrive - Now with fucking Space Bears

    One great feature though is you can programme the AI of your fleets to a pretty solid level. For each individual ship you can tweak the target priority of a bunch of different factors, such as focusing high dps ships, larger/smaller ships, shielded, armoured, etc etc. Can also select how each...
  30. C

    EQ Never

    Honestly I don't understand the mentality that making an MMO with old-school and/or hardcore values is unrealistic and will have no market. Look at just about any other genre of game and you'll find a strong hardcore/old-school niche. RPG games have things like roguelikes, hardcore mode in...