I don't know that I agree with this.. I'm having A LOT of fun playing and I haven't spent any money over the box cost. I'm getting enough stuff from playing to not sweat it.. I don't feel like the gameplay has been fucked with at all..
I'm still trying to grasp all the systems.. I've got an inventory full of shit I can't use and survivors/defenders I can't do anything with, and no clear idea how to make that change. Still, the moment to moment gameplay is fun for me, so I'm sticking with it.
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I thought Ten was amazing, but never got into anything past that.. Funny thing is I knew Eddie when he played in Bad Radio in San Diego.. He was the most introverted, stage shy front man I've ever seen..
Never finished. It was buggy as hell too. We looked at the original PoM several times over the years, hoping to finish the original version, but we never really had the time.
I paid the cost of entry.. and I'm having a blast in this game. It's crazy fun. I've gotten a couple epic and one legendary from the loot llamas so far, and I haven't spent any real money outside of the initial purchase.
As for Chester killing himself.. He did it on Cornell's birthday. He and Chris were close friends.. I think Chris killing himself really did more damage than he let on..
You can dislike the art direction. That's very subjective. A lot of people really liked it. I felt like it was trying too hard to be cartoonish and way too close to Free Realms' art style. Had the gameplay been amazing, I wouldn't have cared really. But the gameplay was awful. It's incredibly...
I happened to like LP's music, but I like A LOT of different music. Being art, music is incredibly subjective, and not really worth calling something shit or not. I think Picasso was a fucking lunatic, but some people love his work. So OK..
22 soldiers PER DAY kill themselves. Depression and suicide are a real problem. Nobody will give a second thought to them.
Sorry to see Chester decide this was his only solution, but it shows you success and fame don't buy happiness.
I was under the impression you lost all your previous shit because the 'light' from the Traveler was blocked or gone. Am I misinterpreting the point of that? Definitely feels like an expansion from the story, and not a new game.
Funny thing about facts. You not believing them doesn't matter. You seem to forget I was there. When the layoffs at SGO happened, ALL of the people SOE picked up worked on VG. When I joined the EQ team, they were still working on VG. Ancient Port Warehouse was built/populated after the layoffs...
Wrong again. For the better part of a year after the sale, SOE had a team of about 50 people working on VG. It was a bigger team than EQ had at that time by more than double. It wasn't until a couple years later than the VG team shrunk to about 5 or 6, right before they shut it down.
LOL... First off.. EQ was built off the modified Tanarus engine, not Unreal. Tanarus was a tank game that Verant developed back in the late 1990s. BigWorld was not only available to the VG team, it was offered to us, and considered by the team as a possible choice. Unreal 2 was chosen as the...
The mistake there IMO is developers not embracing player's emergent gameplay. Players will always find ways to do things different than developers intended. To me that's what makes gaming cool. It's one of the things that makes games like Horizon Zero Dawn, and Breath of the Wild so amazing...
If the game is good, people will play. If not, people won't. I think the next wave of MMO will probably be a smaller niche game, where companies aren't spending 100's of millions of dollars. I doubt we'll see another WoW level of success again.
VG was built on an engine that never should have been. It was Unreal 2, that then got modified to hell and back. It was not an MMO engine. Right before it was shut down, I installed it just to run around and look at some of what I'd put into the game, and it still had performance issues 7 years...
Just pulled the trigger on a custom built Mayones Duvell Elite 7-string
Quilted Maple top on a Mahogany body
Bubinga-Wenge 5-piece neck
26.5" Scale
20" radius ebony fretboard
Bare Knuckle Juggernaut pickups
Hipshot bridge & locking tuners
Should be ready around January. Can't freaking wait...
I know I'm late to the party on this game, but damn this is impressive. The complete open feeling of exploration is just fantastic, and I love that there are multiple ways to approach problems.