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  1. Denaut

    Lumi's Batshit Insane Thread

    Jesus Christ this thread sometimes... Look, if you want to read a good, detailed, and science-based critique of the pharmaceutical industry by an actual epidemiologist then read Bad Pharma by Ben Goldacre: But the vaccines cause autism nonsense is the height of stupidity.
  2. Denaut

    Tyranny

    That's a real shame, the PoE combat really could have used some basic gameplay design rather than just being a bare bones tank & spank.
  3. Denaut

    Poll Cures: How easy are they?

    FFS, I was really enjoying reading this thread until Wooly showed up and started flinging feces around the place.
  4. Denaut

    Star Citizen Online - The search for more money

    Except that it doesn't, which you'd know if you had any idea about how things actually work. One of the most important pieces of an engine is the animation pipeline, second perhaps only to the renderer. Animation pipelines are difficult, time consuming, and expensive to develop. They suck...
  5. Denaut

    Star Citizen Online - The search for more money

    Except that the money will run out a looooooong time before a looooooong time.
  6. Denaut

    Star Citizen Online - The search for more money

    Whaaa! You can take your false indignation with you into your sob-sterbation corner since I asked before you stealth edited the time-code in. Furthermore, I actually have watched all of the videos you've replied to me with, some of them very long (over an hour) and not once have I found them...
  7. Denaut

    Star Citizen Online - The search for more money

    I'm not watching a 40 minute video, give me the relevant time code.
  8. Denaut

    Star Citizen Online - The search for more money

    I like how you think that the "unified body animations" are an example of SC making good development decisions when they are a perfect example of them making retarded decisions. Yet another example of how you have no idea what you are talking about. The reason everyone (including games I've...
  9. Denaut

    Star Citizen Online - The search for more money

    Like I said, textbook example of Dunning-Kruger. @Variise you are so ignorant about how things should work you think the way things happened on SC are how they are supposed to happen. They aren't, and if you knew better you'd see red flags all over the place. It takes 1-4 weeks to make a...
  10. Denaut

    Star Citizen Online - The search for more money

    So your defense of me mocking them is that they spent the first critical year of pre-production pointlessly making art assets and not actually working out their fundamental gameplay? Do you realize how stupid you sound? You are a shining example of the Dunning-Kruger effect. You know so...
  11. Denaut

    Star Citizen Online - The search for more money

    Only took them 5 years to figure out what kind of fundamental flight model they should be using for their game. That must be some sort of record.
  12. Denaut

    Star Citizen Online - The search for more money

    Great article and absolutely nothing unexpected since it all was blatantly obvious from the outside, including Roberts' hubris and lack of knowledge about effective development, design & especially management/production.
  13. Denaut

    Star Citizen Online - The search for more money

    Jesus Christ, they are burning through 3.5 million a month at minimum. Considering those people are spread across 3 offices around the world it is probably even more.
  14. Denaut

    Star Citizen Online - The search for more money

    In fairness to Ghost it was apparently shaping up quite nicely, the reasons it was canceled were primarily market driven. That being it would have released on the Xbox several months to a year after the 360 came out, and it was not economically feasible to sell it at that lower price point nor...
  15. Denaut

    Star Citizen Online - The search for more money

    If you promised me you could dunk a basketball from half court I would claim you couldn't deliver on that promise.
  16. Denaut

    Star Citizen Online - The search for more money

    You mean like the post about their cock-up with the preordered ships and "Pay to Win" right before the one you quoted?
  17. Denaut

    Star Citizen Online - The search for more money

    Well, yes :D But I'd add that I am highly and professionally skeptical, not just normally skeptical :) I don't want to be right mind you, this is by far my favorite genre of game (as indicated by the embarrassing amount of time I've sunk into the X games among others). When NMS launched my...
  18. Denaut

    Star Citizen Online - The search for more money

    This is actually one of the big red flags for me. They have trapped themselves utterly in a design box of their own making. One that was obvious from the very first moment, and which I think they too late realized they crawled into. By selling ships for a cost so exorbitant that it defies...
  19. Denaut

    Star Citizen Online - The search for more money

    I, being a glutton for punishment, watched the first 2 videos in full and the relevant part of the third. The only part where he gets into discussing design itself is at 27:15 of the first video. And even then he doesn't say anything that a would be out of place on this board. That doesn't...
  20. Denaut

    Star Citizen Online - The search for more money

    I clicked through the videos you linked (I didn't sit through everything) and these are good examples of what is not actually design. Unless I missed something (let me know what the video and time code is) I heard nothing that went beyond a very high level number of "wishlist ideas" that are...
  21. Denaut

    Star Citizen Online - The search for more money

    I want to add that when I say design is interconnected like that I mean in world/simulation type games. In something like, say, a Mario game most of the systems and content are embedded in the levels themselves with a relatively few long standardized actions that carry through the entire game...
  22. Denaut

    Star Citizen Online - The search for more money

    I like where this discussion is going. It can not be overstated how often and by how much the "game design" part of making a game is underestimated in both time and difficulty. This sin is committed constantly and we see evidence of it all over the place. I mentioned something similar in the...
  23. Denaut

    Star Citizen Online - The search for more money

    I'm sorry, but lol. Ok, I'm not sorry.
  24. Denaut

    No Man's Sky

    I don't know how all places work but most of the large companies and many of the medium ones have a marketing department that handle everything released to the public. They aren't developers and often seem like they walked out of an 80s movie. They have no idea what they are doing and would...
  25. Denaut

    Oslo / Kopenhagen

    For Oslo, since you are only here for a day, I recommend the standard touristy stuff. Viking Museum in Bygdøy, National Gallery/Karl Johan's Gate, Opera House, and Frogner Park. It you guys are interested in seeing a concert there is usually stuff floating around. If you want more info about...
  26. Denaut

    No Man's Sky

    Like I said, they made the tech, which as you mentioned is a framework. It isn't easy to do that, it is certainly a technical accomplishment, but that doesn't make much of a game per say. Just having stuff to do isn't a game, the core of a game is the rule set and kind of decisions those rules...
  27. Denaut

    No Man's Sky

    So I lurve me some open world games, and before purchasing watched some streams. Honestly, it seems like they did a great job making tech but the guy who was actually supposed to design the game got cancer or something and so they just didn't make one. They aren't alone in this, and I called...
  28. Denaut

    Moving out of country - USA to somewhere else?

    Whether or not it is for you really depends on who you are. I moved to Norway for work about 8 years and it was the best decision I ever made. It is unlikely I will ever move back to the States. However, another American colleague apparently hated it here and left after 2 years... and yet...
  29. Denaut

    Stranger Things

    Is the newly released soundtrack only available for purchase on iTunes?
  30. Denaut

    Star Citizen Online - The search for more money

    Except they aren't. Couldbe done includes things like throwing 1k people and a billion dollars at the project, or releasing the game over the course of 2 decades with each well tested piece being layered on top of other well tested pieces. I am in no way stating I am some genius that could...
  31. Denaut

    Star Citizen Online - The search for more money

    I made my rounds in San Diego before heading overseas. Been making online games for ~11 years I haven't backtracked or contradicted a single thing except in your brain. Individual parts of what they want to do are feasible, doing everything they want to do given infinite time and resources is...
  32. Denaut

    Star Citizen Online - The search for more money

    Man you are in deep, it is like talking to a creationist. The fact that you think the difficult part of developing a huge and ambitious online game in a globe spanning company is primarily in the minute technical details and not mostly at the design/production level proves you are ignorant...
  33. Denaut

    Star Citizen Online - The search for more money

    On this topic you are so far into Dunning-Kruger effect territory that you don't seem to fathom just how little you know about even the basics of developing an MMO. I know plenty of ways itcouldbe done, but that is irrelevant to what CIG is actually doing.
  34. Denaut

    Star Citizen Online - The search for more money

    Is this the same response you give a physicist when they call bullshit on someone selling a perpetual motion machine? As for Derek Smart, just because he is an ass doesn't mean he is wrong. If you want any evidence for how out of their mind they are take a look at other relatively recent...
  35. Denaut

    Star Citizen Online - The search for more money

    Wasn't any hyperbole. Making a AAA modern Freelancer game while building a brand new studio from the ground up is an extremely difficult and expensive, but achievable, goal. Adding Borderlands or Dark Souls style multiplayer is a significant additional layer of complexity, but again this is...
  36. Denaut

    Star Citizen Online - The search for more money

    Professional judgement. Everything they've said and released is at odds with the reality of anyone that has experienced actual online development.
  37. Denaut

    Star Citizen Online - The search for more money

    For the average game cost per employee is ~$10,500 per person per month. So 60 more people is an extra $7.5m per year, not $2.4m. Also, they are in way over their head and its been pretty clear they were since the moment the words "online" left their mouth.
  38. Denaut

    DOOM

    Beat the game and working through a 100% nightmare campaign. I very thoroughly enjoyed every minute of it and it is exactly what it should have been, a modern version of Doom 1/2. All ranged attacks are projectiles that you can dodge, the level design is relatively open and maze-like...