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  1. sakkath

    The Secret World

    Isn't all of the lair stuff that was added group stuff? I haven't looked at it since launch and it was very unfinished back then. Spent ages farming mobs for pieces of a jigsaw puzzle and never got enough pieces to complete one.
  2. sakkath

    The Elder Scrolls Online

    What do you have against Alfred Hitchcock?!? Those interviewers sound bored.. like they would much rather be asking a different person different questions about a different game.
  3. sakkath

    The Secret World

    Ahh that's a shame. I remember we did try HF Nightmare and found the first boss to be excessively difficult and went back to farming Polaris, Darkness War and Hell Raised. The end boss of HF Elite though was really great fun. There were a lot of bugs in the instances but very few show...
  4. sakkath

    The Secret World

    What was wrong with Hell Fallen? The end guy was definitely bugged and didn't change phases properly but I don't remember any specific issues with any of the other ones. That bugged end guy was so much fun. The whole purple void phase thing where you run around avoiding the patterns on the...
  5. sakkath

    The Secret World

    Just picked this game up again. It still seems to have quite a good population, plenty of spam for groups and even still people playing in the newbie areas. Plenty of new skills and quest packs for me to do with my existing character. Some of the innovation that TSW made in this genre is really...
  6. sakkath

    The Elder Scrolls Online

    I thought SWTOR was going to be fun, and it was. Still is, I am this very minute queued for Warzones on my Scoundrel healer. I thought Warhammer was going to be fun and it was, until I hit endgame. It wasn't fun any more so I stopped playing, no problem! In fact I've had a good amount of...
  7. sakkath

    How to addict consumers to a real next-generation MMO

    The Secret World is in quite a few ways (but lacking in some areas) what you're looking for. I'm sad that a game that innovated as well as TSW did hasn't had the success it (IMO) deserves. It still suffers from the 'endgame' syndrome but not as badly as the mainstream MMOs. Most of the...
  8. sakkath

    The Elder Scrolls Online

    TES games have picked up and dropped guilds along the way. Like Morag Tong/Dark Brotherhood, and Fighters Guild/The Companions. So theycouldjust be replacing the Thieves Guild with something else, however if that was the case they almost certainly would have said so. So in summary, I agree with you.
  9. sakkath

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Two important differences between sealed and draft: Luck is an important attribute in games (which is why so many people prefer Euchre over 500 for example). Luck is a bigger factor in Sealed than in Draft. Sealed also feels a lot more casual (and therefore "fun" in many peoples eyes) than...
  10. sakkath

    The Elder Scrolls Online

    This thread sucks. Ut is rabid and in dire need of an antibiotic treatment plan Blackwulf I have no idea why you're spending such effort trying to blow Ut. It's ok to fanboy games and you shouldn't let all of the miserable cunts on this forum get you down. That TESO 'beta' tester on betacake...
  11. sakkath

    The Elder Scrolls Online

    Graphically the lockpicking system looks similar to Oblivion but mechanically it looks like it's different. There wasn't any obvious reflex involved in it. Personally I liked the oblivion lockpicking system! The skyrim one was definitely quicker to master. But yeah the first thing I thought...
  12. sakkath

    SWTOR

    You should go biochem for PvP. Slicing isn't good cash any more.
  13. sakkath

    The Elder Scrolls Online

    I'll buy it and probably enjoy it, but I'm still subscribed to and playing SWTOR daily and having fun so..
  14. sakkath

    SWTOR

    One thing they really messed up with this xpac is the WZ booster, especially for the 30-54 bracket. People coming back to the game on old level 50s are pretty screwed wearing their old 40-65 expertise per piece champion/battlemaster gear fighting level 30s getting 130 expertise per piece from...
  15. sakkath

    SWTOR

    Totally agree about playing dark side. My light side Juggernaut was pretty boring to level, my dark side Sage was hilariously awesome to level. And yeah light side Smuggler was cool because it's Han Solo and even being a good guy you leave a trail of broken hearts in your wake. I'm still...
  16. sakkath

    SWTOR

    I dinged 55 before I finished Makeb. I haven't done any of the binocular or whatever side quests, only did the dailies on Makeb that I bumped in to while following the storyline, didn't use any XP boosters..... buuuuuuuut I did do a shitload of Warzones.
  17. sakkath

    The Elder Scrolls Online

    Fair enough, it would be certainly interesting to see that setting. There's plenty of areas of Tamriel that haven't been used (ignoring Arena) plus dozens of island/continents outside Tamriel which are fairly well documented.
  18. sakkath

    The Elder Scrolls Online

    Are you sure (about black marsh)? Source?
  19. sakkath

    The Elder Scrolls Online

    I feel like the point of my post was missed..
  20. sakkath

    The Elder Scrolls Online

    Classless character system Character skill based progression FFA PvP Open PvP enabled dungeons edit:I may be confused between the way they *should* have done it and the way they've really done it.
  21. sakkath

    The Elder Scrolls Online

    He did cover a fair amount of the map he was on but he was on Stros M'Kai which is a small island between Hammerfell and the Summerset Isles. It suggests (although isn't conclusive of course) that the game world is going to be pretty large. You can see it on this...
  22. sakkath

    The Elder Scrolls Online

    The guy playing it was jerking the camera around a lot. I get the feeling he hadn't played the game before and was working out what to do as he went along. He intentionally opened every menu and every skill list and every map option etc to show it all in the video which was pretty cool. I've...
  23. sakkath

    The Elder Scrolls Online

    Interesting to see that the stealth system looks exactly like the Skyrim one.. Same controls and conversation options too. Graphics look bad.. those environments simply do not look like they belong in TES to me. That little Dwemer themed room at the end looked laughably bad.. Are there even...
  24. sakkath

    The Elder Scrolls Online

    They were in Morrowind. One of the loading screens in Morrowind had concept art of them and it looks like TESO has modeled it from that art.
  25. sakkath

    The Elder Scrolls Online

    Looks pretty good. Is that the only non human they've shown so far?
  26. sakkath

    SWTOR

    I don't think they are Bioware fans necessarily complaining about the "hackers". It's just whingers complaining, because that's what whingers do, they bitch and moan on forums. The expansion has lot of interesting minor changes, some that improve quality of life like merging all of the...
  27. sakkath

    SWTOR

    I don't see what the big deal is. So people dinged 55 instantly.. Who cares? How does it affect other players? They won't even be in the same WZ bracket as you. The only reason I can see for people being upset is because they want to race other people to 55 and didn't realise there was a...
  28. sakkath

    EQ Never

    Depends on the xpac. The open dungeons in Velious and Skyshrine were moderately popular because they dropped gear way higher in quality than similar difficulty instances and were also excellent XP. The open dungeon for the current xpac is basically unused because the bosses are as hard as the...
  29. sakkath

    SWTOR

    Wrong context. The suggestion was that F2P exceeded their expectations for F2P, not for whatever expectations they had for the game prior to launch (which other than some decent out of the gate sales would be classified as "major disappointment"). As for what their F2P expectations were, who...
  30. sakkath

    SWTOR

    Their reasoning is mostly bullshit, they could have at least tried a server merger of the 3 Oceanic servers. I would have given up the PvP server where all of my characters are on (Master Dal'Nara) to merge into a PvE server with a bigger community. It will be sad to give up the good ping (I can...
  31. sakkath

    SWTOR

    I definitely noticed the more positive atmosphere in the TOR community the last few months, although that was wrecked in the Oceanic community with their sad announcement last week. I'm looking forward to the xpac next week. Disappointed that they stopped the early entry pre-order though...
  32. sakkath

    The Elder Scrolls Online

    The targetting and quest aura are a bit over the top. Control system is fairly skyrim like, combat looks ok. It's interesting, I would love to have a go of it.
  33. sakkath

    Everquest II

    It has ability cooldown it just works differently than most MMOs. Most of them do it the wow way which is there's a minimum amount of time that each ability must take (usually around 1.5 seconds), and if you use an ability that takes less than that you have to wait until you can use another one...
  34. sakkath

    The Elder Scrolls Online

    As I said it depends what they call a dungeon, but in both Skyrim and Oblivion there are a hell of a lot more than 16 of the huge multi level dungeons. One of the big drawcards for TESO for me was running those dungeons with my friends, racing other groups for nameds, PvPing in them.. If it's...
  35. sakkath

    The Elder Scrolls Online

    Sixteen dungeons? That is pretty damn sad considering Skyrim or Oblivion have over 100. I guess it depends what they call a dungeon but that's pretty disappointing.
  36. sakkath

    Everquest II

    That's what progression is. My group (trio) cleared tofs, then spire, then kael, then drunder. 12 different dungeons to run through progressively. By the time we were working on Drunder we could also go to tofs x2 and 3 man about 5-6 of the bosses for raid quality drops with red adorn slots, and...
  37. sakkath

    Everquest II

    Yes just CoE. I didn't mind DoV, it had great progression for heroic players.
  38. sakkath

    Everquest II

    That is very sad indeed although to be fair some classes are a lot harder to macro (well they lose a lot of effectiveness if you 1 button macro them). Wizards for example. But yeah my Bruiser and Coercer are both pretty much 1 button wonders. Bruiser has a button for AE and a button for temp...
  39. sakkath

    Archeage

    Yeah that video is amazing and gave me some major SB flashbacks.
  40. sakkath

    The Elder Scrolls Online

    To add to what you've said, SWTOR, the most reviled of all "AAA MMOs" had quite a lot of innovation. The companion system, crafting system, the itemization system with it all being modular.. HUTTBALL, all innovations. And look where it ended up..