Search results

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    Star Citizen Online - The search for more money

    Personal taste, for sure. The movement and aiming seem to be a lot smoother in that vid, however I still perceive a slight delay in the movement, as if turning in molasses. I like my view to react instantaneously to my mouse movements, with immediate and constant speed. Like Quake and Half...
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    SWTOR

    New expansion:Knights of the Eternal Throne | Star Wars: The Old Republic
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That sounded a little dirty.
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    Guild Wars 2

    It's definately more fun once you can glide, should not take too long. But I feel your pain, the first hours into the game you feel completely restricted to this smallish area where you first enter the map, and you have no clue how to get to other parts of the map. So you just run and run...
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    Guild Wars 2

    I am sure they went all out with the heightdifferences because of the new Gliding and jump-shrooms feature in HoT and I do indeed like the gliding and jumping: it's fun to dive off something and glide, or get launched into the air. Where they went wrong is putting too few of the Vortexes that...
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    Star Citizen Online - The search for more money

    Still hating the locked animations and the headshake every time you move your body, with a vengeance. This will be the number 1 reason why I will never really warm up to the game. It's horribly clunky and so far I haven't seen a single dev response to the many threads that attack this feature...
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    Neverwinter: PC

    What a pity. I think the only way to go about this, is to assign a dev or QA person to rate any content submitted by a player and see if it's worthy content. I realize that this would pretty much rule out little timmy with his kewl dungeon and only leave those that have a knack for it and really...
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    Neverwinter: PC

    Did the Foundry thing take off? Are there any interesting player-made questlines/dungeons or do they all suffer from restrictive and/or lacking tools? I remember some players really diving into this and trying hard to make something interesting but they complained about not having the tools to...
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    Chronicles of Elyria - new mmo

    Their vision of Permadeath/Sparks/Families is actually the only thing that I found interesting and kinda innovative in their featureset, even though I am usually a big opponent of anything permadeath. It's the rest of their bloated and irrealistic featurelist, including their vague and dreamy...
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    Chronicles of Elyria - new mmo

    This guypretty much sums it up for me as to where I think this game is heading. A bit of a long read but still interesting.
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    Chronicles of Elyria - new mmo

    Yes, this is the ultimate vapourware. I honestly feel like the pledgers are taken for a ride here. The blogs are just long walls of text that are basically "wouldn't it be cool if", yet looking at the comments people gobble it up and are already imagining themselves as that one special...
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    Chronicles of Elyria - new mmo

    Yes, it is obvious that this will fund. There is usually a sprint at the end too, when the last minute people get in or people up their pledges. I am usually pretty optimistic about kickstarters but I am afraid this one will take all the money that is pledged into the abyss. Unless they show...
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    Chronicles of Elyria - new mmo

    My first impression of their featurelist was that they rounded up every ambitious feature that has been promised in the past by other projects (but never materialized) and clumped it together. Half of those features are can of wurms, the other half requires huge funds. My second impression...
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    Where are the Euro style MMORPGs lately?

    Fun loot for me would be something that is difficult to get (rare drop from rare mob) but that gives a noticable boost in either Power or Utility, that may even be a bit overpowered for your level. With Utility I mean something like Journeymans boots, or a weapon with a Snare Proc that can be...
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    Sacrement- Kickstarter EQesque

    This Kickstarter is so bad I get the feeling we are being trolled by these people. Is there even a submission fee for doing a kickstarter?
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    EQ Never

    That's what I was thinking. I hated the revamp because I knew the old zone so well, easy to navigate, lots of nostalgia, knowing where every NPC was and such. For a completely new person to EQ the new Freeport might still be a bitch to navigate but he might find the actual layout, gritty...
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    Conan Exiles

    Needs moreSchwarzenegger.
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    Black Desert

    Edit: I found a pretty good guide at Dulfy:http://dulfy.net/2016/03/01/black-de...s-basic-guide/ Can anybody point me to a good guide about how to start the whole node-connection thing? I watched a few vids and also check BDfoundry a lot but I still cant figure it out. I have bought a...
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    Star Citizen Online - The search for more money

    First, I view SC mainly as a PvE game. Now I think PvE-goals of ownership are a major and pretty lasting driver for many players. With that I mean ships--->more ships---> best outfitted ships--->capital ships---->fleet---->Org-owned space stations. Add to that housing/hangars and you have a...
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    EQ Never

    Gogojira linkedthisa page back which is written by one of the storybrick guys. Apparently they are now teamed up with Smedley and his new project? Did not read it very thoroughly but it seems Storybricks is still alive. I was hopeful (and dubious) about that part of EQN myself. I even...
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    EQ Never

    Dunno, I like combat in EQ. It's pretty slow off course, but depending on the situation it does require a bit of planning. Solo vs grouped, outdoors vs dungeons, castermobs versus mobs that immediately close in onn you, which spell selection to use and quit a few strategies that involve crowd...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I agree with what he sais about EQ faction, it is still one of the reasons I am playing on TLP servers to this day. Roll some odd race/class combo and try to flip factions, wondering who all hates you this time around. The fact that factions in the original era were so interwoven and spanned...
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    Black Desert

    Looks like Microtransactions are more and more targeted towards specific groups that are willing to pay a premium for their items, as long as they feel that they are relatively uncommon. They probably have data on how much revenue they would lose if they make costumes more expensive, same for...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I am missing Auto Assault on that list. There was considerable hype when that game was in development and then it died within 2 years after release. I loved breaking up stuff in that game, but I think the PvP was rather simple and the tacked on First Person in hubs feature did not do much for...
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    EQ Never

    I agree. I always thought EQNext looked likeFree Realmson steroids. Never liked the style.
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    Hero's Song by John Smedley - ARPG/MMO Lite

    Yes, that was my first impression when I looked at the pledgelevels. This is definately not a KS that gets my juices flowing. The first three pledgelevels are basically your (overpriced) standard, beta and alpha packages, but without the swag even. Where's the stuff that will make me special...
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    Star Citizen Online - The search for more money

    @Tuco. Maybe it could be explained away by saying that antigravity equipment is extremely bulky and expensive and can basically only be deployed on very large space-vessels and on space stations. I still do not understand why Port Olisar have those humongous spinning rings though, that seem...
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    Star Citizen Online - The search for more money

    This video was promoted in the weekly development update:Star Citizen 2.0 - Lost in Space, Aurorabro to the resque! - YouTubeThe guy sure seems to have fun. Maybe not "I'm in for 1200-dollar" fun but certainly "40-dollar" fun. I will admit I had a smile on my face too during this "epic" rescue...
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    Guild Wars 2

    Masteries being account-wide is definately a good thing. I hoped we could maybe earn Mastery-xp with low level alts too though, maybe by setting a slider or some that would let you divide your xp between Mastery and Regular. It's more fun leveling up a new Alt(a revenant obviously) while taking...
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    Guild Wars 2

    I think for PvE maps, they should do away with the feature that you can not zone to a contested waypoint. I mean, they should still show that there is danger there but they should simply let you decide to zone there if you want.
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    EQ Never

    You probably meant that tongue in cheek, but still : It will:Mythbusters Plane on Conveyor Belt Ending - YouTube That treadmill may make the wheels of the plane turn a lot faster while taking off but the forward thrust that is caused by the propellors still makes the plane move forwards...
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    EQ Never

    Agreed. The beauty of EQ 1 was that you could be a Paladin in Qeynos, but you knew there was a Thieves Guild under your feet, and even lower, in the Aquaducts, there'd be Shadowknights lurking, who would be close to KOS in their own city. And then there was the whole Good Guard/Corrupt Guard...
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    EQ Never

    You underestimate the power of generic Fantasy. I kinda liked that.
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    Star Citizen Online - The search for more money

    I am wondering about that myself. When you look at the "daily" Funding tab you see a very consistent baseline of 17.800 dollars each day, when there are no sales and other stuff going on. You can not see it now because the Endeavour sale is going on, but in quiet times, you can see that amount...
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    Legends of the Sword Coast

    Is it the DM and coop part that is lacking or the single player campaign? I am only interested in the SP campaign so was wondering if that comes close to the quality of games like BG2 and such.
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    Star Citizen Online - The search for more money

    Nice piece, just want to mention he got it wrong with the 5-figure cost for a ship. The 15k he mentions is for the completionist ship package, not a single ship. You get dozens of ships for that(over 60 ships). The most expensive ship sold so far was the Javelin, for 2400 dollars I believe.
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    Star Citizen Online - The search for more money

    Yes, I always thought that CIG's financial position was very healthy and carefree compared to projects that have to keep investors, publishers and retailers happy. Time for that old slide again: Now that does not mean they can't still piss away 90 million dollars but still. There...
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    Star Citizen Online - The search for more money

    I want to say my post was a bit confusing, since I touch on two subjects (worries?)without proper separation: first, how will players "feel" progression, and second, will all these "jobs" actually pan out to be sufficiently fun for players. This also depends on how much fun they manage to make...
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    Star Citizen Online - The search for more money

    Absolutely, I totally agreed with your assesment that we are seeing marketing at work here, and not actual design docs. I can only hope that for each glossy piece of marketing that we get to ogle, there are a hundred xcel sheets, docx and whiteboards filled to the brim with diagrams and graphs...
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    Star Citizen Online - The search for more money

    Yeah, I have to say that the Endeavour, and all the gameplay it is supposed to offer, is kinda what I am worrying about in the post above. I can see use for the biodomes (I guess it is a bit of farmville in space and ties into the Economy) though the silly depiction of a few rows of...