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    Star Citizen Online - The search for more money

    I like what CIG already has shown us (and given us to play around in), but I am still wondering about a lot of gameplay elements. The thing I am worried about the most is about all the "jobs" that the universe is supposed to give to players: running fuel, running passengers, offering...
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    Star Citizen Online - The search for more money

    Chris Roberts reply to that. Chairman's Response to The Escapist - Roberts Space Industries
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    Guild Wars 2

    I am thinking of leveling up a Revenant from scratch and simply soaking up the world, Dynamic Events and nice graphics again. I hope I can refrain from using my huge pile of Tomes of Knowledge though.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's actually a pretty nice chair.
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    Guild Wars 2

    Yes, the "unlocking" of new attacks per weapon does not make sense at all in its current iteration. They even made it faster at some point then in the beginning, so now it's just an odd feature that does absolutely nothing towards the feeling of progress or becoming more powerful: which should...
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    Star Citizen Online - The search for more money

    Think about those as those rotating restaurants on top of some large towers: nicer view.
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    Star Citizen Online - The search for more money

    Nice, thank you. Unless they make PC's walk all the time, or NPC's run all the time, the distinction will be pretty clear, as always.
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    Star Citizen Online - The search for more money

    I am not worried at all. I think it's amazing that CIG already has provided us with playable stuff, viewable stuff, "walk around in" stuff, a Company/Guild portal, mini-games, and the awesomest PR, including physical brochures of Star Ships that are already collectible. Oh, and oogling Sandi...
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    No Man's Sky

    Collect a huge database of all sorts of cutesy (and scary!) creatures across the universe sounds like a winner to me. And you even get to name them! It's got the colors and brightness too. Lots of women and kids will play this. I am sure there will develop hubs in the universe that become...
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    Devilian

    Yeah. I loved the mechanic but the overall impact of the invasions left much to be desired. They became loot bags at best.
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    Guild Wars 2

    Xenrauk, heian and Caliane, thanks a bunch for the advice, fun to have some Itemization/crafting goals again in this game.
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    Guild Wars 2

    Am I correct in thinking that in order to get my ranger Traps to do some damage again, I now have to invest seriously into Condition damage? I realize that nobody uses traps or plays Rangers but I happen to like the Class *and* using traps, so.I have a load of Karma to spend, does anyone know...
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    Star Citizen Online - The search for more money

    I still think SC could be a little more bold with their ship designs. For instance, an asymetrical design. I realize this is not very logical from a mass vs balance point of view, but I noticed that Eve has done this and I love their designs a lot. I also noticed that their asymetrical designs...
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    Star Citizen Online - The search for more money

    Phew.I guess I should not be reading threads + Poll like "Are you happy with the direction CGI is taking?" or "Would you have pledged the same amount if you knew then what you know now" .
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    Star Citizen Online - The search for more money

    I haven't played Arena Commander in a while but there seem to be a lot of unhappy voices on the forum about it. Were there patches that changed things not to people's liking?
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    Star Citizen Online - The search for more money

    I am not saying thatthis little graphis gospel, but if there is any truth in it, then their budget actually exceeds that of SWtOR, which was 300 million? Again, not saying that they are spending their dollars wiser then other companies, but the fact that there is no publisher lending them...
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    Star Citizen Online - The search for more money

    I think the game is going to be good, but that sort of dynamic changes never really pan out. Fable, Black and White, Radiant AI in Oblivion: it never feels as cool and organic as they make it out to be. In fact, working on several factions as a Troll in Everquest felt more to me as if the...
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    Star Citizen Online - The search for more money

    Thanks Blackwulf, had never read that first link, a very interesting read. I had heard something before about an NPC workforce padding the Economy when player do not join in. Sound hugely complex and very innovative. What an experiment this game is. I guess at first most of the demand for...
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    Star Citizen Online - The search for more money

    I'll admit I would like to hear a bit more about resourceflows in the Universe. Supply and demand, auctionhouses, prices, market fluctuations, how distance comes into play for transports, piracy and such with some number-crunching examples. Let us say the ultimate goal in this game is to make...
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    Star Citizen Online - The search for more money

    I keep thinking of this little graph, I think it was part of one of Chris Roberts presentations? If that is true, then their funding amount is almost equal to that 500 million game of which I forgot the name.
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    DDO (D&D Online)

    I'd love to get back into this but this is one of those games where I had a huge setup on my G15 for using clickies and such, next to the fact that the game features are pretty deep and complex to relearn. You forget that stuff and the hurdle is just too big. Though I guess starting from scratch...
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    Star Citizen Online - The search for more money

    Those glassdoor reviews definately increased my hope that Star Citizen will make it out of the door, and that the money is being well spent. Employees being worked hard without overpaying them in an energetic environment with a clear focus, with some disgruntled dropouts who apparently are...
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    Star Citizen Online - The search for more money

    Didn't they say that if you can leave out the publisher your money for development goes like 2-3x further? They also get a steady stream of income through the subs. I keep wondering why they keep pulling in 3 million a month steady even in months that they are not selling ships and part of that...
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    Star Citizen Online - The search for more money

    You are so good at it, it's almost boring to watch!But yeah, that looks awesome. I could post a run from myself: I am all over the place though and hit things that are not even near the next portal that I should have gone through.
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    Star Citizen Online - The search for more money

    Landing on a platform and then dive off into space is cool.Took me a few tries to land but I managed. During one try I constantly bumped my ship against the side of the platform and you could see it taking more and more damage and debris flying off: really cool. Once I landed on the platform...
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    Star Citizen Online - The search for more money

    How's this for plans:Letter from the Chairman: 1.1 and Beyond - Roberts Space Industries Stuff is happening, and it's happening fast, imo. Draegan, you sure seem like a jaded person to be in the MMO-writing business. Not saying the game will be good: I am still wondering how the gameplay...
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    Star Citizen Online - The search for more money

    I am mostly looking forward to the tutorial they are making for space combat.I still suck at that hardcore.
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    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    Buying real estate in MMO's seems to be the new thing. I guess Second Life and Entropia formula is going mainstream. I can remember an initiative from a long time ago, where you could buy/pre-order swathes of a fantasyworld. For farming and hunting and such. Indy project. Never heard about...
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    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    I wonder what price they will be asking for the Estate's. I can see them doing an auction for those(no price mentioned yet for them).
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    Star Citizen Online - The search for more money

    People pay so people can dream. Some ships that you can buy are already "hangar" ready and these people can look at them in their hangar and enter them and walk around in them. And *dream*. Some are even flyable, these are the smaller ships, racers and such. So more dreaming but now in a...
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    SOE Becomes Daybreak / Russian shutdown

    As much as I want to believe that they now have awesome Storybricks AI/tech to develop further, to me it sais that Storybricks was a dead end and that they are now just going to develop the umptiest version of un-interesting NPC AI in order to liven up their world. I think I can dial the...
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    Star Citizen Online - The search for more money

    SWG was the only game where I could create a pearshaped fat dude. Since Star Citizen will be a Universe, also with non-combat roles, it should be possible to make a fat dude. Not that all enlisted men are so athletic, but still.
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    H1Z1 (Not actually an MMO) - Server: Antidote (info in first post)

    How could Smed ever have said: " SWG fans, you can come home now". Was this how SWG was for some people? Not saying this is a bad game, just curious about that quote. Heh, just found this when looking for the quote:Remember Smedleys Remark about H1Z1 being the next home for Star Wars...
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    Star Citizen Online - The search for more money

    I have to say stuff like this gets me exited:Design: mobiGlas - Roberts Space Industries It is basically how they will be handling their UI and menus. It is a long read, but it sounds way cool. Some of the things they describe aren't *that* different from pushing "I" to open up your...
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    Guild Wars 2

    Awesome. I hope for a Henchmen/Hero feature, only usable in Dungeons and Fractals. Or maybe just Dungeons. The overland map is fine with the Dynamic Events and levelscaling, so does not need that feature, but I can't be bothered to be part of the Speed Dungeon crowd. Or the PUG crowd that does...
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    Guild Wars 2

    Another reminder: yet another episode from Living Story Season 2 opened up yesterday, so if you log in, in the next two weeks it will be added to your journal for free. You can always play it later, it will be forever unlocked for you. After those two weeks, you will have to fork over 500 gems...
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    Star Citizen Online - The search for more money

    I thought the update to the Arena Commander was a good one. If they keep improving it like this I can see this becoming fun. I kinda suck at space combat though. Getting onto someone tail is just so hard. I also got the feeling that the "match target speed" button is not working. This was always...
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    Star Citizen Online - The search for more money

    I can understand the feelings that they may be overspending: them getting close to 400 people working on the game does give me flashbacks of Copernicus and Curt. But the big difference here seems to be that they do not have a publisher/investor breathing down their neck, ready to kneejerk the...
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    Star Citizen Online - The search for more money

    Maybe something like this could work, if you want to make the Station/Streets/Bars a gathering place where you can pick up rumors: The game produces something interesting randomly in some sector, for instance an asteroid that is rich in a rare Ore. The location of this asteroid can only be...
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    Guild Wars 2

    Thanks for the heads up. Don't forget that if you log in during the release window of a new episode, you unlock the episode for free, forever, for any level 80 character on your account. If you missed that window (lastst untill the next episode is released, usually after 2 weeks) you will have...