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  1. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    I was going to tell you where the 3 best places to AE grind in TBC are. However, when the history books are written and tales told to children of the great Sam Deathwalker, I didn"t want them to be tarnished by having it say that, "Along the way he was helped by the lowly peasants from...
  2. Zehnpai

    Green Monster Games - Curt Schilling

    This is why I hate responding to single points, because then people go "WELL WHAT ABOUT THIS?!" then leave some rep calling me a rabid WoW fanboy even though that"s patently false. But fuck me for trying to interject some logic into a circle jerk. I was talking about the type of...
  3. Zehnpai

    Green Monster Games - Curt Schilling

    Well, the type of communities largest factor is going to be game size. If you want a "tighter knit" community you"re going to have to play games with either miniscule server sizes or are otherwise not quite as popular. That"s why I cringe everytime someone posts "WOW HAZ NO CMOMUNTY LIEK EQ...
  4. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    My favorite part is where it takes him longer to kill the netherdrakes then it does to kill Sam.
  5. Zehnpai

    Green Monster Games - Curt Schilling

    Actually, grinding in WoW is faster then questing. And if you have the option for powerleveling (and who didn"t in EQ, don"t lie), instance boosting and tap grinding is insane xp. If all you"re going to do with quests is have them reward xp, then I see no reason to not make both valid paths...
  6. Zehnpai

    Green Monster Games - Curt Schilling

    Seriously? Have you not been paying attention during the last 159 pages?
  7. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    Don"t be a nub Chris. What he should do is reroll all dwarves. See, dwarves haveStoneform - Spell - World of Warcraftwhich removes ALL diseases on you. If only shaman had a way to remove diseases...that say pulsed every few seconds...and came from a totem or something, I dunno. Damn...
  8. Zehnpai

    Green Monster Games - Curt Schilling

    Just connect. It"s pretty straightforward after that.
  9. Zehnpai

    Green Monster Games - Curt Schilling

    EQ1 also existed during a huge transition in tech switch. I think it"s the only game ever to require a hardware upgrade to play expansions. Each of the expansions was internally consistent at least even if the entire game wasn"t. They tried at least, even if they fell flat on their face. If...
  10. Zehnpai

    Green Monster Games - Curt Schilling

    You can go look at the steam hardware polls to get a good idea of hardware trends. Just weight it a little heavier towards the bottom end because MMO"s tend to attract a lot of people who aren"t really gamers. What we"d consider an "average" gaming rig is a supercomputer of the future to 90% of...
  11. Zehnpai

    Green Monster Games - Curt Schilling

    Look on the plus side, maybe we"ll get a nude mod within 2 days of the game being released as well as no less then 30 modders working on various "realistic nipples" and "sexy panties" mods.
  12. Zehnpai

    Girls who broke your heart thread

    I"ll never stop enjoying the irony of people sharing that they"ve found love in a thread originally about girls being evil, heart-destroying witches and tits.
  13. Zehnpai

    Green Monster Games - Curt Schilling

    A lot of the old world zones would be made 100% more awesome if you could fly through them. Azshara just pissed me off as a zone to get around in so I"m kinda glad there isn"t a lot of quests out there. I"m not sure how I feel about mounted combat. While it makes sense for a warrior or...
  14. Zehnpai

    Green Monster Games - Curt Schilling

    Really? I love icecrown. Goes to show how subjective it all is I suppose. The sheer cliffs and massive undead army give me a boner.
  15. Zehnpai

    Green Monster Games - Curt Schilling

    All I ask is that outside of PvP area"s, any quick travel ability should activate instantly. That is, there is absolutely no reason to have a 3 second cast time on mounts anymore in WoW. It"s just....a nuisance.
  16. Zehnpai

    Green Monster Games - Curt Schilling

    STV for horde isn"t bad. Barrens isn"t nearly as bad as it used to be either. I"d honestly say Stonetalon/Desolace/TN are worse by far. Barrens you at least load up on 21 quests, do a complete circuit around the zone, turn them all in and get 20 more quests, repeat. Prior to RAF that took maybe...
  17. Zehnpai

    Green Monster Games - Curt Schilling

    Nothing I"d enjoy more then beating 1 keeper YS only to find out we didn"t get an ilvl239 item because RNG fucked us on your continuous scale. Random loot is random and subsequently terrible. We sure as shit don"t need -more- randomness injected into the loot system.
  18. Zehnpai

    Green Monster Games - Curt Schilling

    You mean like tiered hardmodes with 1, 2, 3 and sometimes even 4 or 5 different levels of difficulty? Hrmn...James you got a line on where we"ve seen something like that before? Anyways... Miele...you"re kinda missing the point. Yes it sucks that you have 26 players and someone has to sit...
  19. Zehnpai

    Green Monster Games - Curt Schilling

    How so? Encounter dynamics change drastically as you add more people. Again, see previous examples. You can"t assume that you"re going to have all player abilities with a 2~5 man encounter so you have to make it relatively generic. Once you scale up to 20 man encounters you can start assuming...
  20. Zehnpai

    Green Monster Games - Curt Schilling

    The idea is that they"d be relatively non-linear and you"d probably avoid any crucial new abilities being the result of a group quest, just upgrades to old abilities and stat increases. Again, this works better when the standard group size for non end-game content is 2. Makes forming a group...
  21. Zehnpai

    Green Monster Games - Curt Schilling

    What does advancement methods have to do with scaling dungeons to group size? What few quests you have in dungeons you can eventually outgear/outlevel and go back and trounce through anyways and when you finally do hit the end game "level cap" of sorts and all there is left to do in terms of PvE...
  22. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    My guess it"ll go something along the lines of him linking some random ability, saying "LOL" and then saying "24 x (insert random shaman ability here)? I don"t think so!"
  23. Zehnpai

    Green Monster Games - Curt Schilling

    Bingo. I haven"t seen a gold farmer/botter in over 3 years and I haven"t gotten a tell from a spammer in over a year. I can pretty easily afford everything I want to buy on the AH due to relatively low inflation. I know botters/farmers/spammers are out there, but I don"t hear shit from...
  24. Zehnpai

    Green Monster Games - Curt Schilling

    Seconded. Job system (not sub-jobbing for all the people that will whine about it without having followed the conversation the 300 times we"ve had it) is pretty much a must. Rationalize it however you want to make it fit with the LoreLOL but it adds so much longevity and replayability to a game...
  25. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    A level 80 shaman with world drop gear will have between 8 and 9k health. Maybe pushing 10k if you"re lucky. A geared rogue spec"s deep combat instead of subtelty, pops Blade Flurry and hits CoS and then FoK x2. Your entire shaman fleet is dead. Can then sprint/vanish (since you still can"t hit...
  26. Zehnpai

    Green Monster Games - Curt Schilling

    You basically just described player characters. Requires rare/expensive materials to make badass unique version of, can give it a name, takes months to perfect, is relatively unique. Besides, do you intend to reward just the poopsockers? Or do you plan to make it relatively accessible to...
  27. Zehnpai

    Deathwalker Plans 26 Boxing WoW

    A level 80 shaman in mostly green gear is going to be sporting around 9~10k health. That"s what, like...4 FoK"s?
  28. Zehnpai

    Green Monster Games - Curt Schilling

    Leveling speed is irrelevant. What"s important is the amount of unique content for it to not feel stale. If you really want your players to do all your content, then just get rid of experience entirely and reward advancement based on completion of story events. That"s ultimately what I"d do...
  29. Zehnpai

    Green Monster Games - Curt Schilling

    The problem invariably is it still takes time to generate content for. Most of these companies have a hard enough time as is generating enough adventuring content to fill our needs. Even the single-player genre has struggled with this for ages. Oblivion/Morrowind were supposed to be the...
  30. Zehnpai

    Green Monster Games - Curt Schilling

    Ironically, the "anything could drop phat lewt!" was one of the selling points of early WoW. It was a situation almost completely foreign to EverQuest players and only briefly explored by other games up to that point. While I agree with you on principle that a boar probably shouldn"t be...
  31. Zehnpai

    Green Monster Games - Curt Schilling

    Eh, I would tend to disagree. The economist and "fuck crafting" guys can get along quite easily since the economist will sell to the fuck crafting guys. Problem solved there. See for how to make sure the economist always has something to sell. Then you have the "Do it just because it"s...
  32. Zehnpai

    Green Monster Games - Curt Schilling

    At least 3 elements per crafting school. 1) Augments. The key here is that augments are always in high demand since you get a new augment everytime you get a new item, which is fairly often. As opposed to items which are only useful when a new character reaches that level of power, which...
  33. Zehnpai

    Green Monster Games - Curt Schilling

    Because VanGuard is a shining example of attracting players.
  34. Zehnpai

    Green Monster Games - Curt Schilling

    Did you just stop reading? Use your head Tad. This is why I gravitate towards an NPC crafter. Maybe as one of the tasks you can request from him, he asks for help making something you"re working on. So you create a sword-crafting mini game where you have to balance heat, materials...
  35. Zehnpai

    Green Monster Games - Curt Schilling

    You can keep the system and still make it player focus"d. You"re arguing details here. Instead of hiring NPC crafter, you purchase a shop for your tools. Instead of it taking the NPC crafter 3 days to make a semi-rare item, once you hit combine and play whatever retarded "Press X to not fuck up"...
  36. Zehnpai

    Green Monster Games - Curt Schilling

    Step 1) Player doesn"t craft shit, player hires an NPC crafter. Teaches him his trade, helps him to learn and grow in his faith in his time here on...oh wait that"s the Bible. You get the idea. Feel free to toy with this part. Make it like pokemons where different crafters have different...
  37. Zehnpai

    Green Monster Games - Curt Schilling

    A little trash is fine just to give the illusion of minions and the like. The interview in question was out around the SSC bullshit trash days I believe. Naxx was a little trash heavy but it didn"t matter since you could usually pull 2+ packs and AE. The trash in Ulduar isn"t too bad though they...
  38. Zehnpai

    Green Monster Games - Curt Schilling

    tl;dr version: 1% of your playerbase will be better then you at designing your game. Good luck finding them though out of the 99% of the playerbase asking for their class to get a deathtouch ability on a 3 second cooldown because a rogue ganked them. That"s ultimately the crux of the issue. The...
  39. Zehnpai

    Green Monster Games - Curt Schilling

    I"m not saying it was on deaf ears. It was just more of a "oh hey, neat" kinda thing. I think every player feels that when something they"ve been wanting to see for a long time finally gets put in.
  40. Zehnpai

    Green Monster Games - Curt Schilling

    When testing and I report a bug, I know that it may not get acknowledged. I figure I"m not the only one who"s probably reported it and the team may have gotten sick of saying "Thanks" the 372nd time someone reports that they can"t stand back up after sitting on a bench (that was a fun one). We...