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  1. Zehnpai

    Green Monster Games - Curt Schilling

    Well, just keep in mind when it comes to MMO"s you have to ask yourself the golden question. "Yes, that"s very good and all, and seems interesting. But...will it be tolerable the 3rd, 10th and 25th time players are forced to do it?" I"m talking about shit like the mandatory 6 minutes of...
  2. Zehnpai

    Green Monster Games - Curt Schilling

    The problem with gimics has pretty much always been if they"re in, then you have to specifically design uses to them. IE: With traps, it"s fine if you"re the anti-trap class and enjoy that sort of thing, but it sucks for the other 4~39+ other guys who have to stand around and wait for you to...
  3. Zehnpai

    Green Monster Games - Curt Schilling

    I did get petitioned against once because I was using /shout for non-roleplaying when I was supposed to use /ooc. Good times indeed. Though I did find ways to enjoy myself. Apologies for the low image quality.
  4. Zehnpai

    Green Monster Games - Curt Schilling

    We had a big thread about itemization awhile back but the general gist of it is that WoW was very much like early EQ up until TBC. Since then they"ve been very guarded and well...unimaginative. WoW never had mana stone/CH BP levels of broken items to be sure, but Thunderfury was possible one of...
  5. Zehnpai

    Green Monster Games - Curt Schilling

    I wouldn"t say social dungeons are the answer though, since they"re basically the same thing as instanced dungeons with the added "joy" of people being able to fuck with you. Which begs the question, what group content can you really create that isn"t invariable just more dungeon running...
  6. Zehnpai

    Girls who broke your heart thread

    Friend of mine in High School used the same goddamn line like 18 times. "I just think you deserve more of my time then I am able to give right now. And if I can"t give you my all, I"m not going to waste your time." About as close to the bullshit, "Sometimes I work too hard" answer people...
  7. Zehnpai

    Green Monster Games - Curt Schilling

    It"s Goliath. You can pretty much put him on ignore and not miss anything. Anyways... Ideally you"d unlock upgrades to abilities as rewards for questing/achievements but in a more standard xp->levels system, it is rather silly that they don"t just upgrade as you level. Upgrading at the...
  8. Zehnpai

    Green Monster Games - Curt Schilling

    Well if nothing else, you could always just have like a booty bag or something and find a way to have an... wait... what the...
  9. Zehnpai

    Girls who broke your heart thread

    See, you"ll soon see that phasing and instancing are just kneejerk fixes to deep seated problems that developers need to evolve the genre to fi....oh sorry. I saw Dumar and naturally assumed he was saying absolutely nothing of merit in an otherwise interesting thread filled with discussion...
  10. Zehnpai

    Green Monster Games - Curt Schilling

    Well, gray vendor trash is really no different then back when you"d get 30 short swords after taking out a group of orc or kobolds in the old gold box games. The big problem is having to loot it. Once it"s in your bags who cares. All you really need is a "Pristine Spider Fang +1" to pop up...
  11. Zehnpai

    Green Monster Games - Curt Schilling

    Not sure what you"re exactly getting at there Tad. 1/3/4 are pretty much de facto in WoW right now and 2 is well...go read this thread I suppose:
  12. Zehnpai

    Green Monster Games - Curt Schilling

    Well, you don"t necessarily have to go that far. Quest items can easily be baked right into your quest journal. And how WoW differentiates Tskill items from vendor trash is pretty good. There"s plenty of other shit that doesn"t need to take up inventory space though. Oh, and fuck resist gear...
  13. Zehnpai

    Green Monster Games - Curt Schilling

    Well, the upper limit is usually a database decision. VG had nigh infinite bank space during beta and the results were...interesting. But why there"s such a low limit to begin with is yeah, silly. Although ironically this ultimate leads to the bank alt situation anyways. Has to be a better...
  14. Zehnpai

    Green Monster Games - Curt Schilling

    Then set the filter to only loot things over a certain value, or turn on the filter to only loot green quality+ items. Or set it to only loot if you"re under 80% inventory capacity. Unless you"re basing your decision on whether or not the item is pretty, chances are a filter can be created...
  15. Zehnpai

    Green Monster Games - Curt Schilling

    And I agree that the game needs to evolve into a grouping atmosphere. I said several pages ago that they should start small though. Taking WoW as an example, RFC/SFK/WC/etc...should have been 2~3 mannable. Just make it larger groups of non-elites with the bosses just having 3x a normal mobs hp...
  16. Zehnpai

    Green Monster Games - Curt Schilling

    Let"s be honest, when was the last time you right clicked on a mob and actively chose not to loot something while solo? Alright, that"s done with. In a group, most of the filters are already in place. You can auto-pass on RR, you can even filter the quality if you like. The NBG roll screen is...
  17. Zehnpai

    Green Monster Games - Curt Schilling

    Did you seriously skip that entire questline? Fuck man, you missed out. I was surprised when it picked back up in Icecrown too. Was freaking awesome. Sparksprocket was just...the sight of like 30 people all trying to get through that thing, especially on a pvp server where you"d get like...
  18. Zehnpai

    Green Monster Games - Curt Schilling

    It"s really simple honestly. You go into options, you click, "Auto-loot" and bam, you no longer have to right click on shit. If solo it goes right into your inventory. If in a group and it"s your turn to loot, it goes right into inventory. If group is set to FFA you can set either "Don"t loot"...
  19. Zehnpai

    Green Monster Games - Curt Schilling

    Once you get multiple people together, the memories will create themselves. It"s getting people there in the first place that"s tricky. That"s why you can"t view solo content as throwaway content that you should underdevelop because players won"t remember it as vividly. And honestly, we"re...
  20. Zehnpai

    Green Monster Games - Curt Schilling

    Yet the solo leveling content is what -everybody- experiences. It"s what you first experience in the game. It"s the majority of what you uniquely experience. You can use that experience to craft an unforgettable memory, tell an amazing story. And as a developer, you have to. Grouping, PvP...
  21. Zehnpai

    Green Monster Games - Curt Schilling

    After the nerfs to heroics yeah. At that point they were pretty much trivial content to say the least. We"re talking shit like early BT, SWP, etc... Anyways... WoW has started sorta doing that with overworld questing ever since TBC with the 2-3 man elite quests. All I"d really do is...
  22. Zehnpai

    Green Monster Games - Curt Schilling

    It"s easy to box, just not to peak performance in a competitive raid/pvp environment. You can brute force your way through trivial content or blow up nubs in arena 5"s on a shitty battlegroup if you"re lucky but honestly? Those 5x pyroblasts mean jack and shit when 3 seconds later 4 of your...
  23. Zehnpai

    Green Monster Games - Curt Schilling

    People "resort" to multi-boxing because it"s an added challenge. Isn"t much more to it. It"s not about groups being hard to form or being anti-social. It"s just, fun. It"s like having your alts and eating them too. You get to enjoy more then one aspect of the game at a time. It"s about...
  24. Zehnpai

    Green Monster Games - Curt Schilling

    People who multi-box do so for the challenge and for the freedoms it offers. You don"t really need to do anything more then WoW did. A moddable interface and the non-banning of software like synergy/keyclone is good enough. Making "Simple fights for multi-boxers!" defeats the whole purpose of...
  25. Zehnpai

    Green Monster Games - Curt Schilling

    Yeah sorry. I just pulled an all-nighter. 8/ Anyways... Again, you"re inventing a problem that doesn"t exist.
  26. Zehnpai

    Green Monster Games - Curt Schilling

    Especially when there"s no effective way to prevent it. Even if you remove /follow, there"s clonekey. And even if you somehow prevent that, there"s still synergy which is impossible to prevent players from using. You"re imagining a problem where there is none.
  27. Zehnpai

    Green Monster Games - Curt Schilling

    I was talking about the stone with right click identify, newb.
  28. Zehnpai

    Green Monster Games - Curt Schilling

    LOTRO had a neat feature I think where you could "save" your appearance even with gear swaps.
  29. Zehnpai

    Green Monster Games - Curt Schilling

    Well, the job system is one easy way. I"m an altaholic so to speak and so I"ve done the 1-30+ game about 13 times now. Most are 70+ now. I think the general consensus on heroic old world shit was that we"d much rather development time/dollars be spent on creating new zones rather then...
  30. Zehnpai

    Green Monster Games - Curt Schilling

    Ice Comet was 1110~1120 originally. The nerf came ~3 years later or so. Again, the previous ice based nuke prior to the spell changes did 300 damage and rend was only doing about ~750 if I recall. Conflag was in the low 600"s. Of course that all meant dick when Kunark came out and all we ever...
  31. Zehnpai

    Green Monster Games - Curt Schilling

    UO isn"t what we"re talking about. I mean it sorta is, but it also mostly isn"t. Basically, well...I guess the easiest way to explain it is to take EverQuest AA"s and instead of just grinding out 400 boars to ding levels/aa"s, you attach a quest to each one. Tie that into LOTRO"s virtue...
  32. Zehnpai

    Green Monster Games - Curt Schilling

    Uh...been done. Edit: And guess what peoples #1 complaint about the game has been. Drumroll if you would please? BadadadadadadadadadadadadadadadadaCLANG A complete lack of an endgame.
  33. Zehnpai

    Green Monster Games - Curt Schilling

    Immersion is a bullshit term anyways since everyone has their own definition. I find WoW to much more immersive because of the things you claim impede it. Yay for arbitrariness! Ice Comet made us wet our pants because it did 2x the damage of the previous damage spell and almost 5x the damage of...
  34. Zehnpai

    Green Monster Games - Curt Schilling

    Blizzard operates in a different time-space continuum however. 2 years for us is really only 3 months for them. That"s why when we spend several months pointing out something is broken it still takes them about a year to fix it.
  35. Zehnpai

    Green Monster Games - Curt Schilling

    Who the fuck let you out of FoH general. Get the fuck out. Eh, at that point it"s a time-investment feasibility question. Dev"s try to occam"s razor shit. The shadow priest scenario is borderline as is. If nothing else, just add an interface switch/command line switch/different spell line that...
  36. Zehnpai

    Green Monster Games - Curt Schilling

    No, it"s bad. It sucks to get a new badass shiny whatever and then..oops nobody cares. Now back to looking exactly the same as every other fucking necromancer. Yay!
  37. Zehnpai

    Green Monster Games - Curt Schilling

    Oh yeah, Curt. Heart to heart on this one. Please for the love of god listen to the EQ necromancer and WoW druid community from the past 10 goddamn years. Should you have a class with a spell that changes what they look like and it"s an ability that is typically permanantly up...slap yourself...
  38. Zehnpai

    Green Monster Games - Curt Schilling

    Well, ideally you"d have every spell and it"s various path upgrades come via class specific quests. That way when you do go with the job system, each new job does have new stuff to do. Of course, keep in mind I advocate the abandoning of the traditional "Kill 300 boars, ding, grats 13!"...
  39. Zehnpai

    Green Monster Games - Curt Schilling

    VG did something like that too with clerics, though they may have shelved the idea after I gave up on the beta. I remember at one point I had like 5 "divine spells" and I could only pick 2 to use. It was a neat concept, like mini-talents only without having to go to a trainer to swap.
  40. Zehnpai

    Green Monster Games - Curt Schilling

    Well, let"s be honest, in EQ it really only worked because for 99% of the content 8 spells was all you needed. To be fair the same is true of WoW but there are times when you go "oh shit" and are thankful you don"t have to sit down to mem Divine Intervention to prevent having to run back after a...