Search results

  1. Heallun

    EQ Classic? Not really.

    I was in IB. Yeah, everyone who was 60 in the first few months were using hide pulling / invis pulling for like 2 years for fungus king camps. Not even a secret and it was petitioned to the GMs in the first few weeks. The final invis pull nerf finally went in about 9 months ago or so...
  2. Heallun

    EQ Never

    So much this! EQ2 wasn't a bad game at launch really. I wasn't a huge fan of having a quest log in general, but I can't seem to find a game for that period
  3. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Shit, innothule was shitty even when it was relevant. People got to ro/guk as fast as they could :P Too much random shit killing you in inny.
  4. Heallun

    The Division

    Scene could have been pre-rendered, though. No way to know until you're seeing it played before your eyes.
  5. Heallun

    EQ Never

    They rode wow's dick too deeply, too greedily.
  6. Heallun

    EQ Never

    Honestly only reason I quit was because of WoW coming out a few weeks later. I really liked my templar and mystic :3
  7. Heallun

    EQ Classic? Not really.

    Please tell me of all these bugs TMO have exploited. A few members were doing shady shit like poofing during VP training, but on the whole the p99 economy isn't bad off--it's just how you'd expect it to be after 2 and change years in kunark.
  8. Heallun

    EQ Classic? Not really.

    I'm still not sure what people have against Project 1999. It's essentially classic, lots of people play...?
  9. Heallun

    EQN:Landmark Beta Starts March 26th!

    While not in yet, I'm sure there will be a guild claim option. Where your guild of xyz people can claim a large landmass to build together. That said, the real murky part of this is how or if one even should try to monetize guild building efforts.
  10. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Right, but when they started making changes for retention reasons (especially EQ2 and the god fucking awful WoW-ish changes) it made a struggling game completely tank.
  11. Heallun

    No Man's Sky

    While I have low hopes for EQN, I think it's a step in the right direction of player made content, just like CoH/V was. The fact of the matter is, as far as content generation goes, many players are just as good as the developers in designing of these things--and we are legion. It's the only...
  12. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Probably because EQ didn't give a fuck if you quit or not. And the people trying it (people with good internet in 99, a dedicated graphics card, willing to pay a sub fee which was unheard of at the time) were more willing to invest in the game. EQ had insanely low retention rates, but those it...
  13. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I legit had a nightmare about the spider screech. Was AAXPing in velks for like weeks straight. Chills, man. eeeeeeeeee eeeeeeeeee eeeeeeeeeeee eeeeeeeeeeeee.
  14. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Aye, but our vision is much better than we get in first person mmo's on the whole as well. We have an enormous field of view and peripheral vision which just hasn't been done well on a monitor to my knowledge. We also have a somatic sense of where our limbs our and how our body is moving...
  15. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    First person doesn't lend itself well to the type of combat they want to make, though. They want you to fly through the air, whirlwind through mobs, etc. It FPV works better in more...realistic combat, like chivalry. You move slow because you are slow. I, too, hope for first person but i...
  16. Heallun

    No Man's Sky

    Also, I'm really falling out of love with procedural generation. Once you recognize the patterns it makes everything feel so...samey. Especially when it's a fairly limited set, just mixed up. Starbound is especially guilty of this in mob/planet design especially. Even going so far back as...
  17. Heallun

    No Man's Sky

    ...Quarken?
  18. Heallun

    EQ Never

    Also nearly impossible to tell when a boss is about to do an ability. But I suppose that does have a monster hunterish charm to it. Healing in Tera was pure awful though :|
  19. Heallun

    EQ Never

    Can you request to not be part of the NAT cluster or is that what you're talking about there being a 'fee'. I'm sure 99% of people won't give a fuck if they're banned from xyz service...but yeah, it seems like an organizational nightmare asking everyone on a particular ipv4 addy if they're...
  20. Heallun

    EQ Never

    What's preventing them from simply using the IPv6 addresses, though? edit: outside of it not being fully adopted in usage, but still, c'mon :P
  21. Heallun

    EQN:Landmark Beta Starts March 26th!

    Any sign on water voxels yet? If not this game is going to be very...dry :3
  22. Heallun

    EQ Never

    Dungeons of any difficulty for gearing progression were removed. MOP heroics were always faceroll--with the caveat that the challenge modes were more difficult and players were unable to outgear the encounters.
  23. Heallun

    EQ F2P- Returning Players & Current Content

    Eh, it was just too damn good. Same reason shakerpaging was removed :P Though shakerpaging also caused serious zone disruption.
  24. Heallun

    EQN:Landmark Beta Starts March 26th!

    Heh, I was just commenting on the earlier issues of voxel water. Have they showed any videos of voxel water yet?
  25. Heallun

    EQN:Landmark Beta Starts March 26th!

    Would you like to...build a moat? TOO FUCKING BAD!
  26. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    But it had so much POTENTIAL zzeris!
  27. Heallun

    EQ Never

    Barbs were larger, just not on the poll. IKS could also fit the medium gear.
  28. Heallun

    Project 1999 - Making Norrath Great Again

    Zaide: It was mostly that after the CT guild suspension (thanks, perun) the decision was made to EQMac. The guild bank was divided up among a few key people. Getsome held on to his share and still has it to display. Kinsawt...well, he rerolled, lol. Wasn't so much a systemic RMT but a "fuck...
  29. Heallun

    The Elder Scrolls Online

    It's hard to upscale without a) higher hardware costs and b) the very real possibility of dead servers. Having floating instances (gw2, eso, etc.) where they can create and uncreate instances of zones due to population changes as well as have instances locked to only your group for tighter...
  30. Heallun

    The Elder Scrolls Online

    In a way, it's bro code. It's like trying to stop you from dating that life sucking whore who uses all your money and fucks all your friends. But in the end they have to find that out for themselves when the test results come back.
  31. Heallun

    The Elder Scrolls Online

    Honestly wouldn't insult skyrim like that. In skyrim you had access to multiple spell schools, varying poisons to modify weapons, power attacks that actually staggered a target, blocking that staggered a target, and satisfying kill animations. This game is first rate trash--though I'm going to...
  32. Heallun

    Project 1999 - Making Norrath Great Again

    IB had some pretty legit RMT going on (mostly post TR merger IB). Kinsawt scooped most of the big money, though. TMO doesn't RMT their raid loot for the most part--but their guild is enormous and has tons of churn. Saw a screenshot the other day of one of their kills--recognized about 5 char...
  33. Heallun

    Project 1999 - Making Norrath Great Again

    Chardok is titties all the way to 60. Also the best duo 50-60 xp is right in solb at efreeti camp.
  34. Heallun

    The Elder Scrolls Online

    It's quite good in large group play (wormholes, especially) when you're a specialized unit in a team. Being able to lock down a ship, kill a ship, repair shields, etc. etc. all in one ship is near fucking impossible. Makes it so your targets have to be relatively tiny in comparison to fleet...
  35. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Also pretty great when Luclin celestial essence / blue diamond cultural came out. Every non-raiding warrior who didn't worship rallos zek got a swift kick to the groin.
  36. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, it depends how far you drew it out, but the clickies were still useful to everyone even in classic. Manastone, peg cloak, guise, jboot were all pretty mandatory in classic. Shaman potions helped quite a bit, especially for situational resists. Caster itemization took off in luclin+...
  37. Heallun

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    TF was good and all, but such a miniscule portion of the population actually had one to remember. Arcanite reapers on the other hand...well, only one of the two weapons were mentioned in illegal danish :3
  38. Heallun

    The Elder Scrolls Online

    Works for planetside 2 well enough on non hitscan weapons.
  39. Heallun

    World of Warcraft: Current Year

    It's a pretty good argument for removing gear as a whole from WoW and making it a better game. Trinkets are great--when there's actually choices to be made dependent on situations and specs. Gear for +gooder is fucking awful and just makes you bang your dick on shitty content until you get to...
  40. Heallun

    World of Warcraft: Current Year

    I haven't done 5.4, only came back in 5.3 and it was fucking awful. Explain how regearing works on timeless isle? edit: Just looked it up. Seems a bit grindy but definitely a better option than raid finder on the whole. Can't complain--but do you think something like this will happen in...