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    Green Monster Games - Curt Schilling

    While I don"t speak for everyone, that"s actually not at all what I want, and I don"t think the mainstream players would want it either. I actually like the crafting mechanics in LOTRO quite a bit, and even WoW is okay. Subtle things like how I see my character actually working the leather or...
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    Green Monster Games - Curt Schilling

    Secondary maybe, but I don"t think it has to be as supplementary as it is right now in DIKU games. If you give the crafter interesting quests and fun rewards as they advance, I think it would feel just as fun and meaningful as adventuring and leveling up your main class. In WoW, it feels...
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    Green Monster Games - Curt Schilling

    I could see the production queue/npc idea working, but more as a supplement to the player"s own crafting. Otherwise, the player isn"t even the crafter, and some people (like myself) want to be the ones physically making the item. I want to be the Blacksmith or the Alchemist, not hire one. At...
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    Green Monster Games - Curt Schilling

    I think this really depends on the audience you want to go for. While some people loved SWGs crafting system (I thought it was pretty cool myself) the mainstream audience would find it to be annoying and too much effort to get where they want to be. Also, the UO example only works in that kind...
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    Green Monster Games - Curt Schilling

    Yep, we think along the same lines Kuro. I don"t mind the profession benefits but they need to be more balanced. I"d probably do it by allowing each profession to make a few best-in-slot items at every tier (worn/armor only), but tag it so that a player can only wear one of these at a time...
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    Green Monster Games - Curt Schilling

    I"ll agree that EQ2"s crafting system was more annoying than it was fun, and the new trend of minigames like bejewled just seems gimmicky and silly. I think WoW and LOTRO both have solid crafting mechanics, but they fail in other ways. In WoW, crafting is completely imbalanced. Jewelcrafting...
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    Green Monster Games - Curt Schilling

    This is what I was saying would annoy me. You only brought up an example of the good side of it - a scenario where under-geared groups defeat a difficult encounter due to luck of the draw. What you don"t mention is the guild who wipes 5 times to the same encounter even though they should be able...
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    Green Monster Games - Curt Schilling

    Agreed. That would never appeal to the mainstream. I"m not sure I"d want the randomness it brought to combat either. It"s alright in a slow-paced game like MTG where you can sit and think about what to do when faced with a bad situation and a terrible hand of cards, but in an MMO it would...
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    Green Monster Games - Curt Schilling

    While I generally agree that it ended up being bad for the series, the WAY he came back, that fight and everything, was completely badass. I"m excited to see what he comes up with as well.
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    Green Monster Games - Curt Schilling

    Hahaha. That"s hilarious. Her eyes...madness. Salad Fingers would be right at home in that game"s universe.
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    Green Monster Games - Curt Schilling

    That Yahtzee fellow from Zero Punctuation got them a fairly huge following pretty quickly. I"m not sure anyone really visits the site for anything else.
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    Green Monster Games - Curt Schilling

    lol. Grats on skipping like the past 2 pages. But yes.
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    Green Monster Games - Curt Schilling

    I get that was the point of your post, but I"m simply curious as to why you and others think moving away from healing is at all necessary. The only people advocating it here seem to be the people thatpersonallydo not like healing in the traditional sense. You fit this description perfectly...
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    Green Monster Games - Curt Schilling

    I don"t see why healing has to be removed altogether to achieve what you"re looking for there Zehn. You"d be one of the people that would want to roll the combat-oriented healer who heals by DPSing or whatever without having to directly manage the heals much. One class could even have the Wards...
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    Green Monster Games - Curt Schilling

    That"s just the same thing with a different skin. You already have various heals to use for different needs in WoW (well, sort of, I guess that could be debated for classes like Paladin and Shaman... but they SHOULD). Also, while what you"re describing is an attempt at different, you have to...
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    Green Monster Games - Curt Schilling

    There would be positives and negatives, but the negative would never be "we can"t do this" as long as the group was at least somewhat diverse (not saying a group of all Rogues or whatever should be able to do all content). For example, if you have a Monk tank he"s probably going to be playing...
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    Green Monster Games - Curt Schilling

    But again, it isn"t an issue to ensure the players would be able to survive with no healing classes. Obviously the bosses could be neutered to the point that even heavy potting isn"t needed. The issue is what that does to the designers ability to make compelling raid encounters. Fights would...
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    Green Monster Games - Curt Schilling

    No specific class makeup is required in D2 because there is nothing complex at all about the encounters. You just go in and kill it and it"s easy enough that you can pretty much do it with anything. It"s okay in a game like Diablo, I actually like it in that kind of game, but it"d get pretty old...
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    Green Monster Games - Curt Schilling

    Who says it is more fun? You say that as if it"s an indisputable fact.
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    Green Monster Games - Curt Schilling

    Your post makes me think less about raid loot and more about just how cool augs actually were in EQ. Much more interesting and fun than gems are in WoW. I"d like to see "em return.
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    Green Monster Games - Curt Schilling

    I just think it"s a nice compromise. I don"t mean only have badges or whatever instead of loot like people were saying earlier. Just something like a 50% chance for each boss to drop some kind of shard or something that could eventually be turned into the collector"s choice of loot. It answers...
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    Green Monster Games - Curt Schilling

    Alright, I misunderstood and thought you were also agreeing with earlier posters who wanted everyone to get something from each boss. As in, everyone chooses a piece of loot from the bosses loot table each kill, which is where I was pulling those numbers. This would obviously be terrible, but I...
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    Green Monster Games - Curt Schilling

    I actually like this better to replace badges instead of tokens. For example, maybe there"s a cool weapon that drops from a certain boss and you"ve had no luck getting it, but throughout the raid zone you"ve been able to loot "Shards of a Forgotten Blade" or something. After getting enough of...
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    Green Monster Games - Curt Schilling

    The only problem with the system above is that, while certainly very rewarding to the player, it makes them finished with content extremely fast. If I could pick each drop I needed from every Naxx boss, how many weeks would I need to be done with the zone? 3-4? Then I"m likely canceling my sub...
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    Green Monster Games - Curt Schilling

    Item Identification imo. Token drops for weapons/armor can just show up as "a mysterious relic" or something like that. You take it to an NPC and they "identify" it for you, but actually just let you pick what you want. Lore side done.
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    Green Monster Games - Curt Schilling

    Because we like items. Ever played City of Heroes where there is no loot, only "enhancements"? Boring. I realize you"re not saying there would be NO loot, but still, boss loot is the most fun. I want to pick up something solid, equip it, and say "that looks badass".
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    Green Monster Games - Curt Schilling

    I agree that there needs to be some randomness to the loot. It"s easy to whine about it when you"ve been screwed by RNG a couple of times, but you should consider the effect it would have if everything was badges or easily obtained in some other way. You could literally plot out how many...
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    Green Monster Games - Curt Schilling

    Well, that"s going a little far in the other direction. I never asked for EQ1, and cited it specifically as keeping raid content around and necessary for too long. I fully support more "user-friendly" gameplay and content so to speak, I just don"t see the value in making it so easily and readily...
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    Green Monster Games - Curt Schilling

    1 is obviously true, but 2? Not so sure. People are so quick to look at Blizzard"s rising sub numbers and assume it means they are doing everything right. It doesn"t. It just means they are doing a lot of things very well, and even more things better than the competition. They always were...
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    Green Monster Games - Curt Schilling

    I"m not even trying to say that WoW is going to die due to Blizzard"s new stance on raiding. It obviously wont, and none of the current competition are any threat to it at all, nor would they be even if Icecrown took another year to release. That"s not the point. It"s simply a matter of making...
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    Green Monster Games - Curt Schilling

    Yep, that"s what I was getting at. Fog, the game has never exactly been in the same spot it is right now. People may have had doomsaying comments to make before, but I cant think of a time in previous WoW history where such a huge part of the WoW population had actually completed all of the...
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    Green Monster Games - Curt Schilling

    I like keys. I like attunements. I like gear checks. I like the idea of preserving raid content for awhile, but certainly not for several years as EQ did. TBC raiding was pretty much perfect, except for the discrepancy with Kara being 10-man but needed to progress into the 25s. The expansion...
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    Green Monster Games - Curt Schilling

    Age of Conan sold very well, and could have maintained an audience if it was, yknow, fun. Mature themes and settings are not an issue.
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    Green Monster Games - Curt Schilling

    This is why I don"t think the "So, WoW?" replies are justified when talking about FF6/Chrono Trigger type worlds. I mean, Chrono Trigger is pretty close to it I guess, but the technology just felt more natural in that world for some reason. In WoW it did too, back when they kept it mostly to...
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    Green Monster Games - Curt Schilling

    Yeah, I liked the AP system in WAR. I think all classes should have a replenishing resource pool to work with. Energy/Rage/Runic Power are all much more fun than mana in WoW. In fact, the one time I had a lot of fun on a mana using class was 3.0 when my Ret Paladin could replenish huge amounts...
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    Green Monster Games - Curt Schilling

    A Chrono Trigger style world would be a pretty cool MMO setting. Not necessarily the time-travel, but the default time you start in where it"s mostly high fantasy with some steampunk elements like Lucca"s inventions and the other robots thrown in.
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    Green Monster Games - Curt Schilling

    No, please do. With Dark Elves, FAT ogres, and big, ugly trolls. Oh, and a tree city, but maybe a slightly safer one to walk around in.
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    Green Monster Games - Curt Schilling

    Sorry, only my first sentence was really directed at your quote. The rest was just my ramblings on the casting issue, which we agree on obviously. This stuff gets thrown around a lot, but it"s really not as simple as you try to make it sound. I personally feel an MMO needs to choose which one is...
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    Green Monster Games - Curt Schilling

    This would be kind of neat in a PVP-based game. Not sure I like it for PVE though. On the topic of spellcasting, I"m a fan of instant cast spells with cooldowns to balance them. However, I do like the idea of spells that are powerful enough to require the caster to "concentrate" and I...
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    Green Monster Games - Curt Schilling

    Not really related to the current topic, but I"ve been playing LOTRO lately while WoW is boring. I had never given it a proper chance before now. It"s certainly not a perfect game, but I highly recommend some of your team take the time to play it awhile if they have not already. Overlook the...