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    Green Monster Games - Curt Schilling

    Player housing presents a difficult dilemma. On one hand, it makes sense to go instanced because it"s much easier to implement and it keeps you from having to create large blank masses of land intended to be used for houses. On the other hand, what"s the point of having a cool, fully decorated...
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    Green Monster Games - Curt Schilling

    That would be a fun game, not a fun MMO. Wouldn"t combat have to be extremely slow? Wouldn"t you get pissed off when your "deck" gave you a couple bad draws?
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    Green Monster Games - Curt Schilling

    That sounds dreadfully boring.
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    Green Monster Games - Curt Schilling

    Quite easy to fix that problem with intelligent class design. You don"t see any lack of healers in Vanguard, because they"re incredibly fun to play. Make all classes as fun as the omg pew pew DPS classes and you"re good to go.
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    Green Monster Games - Curt Schilling

    Gotta disagree with the first part of your post. I think tank/dps/heal/cc is just what MMO combat is about and getting away from that would more than likely actually dumb the game down more rather than enhance it. Classes have to have a role and combat has to have some measure of strategy. Maybe...
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    Green Monster Games - Curt Schilling

    Sure, but you"re talking about the literal formation of the company and pre-production. It"s not like they started making the game right there on day 1, it was simply brainstorming. They"ve probably only actually been working on art, game assets, etc for a year or less. It"s not surprising...
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    Green Monster Games - Curt Schilling

    He said they were in the first year of a multi-year process.
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    Green Monster Games - Curt Schilling

    That was shown forever ago, nothing new. It"s not a screenshot, just a piece of concept work. Also, uh, 3 years? What?
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    Green Monster Games - Curt Schilling

    Decent video, I"m a little disappointed they didn"t tease us with at least some real concept art or some minor info about the world though. I really liked Salvatore"s bit. I think he understands what it takes to make a compelling MMO world and how it differs from just writing a novel, and I"m...
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    Green Monster Games - Curt Schilling

    MMOs aren"t going to wipe out the console market. The most popular console games already have heavy online components (Halo, Guitar Hero, Rock Band, Call of Duty, and so on) and classic series that haven"t yet are trying to get in on it as well (Metal Gear Online). The next generation of...
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    Green Monster Games - Curt Schilling

    WoW has the sub numbers it has for the reasons that have been stated numerous times: it"s the most polished, most well made, and most FUN mmo ever created. It"s not just one thing that made them successful. You could say the opposite to what you said - remove the PVE game - and their...
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    Green Monster Games - Curt Schilling

    That type of competition just doesn"t work in MMOs. The whole fun of PVP in an MMO is using your achievements and items you"ve obtained to decimate other players. This goes against the very ethics of competition, because a proper competition requires that both sides are equal. You couldn"t...
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    Green Monster Games - Curt Schilling

    I would argue the opposite. WoW is slowly becoming more and more centered around PVP, and they have stated they want to push into e-sports, and whatever that entails. It would be better to have a killer PVE game that offers people more single group and solo content than WoW does(and...
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    Green Monster Games - Curt Schilling

    I totally agree that they have to offersomethingdifferent, which is what I was saying regarding dungeons, and there are various other things they could change. The only point I was trying to make in the above quotes is that they don"t have to go to the complete other end of the spectrum as...
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    Green Monster Games - Curt Schilling

    Of course it will take more than that, I was simply defending my point that non-instanced dungeons have their place. And WoW will always be able to add things that 38S does, there"s no avoiding it, so why even bring that up as a negative? 38S has the advantage right now if anything, because they...
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    Green Monster Games - Curt Schilling

    But weren"t we just saying that they needed to do some things that differentiate themselves from WoW? I agree non-instanced non-linear dungeons do not have total mass appeal, but does that mean they should be totally abolished from every MMO henceforth? I think not. There"s absolutely no...
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    Green Monster Games - Curt Schilling

    We don"t have to know for sure. It"s easy to look at your potential audience and see what type of game they would most be drawn to. In this case the audience is simply gamers. I don"t think 38S is trying to pull in another 10 million people that have never played an MMO before. That would be an...
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    Green Monster Games - Curt Schilling

    Yeah, the Rashere thing is old, but still great news. Moorgard posted a comment on his blog that Ten Ton Hammer recorded the panel they did at Comic Con. I"m hoping they post it up soon.
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    Green Monster Games - Curt Schilling

    Any word on whether or not the 38 Studios panel from ComicCon will be recorded or transcribed? I"d like to see what was said.
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    Green Monster Games - Curt Schilling

    What I don"t understand is how another genre would aid innovation? It may give someone the illusion that the game is innovative and unique because the skin it"s wearing is different, but ultimately, the game play would likely be the same. Couldn"t any new innovative mechanics be just as...
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    Green Monster Games - Curt Schilling

    I guess the reason it doesn"t bother me to see yet another fantasy MMO is mainly that I don"t think anyone has really done it "right" yet. Looking at some of them: EQ was obviously the closest, incredible world and lore, but due to the time it hit and the limits of technology, not everything...
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    Green Monster Games - Curt Schilling

    Yep. And I"d personally rather drive a Dark Elf instead of a Night Elf. Thanks.
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    Green Monster Games - Curt Schilling

    Yes, that is their intent. Why wouldn"t it be? I"m not interested in any game that says "No, we can"t even begin to compare to WoW, no reason to even try." To me, that says people should just keep playing WoW. It"s important to realize though, that directly competingdoes notmean dethroning or...
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    Green Monster Games - Curt Schilling

    My point was that Rayne said MMOs were never about BEING the hero, but about trying to become the hero, and that you never reach that point in MMOs because they are never ending. I was simply giving examples of heroes whose stories continue even after they become what one would consider a...
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    Green Monster Games - Curt Schilling

    From the sounds of it, you just don"t like the MMO genre period, Rayne. So Drizzt Do"Urden was not a hero for leaving the evils of Menzoberranzan behind in the first novel? Were he and his companions not heroes for defeating Akar Kessel and bringing down the crystal tower? Was Bruenor...
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    Green Monster Games - Curt Schilling

    The scope of Fantasy is nearly immeasurable. Just because certain things have been done before, doesn"t mean they will not be even more fun the second time around, with a fresh take and more advanced technology. EQ and EQ2 have barely touched what could be done with the Planes. Imagine an...
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    Green Monster Games - Curt Schilling

    I"m not missing your point. I completely understand what you"re saying. The point I was trying to make is, had LotRo been as fun as WoW, offered as much as WoW, it WOULD have competed. End of story. They started down the path in the beginning to mostly cater to extreme LotR fans when they...
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    Green Monster Games - Curt Schilling

    LotRo is a horrible example, because while it is a good IP, the gameplay simply sucked. Gameplay has to come first, and my previous statements about Fantasy being the way to go were made with the assumption that 38 Studious realizes this fact. If they don"t have a good game first, this whole...
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    Green Monster Games - Curt Schilling

    You realize before WoW came along, EQ had done it best? Before EQ, UO had done it best? WTF are you talking about? WoW is not the be all end all of MMORPG design. They made a very good game, and currently dominate. That does not mean by any stretch that someone can"t come along, unique IP or...
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    Green Monster Games - Curt Schilling

    Ideas like restricting magic and such sound good on paper, and you"re right it would add an interesting little facet to the world. However, at the end of the day you have to ask yourself "is this fun?" and I think most people would agree that having their magic (one of the defining points of...
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    Green Monster Games - Curt Schilling

    You say that, but hasn"t the market proven otherwise countless times? The games that are not fantasy are the ones that end up niche (along with the poorly made fantasy games, that is). Curt has already stated that he intends to be able to compete with WoW, and if they make the right design...
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    Green Monster Games - Curt Schilling

    I enjoyed the podcast too, especially the story about how Curt got the guy "killed" 3 times or whatever, talking about EQ and confusing the hell out of the media folks. I"d like to have seen that article, haha. Can"t wait till we start getting some more info on what the IP is going to be...
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    Green Monster Games - Curt Schilling

    Sorry, but that game will likely never see the light of day. It"s just another bs title like Darkfall trying to act like they"re bringing back the glory days of UO. Also, you really buy into the "named mobs that, once killed, never respawn" thing? It"ll never happen.
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    Green Monster Games - Curt Schilling

    You guys should also keep in mind that Sigil heavily modified the Unreal engine they were using. Almost none of it was left after they tinkered with it is what they said. With more competent developers, I doubt it would be such a major issue.
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    Green Monster Games - Curt Schilling

    Just wanted to throw in a tidbit about "Heroic" version instances, since we were discussing instances before and it"s probably a guarantee that your game will have at least some instances. The idea of another difficulty level for an instance with better loot is obviously a good one, however, I...
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    Green Monster Games - Curt Schilling

    This is pretty much what I want, and yes I think you can have both types. Essentially it could go like this: Solo content = mostly green quest rewards and drops Overland Group Content = blue quest rewards and drops Instanced and Non-Instanced dungeons = blue to epic drops and rewards...
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    Green Monster Games - Curt Schilling

    Well said, Potter. There needs to be a company who is brave enough to do some things differently from WoW - just because they have been wildly successful does not mean their formula is the only one that works. It"s unfortunate that many devs will look at Vanguard"s failure and think their...
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    Green Monster Games - Curt Schilling

    My opinion on instancing is that it is obviously useful, and also necessary for current/next-gen games due to the larger population we will see. However, it is also overdone in games like WoW. One solution we came up with in the [Game Dev] thread was to have non-instanced versions of the...
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    Green Monster Games - Curt Schilling

    Indeed. Vanguard, which many consider to be complete garbage, actually has some very interesting class mechanics in my opinion. I"ve been messing around on it some since they activated accounts for free, and at level 7 on my Sorcerer I"m already fully capable of kiting mobs, with a...
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    Green Monster Games - Curt Schilling

    And IF you"re going to do PVP, plan from the beginning to separate PVP and PVE skills, or some kind of solution. It"s such bullshit when classes are nerfed because of PVP (which I don"t care about or participate in other than every now and then) and the PVE game suffers because of it. You...