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  1. tad10

    WW2 vet survived Nazi's only to be beaten to death by two teenagers

    If you can, carry a gun at all times.
  2. tad10

    EQ Never

    It's skynet. Which brings up an interesting point. Based on the last interview EQN may not be ping-pong, but it might be a zerg fest. Maybe we'll see the return of the 100+ member guilds. Since there is no instancing, raiding seems to be: "bring as little or as many as you want" and some...
  3. tad10

    The NSA watches you poop.

    Awesome -_-. This just gets suckier and suckier. Fortunately, a Solar Flare will blow out the Internet in 11-22 years.
  4. tad10

    EQ Never

    This is the dream. I can't wait to see the EULA for EQN/L "If you make anything really cool, SOE has the right to monetize it, we might give you some money. That okay with you? It better be or you can go back to playing with legos."
  5. tad10

    EQ Never

    You saw the video - SOE wasn't planning on Landmark. It was only after they had "tons of fun" building things that they decided to create it as a second product. EQN/L is a complete accident and thus probably going to be the more succesful of the two products.
  6. tad10

    EQ Never

    Yeah, I want some clarification on the shortcut comment -_-. Nothing would make me loose interest in EQN faster than the ability to buy classes, speedy travel or any other PTW item from the cash shop. Even XP pots (or wtf the equivalent is in EQN) doesn't bother me as much given the flat...
  7. tad10

    EQ Never

    We are all starting out as the same thing in Landmark - which is what they were mostly talking about, otherwise Randin's point if they were talking about EQN. I am much more concerned with the selling shortcuts but SOE is not PTW comment. WTF does that mean? JBoots 2000 Station Cash?
  8. tad10

    EQ Never

    Selling shortcuts? Hmm
  9. tad10

    EQ Never

    Yes, I think they'll eventually end up selling mob types for Station Cash for EQN/L player built dungeons.. You want to create a dungeon with an orc - it's free, with a dragon - cough up 500 station cash.
  10. tad10

    EQ Never

    Eventually, you'll be able to populate your own zones within limits - that's the ultimate goal of EQN/L. Make your own mini-MMORPG/MOBA. The question is what are those limits? You have to buy mobs/NPC from PlayerStudio/StationStore? Are classes limited to what is in EQN or will you be able...
  11. tad10

    EQ Never

    Eh, the Georgeson interview was pretty meaty so I'm giving them a pass for repeating the presentation. I'd like to see one or two more similiar interviews come out of Gamescom.
  12. tad10

    EQ Never

    1,000 orcs in crushbone would make FD pulling interesting.
  13. tad10

    EQ Never

    Yes, I want to know the death penalty. With respect to difficulty, he seemed to indicate taking out Crushbone was going to be a multi-guild task. You'd have to think taking out a dragon should be equally as hard.
  14. tad10

    The NSA watches you poop.

    Revolution isn't out of the question if this shit continues. Remember it doesn't take a majority or even a plurality of a country to forment a revolution - look at the American Revolution, History major can correct me but less than 10% of the country was actively involved IIRC.
  15. tad10

    EQ Never

    Might be an epic kill just to kill any dragon.
  16. tad10

    EQ Never

    More like Dragons like big caves so when Nagafen is dead, another dragon might take his place (since here is this nice big empty cave) or something else might fill up the cave (a bunch of slimes? whatever) From the interview there are no more raiding X named mob raids. You can go with your...
  17. tad10

    EQ Never

    http://mmobuff.tv/podcasts/interview...-next-landmark Audio interview with Georgeson. Good questions. Good answers. -Never do same thing twice (repeated) -MOBA-like combat -Every situation will require different roles. You want a damage shielder, support role (buffs/occasional...
  18. tad10

    EQ Never

  19. tad10

    EQ Never

    http://www.soepress.com/article.vm?r...oe-reveals-eqn Also from the same press release: Interesting.
  20. tad10

    EQ Never

    They did at SOELive, just not officially. Something for "the future."
  21. tad10

    EQ Never

    If they let you use StoryBricks then they have to let you place NPC/mobs. Otherwise it doesn't make any sense.
  22. tad10

    Futurama Season 7

    Game of Tones was pretty good. Like Season 3 good. The Alien episode was meh. But Tones gives me hope that there might be a gem in the remaining two episodes. Edit: Holy crap, only 2 episodes left.
  23. tad10

    EQ Never

    IIRC, they said there would be spawn points and how often they would spawn depending on how many people were around. Spawn points would change/could be destroyed. There's a lot more than copy/pasting in a dungeon or a village - as noted - places and things have attributes and of course city...
  24. tad10

    EQ Never

    Randin's point was that once you can use SB in EQN/L you can make your own Mini-MMORPG. @Kudos I'm going to go with Teekey on this one - he's right - no one is being forced to slave over thier hot computer to make things in Landmark. And again, if it means we ALL get to PLAY THE FUCKING...
  25. tad10

    EQ Never

    Eh. If the game is popular enough a few people may make decent money (I don't know about 60k but I could see someone making 10-12k off of sales of their stuff) not horrible for part time work. OTOH, the people will be making stuff for something they want to play, and by participating that...
  26. tad10

    EQ Never

    I'm pretty sure you are wrong
  27. tad10

    EQ Never

    Big Powah actually has a nice article on the EQN/L reveal today on eqn junkies. But he needs to send some serious UN inspector level letters to SOE to get the SB story up. @Belfest yeah free to us, not to SOE. It's got to plunk down 30 million to make the game... So 30 million for 2 is a lot...
  28. tad10

    EQ Never

    Why go after just one market of gamers when you can get two for the same price?
  29. tad10

    EQ Never

    My favorite typo in this thread. I know have this vision of the AI:
  30. tad10

    EQ Never

    Wizard Spires don't work in EQN according to the lore, so seems likely. That doesn't mean they won't let you fix the Spires, but presumably you need to have access to the Wizard class in EQN to use them.
  31. tad10

    EQ Never

    Well the rumors at SOE Live were that eventually you will be able to use StoryBricks to build in NPCs and Switches so you can build dungeons that have traps & etc. But that's not the first iteration of EQN/L So Mughal's right, but a little early.
  32. tad10

    EQ Never

    He's talking about EQN/L not EQN. I hope you didn't realize that, because if you did realize that your comment doesn't make a lot of sense. It's minecraft the mmo which means you need a lot of seperate worlds or Bob's guild is going to build New Paris on the continent you and your guild are...
  33. tad10

    EQ Never

    There's a nice monetization opportunity - exclusive use of a continent and/or world by a guild or guild(s). So you don't have to deal with other people claiming and building Minas Tirith in your new Antonica.
  34. tad10

    EQ Never

    Go back a couple of pages there's several condensed threads or go to eqhammer.
  35. tad10

    EQ Never

    And get sued by Notch? Seems like a bad idea.
  36. tad10

    EQ Never

    Okay, so Everquest Ogres are fans of Frank Lloyd Wright. Who knew, right?
  37. tad10

    EQ Never

    The second is the condo. It's a Frank Lloyd Wright rip off AFAICT.
  38. tad10

    EQ Never

    The condo was the other video.
  39. tad10

    EQ Never

    Here's one from kotaku. Strangely blurry in the middle but whatever.
  40. tad10

    EQ Never

    This. It has all the social tools of an MMO plus so<Red Panda Pirates>can form up and start building a guild hall and then import that hall into EQN. I don't think there are smart mobs, but there are definately critters - you've got to be able to skin cows for leatherworking, so you have to...