The continuously changing talents on gear from patch to patch also completely killed any reason to try to make a build better with good rolls since that gear could all be trash in a month after they do another derpshit balance pass.
Like, I logged in this weekend and found out that +20% to HP...
Well, I need someone to explain to me how it works. Because I just see 20 damage listed at like a 40% proc rate with all of my points into wisdom and I don't see how it gets better really when spinning blades of overpowered are critting for 25-30K at my shitty level 40.
And now Quin is...
Spell caster trees are pretty borked.
And I don't understand the point of ailments. They do such garbage damage as compared to the ranged/melee skills and just stacking more +material and critical chance/damage.
Ironman with 5 parts and you’re going in blind. Ooh baby what is it you’re doing.
Urban is probably meh, Heavy metal introduces uacs which are bonkers overpowered and some more mechs between them.
I’d say get them if they’re on sale somewhere. They add a lot of additional flashpoint...
You'll generally be doing a main mission (orange marker? can't remember) and then a couple of side missions before being in the next even level for the next main mission. Don't worry about saving side missions, you should hit 30 with a few left to do if you've been doing random stuff out in the...
Will it still be completely fucked where WT1-4 have higher max stats because they can allocate less to armor from the total stats cap? Will WT6 items fix this absolutely retarded design decision?
We shall see.
For killing machines, they have inconsistent response times to “injuries”.
At the beginning of the movie he’s slow to recover from being shot or hit, but by the end he’s nearly instantaneous.
He should have murdered everyone at the start handily.
Yeah, I need an overhaul to happen and then to continue playing my fresh character so I am not inundated by all the changes on an already progressed character.