Search results

  1. tad10

    EQ Never

    That would be awesome.
  2. tad10

    EQ Never

    Yep.
  3. tad10

    EQ Never

    Who cares if Butler is an asshole? Christopher Nolan is an asshole but makes pretty good movies (DKR aside). What do you want? Someone who hugs a lot but makes shitty games? The only reason people read you is because you're an asshole, but an entertaining one. EQN has a solid game design...
  4. tad10

    EQ Never

    There is xp in the game and their are tiers of content and character abilities. It is gear/ability based progression.
  5. tad10

    EQ Never

    Mage groups in EQ could be pretty fun. No such thing as all mage raids. People are going to have to take on semi-dedicated roles to be effective at the high end, if the high end is any good. Again, see Ukerric's post, I think he is spot on. The average MMO player hasn't a chance of being a...
  6. tad10

    EQ Never

    Well, SOE is spreading the FUD for whatever reason as well. Again the comparison between newbie and professional LOL players. Newbie players will play wtf they want and have a tough fight against the beginner bots. Professional LOL will play a specific team setup (jungle, AD Carry, etc) and...
  7. tad10

    EQ Never

    There are some shared skills. They said as much at the panel. Just not a lot.
  8. tad10

    EQ Never

    That is Ukerric's and my point. Yes, everyone can do dps, but at the end of the day, an effective group is going to be trinitized if (and this was Ukerric's excellent point) the AI is good. If the AI is sucks, it's just people standing around and wacking on the target. Basically whether...
  9. tad10

    EQ Never

    Correct. They hit this hard. They go so far as to give different classes different animations using the same weapon and different "ready" stances.
  10. tad10

    EQ Never

    Only if there were a healing mechanic that was offensive. Maybe SK has an offensive Life Steal. So if your rogue got the SK class he could slot the LS as one of his 2 offensive abilities. Rouge never gets a defensive heal.
  11. tad10

    EQ Never

    From the pcgamer article. Most I've seen on crafting. So presumably multi crafting "classes". 5 Tiers.
  12. tad10

    EQ Never

    You can select any offensive, utility or movement skill you want for the rogue from among your class roster. But never a defensive skill. Go get a potion or find some item with a healing mechanic. Better yet, group with someone who can heal while dpsing. EDIT: However, some combinations...
  13. tad10

    EQ Never

    They said Landmark is a full on MMO (minus classes) and a lot of stuff will be implemented in EQN/L first and then moved to EQN. The exception, obviously, is there is no class system in EQN/L but possibly a simplistic combat system (for critters - AFAIK no complex mobs in EQN/L but there are...
  14. tad10

    EQ Never

    Rogue example. 4 weapon skills from your weapon (short sword) 4 class abilities (from a selection of 8-12 total). Class abilities are divided into four types -Offensive (Attacks) -Defensives (Healing, Spell Reflection) -Utility (Buffs, Invisibility, CC) -Movement (Movement skills)...
  15. tad10

    EQ Never

    -Has full MMO social aspects (Guilds, chat, etc). -Can build for EQNext. You can build a house, and when you finally get a land grant in EQN you can import that template (if it meets art direction requirements). -Not using blocks. -Can build stuff and sell the template to other players...
  16. tad10

    EQ Never

    But still limited by your base class set of class abilities. You can never slot a defensive ability on a rogue.
  17. tad10

    EQ Never

    Trost is on EQ Next.
  18. tad10

    EQ Never

    I'm pretty sure the StoryBrick guys disagree with Malakriss on this one, and having met one, I'm going to go with the SB guys. Also snippet that I didn't get at SOE http://www.pcgamer.com/2013/08/03/ev...ext-interview/ Also as noted, classes may require other classes to obtain:
  19. tad10

    EQ Never

    Great post.
  20. tad10

    EQ Never

    They didn't explain crafting. They did explain itemization and some loot. -Mostly bound (BOE or BOP) loot drops. Forget which panel this was. -Loot is mostly mechanics based. Think MTG. Ring of -5% movement ability cost, Dwarven Armor that adds an ability.
  21. tad10

    EQ Never

    Yes we will see how SB plays out, I think SB will be critical to the long term retention of the game.
  22. tad10

    EQ Never

    Yep, I agree with this for long term play. It's why I would have preferred EQNext with EQ/VG classes/combat
  23. tad10

    EQ Never

    There is CC in the game and there are 40 classes. So I'll go with likely, but it was not expressly stated there would be mainly-CC classes at any of the panels. Question just never came up. I'd tweet it as Mughul suggested.
  24. tad10

    EQ Never

    But remember the alternative. People focusing on a few classes will have an easier time itemzing for those classes and should "advance" faster.
  25. tad10

    EQ Never

    There is a lot of questing it is just not "?" questing. There is a ton of authored content (this is also from people sitting at the Butler table) StoryBricks is not just about dynamic quests, but also about dynamic changes to authored content. This is the "get the relic from the bottom of the...
  26. tad10

    EQ Never

    Yes, they said you could do the Anakin Skywalker thing, but you wouldn't be able to use their ability simultaneously or if it was more drastic and you would actually lose the other class (that's what they don't know - the mechanics). But you will not be running both SK/Paladin set of abilities...
  27. tad10

    EQ Never

    Key thing people are missing - which you sorta point out is-> There are huge energy and game limitation on setting up your skills. You can't just slot any skill on any class. 1. We've got the you can only slot skill related to class abilities (Rogue base can only slot 1 U, 1M, 2O) 2...
  28. tad10

    EQ Never

    That was from the people sitting at the Butler table at the Dev brunch, there were 4 fans at the table as well as 2 other EQN devs so I'm going with legit.
  29. tad10

    EQ Never

    Right now you can switch as long as you are OOC and the switch will be "quick/easy" - expect multiple paperdools and the ability to switch between them with a click.
  30. tad10

    EQ Never

    No. Multiple occasions they mentioned there would likely be a SK/Paladin exclusion. But they did make it clear there would be very few exclusions like that. They should have a Necro/Paladin and Necro/Cleric exclusion too (if Cleric is even in the game).
  31. tad10

    EQ Never

    No AI in the combat, no AI shown during SOE Live. I did run into Brian Green of StoryBricks at the reveal and asked him a few questions which I've got to write up. Though he couldn't answer the one I was most interested in (about AI Combat) because of NDAs.
  32. tad10

    EQ Never

    I believe with respect to some of the details, is that what they talked about will show up, what they didn't talk about may not be in at release. Example is halflings. No mention in the lore. Maybe a race that doesn't show up until later. With respect to release date: What I said...
  33. tad10

    EQ Never

    I think the key is the term 'active tanking'. Example: your Paladin is going to be using Bash to stun the target, basically acting as a tank CC. And since he's got armor when a Bash (Sword & Shield weapon skill) fails and the mob knocks him back he only takes limited damage. The mob then runs...
  34. tad10

    EQ Never

    I read it as this: You do not need a warrior, cleric and Chanter/DPS to kill X mob. You can make a group of 5 rangers (who for this hypothetical I will guess have 1 defensive slot filled with a self-heal). The rangers can collectively take out X mob in Y time, using their self-heals. You...
  35. tad10

    EQ Never

    They say they are open to change. Reddit has a poll on this.
  36. tad10

    EQ Never

    That's what I thought but I don't know. The final comment on grouping at the class panel was you want to group with people with skills who know how to play their character. And if you look at the AI examples, you've got tanky guys in front blocking the mob from getting the wiz behind them...
  37. tad10

    EQ Never

    I have some additional info that changes some things this is mostly but not all from Dev Brunch (Friends telling me what was said, I wasn't there so possibly some phone game data corruption ;-) ): PVP -Latest is there is no PvP (or maybe just super limited PvP like an Arena) on Norrath (the...
  38. tad10

    EQ Never

    There is static content in the world.
  39. tad10

    EQ Never

    Since I happen to remember it, I'll add there is some weird XP/AA shit that was not explained that you get for (I guess) killing mobs or completing authored content (<-raw speculation about how you gain it, but the existence of the "XP/AA" wtf it is, is not speculation). You get to apply that...
  40. tad10

    EQ Never

    I don't know about how the xp system works for combat, but since tiering up also requires a lot of non-xp things (items, etc), I don't see why both players aren't advancing.