Search results

  1. tad10

    EQ Never

    Sorta there. Rogue slots a movement spell that is too expensive to use with his backstab. So he has to find items that give him additional energy or lower cost of movement spells. You can't just slot what you want, you have to slot things you can actually play given your current gear.
  2. tad10

    EQ Never

    Actually, opposite of this, finding abilities in the wild is one of the things you need to unlock tiers. Abilities, Items/Gear, Achievements and ??? (I posted it here from the Talisker pool party session).
  3. tad10

    EQ Never

    Yep. Remember -There will be a few mutually exclusive classes (SK/P) - but very few, devs didn't like the idea of exclusivity, so I can't imagine more than 4 exclusive classes or maybe just those two. -Raids are "smaller" than EQ. I'd speculate 18 to 24 (15-20), but that's just...
  4. tad10

    EQ Never

    Probably. But if you're smart you'll group with a support guy. Again, etchazz, I prefer old-school combat mechanics, but I think the combat in EQN, if the AI works the way they say it will, will be fun. Just not something I personally want to do for 8 hours fun like EQ/VG combat, maybe 2...
  5. tad10

    EQ Never

    I don't think they've decided. I heard considering 5 or 6, but I think they only had 4 group at the demo.
  6. tad10

    EQ Never

    Class ability slots never change. Rogue always has the 2O, 1U, 1M.
  7. tad10

    EQ Never

    Remember that each class will have access to different armor and weapon types, which have different weapons skills (weapons) and different mechanics (armor). Paladin wielding a 2H- Hammer will have different weapons skills than Paladin wielding a Sword & Shield.
  8. tad10

    EQ Never

    You know what, I honestly don't know if you start out with just one or all four abilities. No one asked that question. But I'm going to speculate that you start out with 4 and the additional 4-10 class abilities have to be found in the wild as part of tiering up. So rogue will have utility/2...
  9. tad10

    EQ Never

    Nah I slept through that one. Too much to drink the night before and was dragging. The current release window for EQN is October 2014 to June 2015 with a margin of error of +/- 3 months. I will speculate that the window depends a lot on how EQN/L does and that SOE is likely to have an...
  10. tad10

    EQ Never

    No. You have 4 weapon skills, 4 character ability skills. The character abilities are specific slots depending on the class. IIRC, Rogue has 2 offense, 1 utility, 1 movement. That means when multiclassing you can only slot 2 offense, 1 utility, 1 movement skill from your owned classes but...
  11. tad10

    EQ Never

    I'm telling you guys this is LOLMMORPG+Mcraft. There are support classes in LOL. Effective combat is going to look like LOL. Professoinal players play very specific combinations of characters: AD/Carry/AP/ whatever I forget haven't played in months. A group that knows what it is doing is...
  12. tad10

    EQ Never

    Healing is a defensive ability, some classes do not have defensive abilities (e.g. Rogue). So there has to be some kind of healer/support.
  13. tad10

    EQ Never

    Whatever buddy.
  14. tad10

    EQ Never

    Storybricks is based on this:http://en.wikipedia.org/wiki/Big_Fiv...onality_traitsCan't discuss anything else about it at this point, but I'm supposed to write up a very short interview I did with a storybricks dev one of these days.
  15. tad10

    EQ Never

    See my comment, for what they are trying to do with EQN, I agree with Qhue. This is not the game I would make if I had the wherewithal to make a game (and I don't ;-) ) but it is a solid game. That's why Butler and McPherson aren't going to change anything significant based on the roundtable...
  16. tad10

    EQ Never

    I would say 90% certain this won't happen. Some minor changes, maybe - such as prohibiting SK/Paladin multiclassing. But Jeff Butler and Darren McPherson are making the game they want to make. The attitude is: there are 200,000 of you and 50,000,000 LOL players. We like you guys, but we want...
  17. tad10

    EQ Never

    I think EQN combat will be a bit better than EMFH, however, I like EQ/VG combat and agree that a combination of modern AI (threat assessment/utility analysis) and old AI (aggro/hate table) would be cool. A simple example: one aspect of threat assessment is that the AI evaluates the initial...
  18. tad10

    EQ Never

    Rallying Calls are like that - at least the examples they gave. Authored Content has a determined quest (get the relic) but the mechanics of the quest change based on SB AI. StoryBrick/NPC/Mobx is pretty much 100% dynamic in theory (well limited by their AI, Bandits are always going to be...
  19. tad10

    EQ Never

    Yes. It's the same world and 90% of the same assets/lore - and whatever is different (Kelethin) can be built by players in Landmark. Only thing different is a combat/class system and SOE is already doing that: Landmark is EQN but with a different combat/class system. As I said: Pure...
  20. tad10

    EQ Never

    Threat assessment + Utility analysis (or wtf Dave Mark calls it). Wiz is firebombing me, I will kill him, unless 5 guys are standing in my way, then I will attempt to take out a few of those so I can get to the Wiz. They answered this but backtracked. Backtrack is likely the real answer...
  21. tad10

    EQ Never

    SOE should continue to make EQN as it is. LOLCRAFTMMORPG. But they should almost make EQ3 with trinity, EQ/VG combat and Innoruuk.
  22. tad10

    EQ Never

    Authored content appears to be semi-static. They gave the example of the relic. The relic is always there but whoever controls the relic may change based on groups in the area. POI are semi-static in that from the discussion it appears they're going to have the same mobs. However, the POIs...
  23. tad10

    EQ Never

    There's static content. Areas of authored content won't be destructible or only limited destructibility or very rapid "healing" (return to area base state) based on the needs of the AC. So they could build LGuk and either: 1. Make it entirely non-destructible. 2. Make it so you can destroy a...
  24. tad10

    EQ Never

    There are static raids and dungeons. There is authored content (the get the relic from the mine example) which are EQN's version of static quests Otherwise: PvP (Non-FFA, Possibly Evelike, Possibly SOE will pick some percentage of the Tier 5 areas of the continent and say FFA PvP in these...
  25. tad10

    EQ Never

    They have to change this for EQN. The EQN team's worst decision, someone needs to start feeding the lore team only bread and water until the rewrite the lore to include Inny.
  26. tad10

    EQ Never

    I think this is quite possible. It seems like an obvious move because it's cheap. I do think the fans shouldn't wait. Do a freaking letter writing campaign. But shit like "EQN sucks" isn't helpful - as I said, it'll be huge and I really think PvPers will love it. I think a: if we build the...
  27. tad10

    EQ Never

    Well they've got big plans for the RC's so maybe but it all depends on how StoryBricks works. However, I think the everyday stuff that keeps people coming back will be the guild on guild conflict over resources (a la EVE). Which is certainly better than dailies :-)
  28. tad10

    EQ Never

    You mean me? The game will be huge and I'll enjoy playing it when it comes out. I understand most of the decisions the devs have made (e.g. no autoattack, makes no sense in a non-taunt, non-trinity world, where the mob is moving based on constantly changing threat evaluation). And I even...
  29. tad10

    EQ Never

    We need both EQN and EQ3. Though I think the lore reboot on EQN was excessive and needs to be dialed back. Innoruuk should be in the game. @Caeden EQN looks fun, just not a game I want to play long term. I played both LOL, Minecraft and Terria for a couple of months and enjoyed them, but a...
  30. tad10

    EQ Never

    if I win Powerball I'll make that game for you et
  31. tad10

    EQ Never

    pvp is in. Kos in. Some elements speculation such as number could be 3. Evelike is speculation but it is not ffa. People going to freak when announced.
  32. tad10

    EQ Never

    Just meant potentially 4 kos factions. Pvp will be eve. Tiers will be equiv to security levels. Tier 5 is 0.0
  33. tad10

    EQ Never

    Earliest release date Sep 2014. Latest June 2015. Heavily dependent on how much players contribute via landmark. Thus the enormous window. I predict more traditional eq3 announced next year/early 2015 once eqnext beta is humming along. soe would be stupid not to given 80% if the game would...
  34. tad10

    EQ Never

    did you not get how multi classing worked?
  35. tad10

    EQ Never

    nope except something on storybricks.
  36. tad10

    EQ Never

    They need to make eq3 using same engine and assets.
  37. tad10

    EQ Never

    they are making lol the mmo. The game is designed for pvp. Thus emphasis on player class identification
  38. tad10

    EQ Never

    will be kos.
  39. tad10

    EQ Never

    That's the beauty. Most of the stuff for eqn can be reused for eq3. And the players will help building in landmark.
  40. tad10

    EQ Never

    Heading out here our my final thoughts on soe live/eqnext. I think soe has missed an opportunity for a hat trick and we, the player base, need to "help" them. Landmark - awesome for people who love minecraft. EQN - awesome for mmo pvpers. Dumar and Nirgon will go nuts when soe reveals the...