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  1. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    Dev livestream on housing tomorrow April 2 @ 4pm Eastern. Revival on Twitter Twitch
  2. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    Really impressive political system in the game. Lots of player agency. Revival - Weekly Blog Update #19: Vote for me!
  3. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    BTW live stream from the devs starting right now, 4pm EDT: Twitch
  4. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    New Blog:Revival A walking tour through the first city, helps get a better idea of if you're thinking about buying a home, what the neighborhoods are like. The map has also been updated with streets, properties for sale, filtering, etc. Also, sex will be a mechanic. Next week's blog...
  5. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    New blog, all about boats! Revival - Weekly Blog Update #16: What Floats your Boat Some awesome mechanics... couple of highlights:
  6. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    Interview with creative director Kedhrin Gonzalez... Tribute to the Gods: Revival Interview with Creative Director Kedhrin Gonzalez - MMOGames.com Laguna: Originally when we spoke, you said the game would be released first when you were about 35% done. Is that where you?re at now...
  7. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    +1 for Alone in the Dark! They're not doing a Kickstarter or crowdfunding at the moment... they are funding internally, with a boost from housing and (soon) boat sales. (There's a boat blog coming next week.) There's so much great info on the site, it blows my mind. Every time I go back...
  8. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    It's might be a crazy proportion at this early stage for sure. They have tenements available for like $35, and since that too gets you access to the dev IRC channel it's worth the price of admission for that alone.
  9. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    What up Draegan. At it's core, it's an open world sandbox with a huge emphasis on systems that really let players do anything they want to do. I know that sounds pie-in-the-sky crazy, but after poking at it, and the lead developers for a couple weeks, I'm convinced. Sure, they're a smaller...
  10. Lethality

    Revival - Lovecraftian Horror Roleplaying Sandbox MMORPG

    Surprised to not find a thread on this game here already... it seems to be the ultimate wet dream of pretty much everyone here that wants MMO gaming to mean something again. Revival It's releasing in modules, starting with the housing module very soon. Housing is in the persistent world...
  11. Lethality

    EQ Never

    It went to Crowfall
  12. Lethality

    EQ Never

    TBH I was a little surprised when Smed was not part of the EQN Keynote... but was for H1Z1. I mean, EQ is the flagship franchise... you want your head dude out there in front to establish sincerity, and support for the team and the project, even if you don't do the keynote yourself.
  13. Lethality

    EQN:Landmark Beta Starts March 26th!

    Hit the ? in the lower menu, check out the tech tree and then start going to town with tool progression! If you are interested in building, you must first craft a Claim flag, and then go place it in the world. Then you can start building with whatever resources you have obtained.
  14. Lethality

    EQ Never

    When you unlock a class, you will unlock an entire class which == 4 weapon abilities, 4 character abilities and the armor you can wear. You can change your weapon which brings new weapon abilities for the class you are currently playing. You can modify the way abilities interact by using items...
  15. Lethality

    EQN:Landmark Beta Starts March 26th!

    hmm, I haven't seen a ton of impressive work yet. I really don't think (I hope) that Sony is counting on any real content coming out of this effort. Players will expect professionally developed content for 100% of EQNext.
  16. Lethality

    EQN:Landmark Beta Starts March 26th!

    Having a ton of fun with this... the beauty is in the simplicity.
  17. Lethality

    EQN:Landmark Beta Starts March 26th!

    You can right click on a player to open a trade window. It's a bit flakey at the moment in terms of getting that window to open, but it works.
  18. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Visionary Realms teams up with Portalarium and Richard Garriott... MMO Legends Unite: Brad McQuaid Richard Garriott :: ZAM
  19. Lethality

    EQ Never

    A little disappointed in the last developer response video that talked about shared resources and mobs, etc. Again, citing that seemingly phantom concern that everyone sees other players as "competition."
  20. Lethality

    EQN:Landmark Beta Starts March 26th!

    The announcement of the unannounced game by Smed honestly has me already looking PAST EQN, because I kind of thought with all the sandbox talk, EQN would be that game. But with a comment like that, it's clear EQN will NOT be that kind of sandbox game. So I am intrigued, but feel a bit sad...
  21. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    New Q&A @ ZAM Exclusive: Pantheon Development Team QA :: ZAM
  22. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I hope they're planning on doing daily or even more frequent updates... release more screens, talk about more features, do some dev live streams, etc. Over the course of the KS... Marc Jacobs had to basically run a marathon every day to get Camelot funded... I think Brad needs to do the same...
  23. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Ok, I'm in for $100. Even if it never really happens, I am just glad someone is out there trying to make this kind of game.
  24. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Actually, all of that stuff is precisely what added everything to Vanguard for me. Without it, it would have been another generic fantasy combat game. Who needs that?
  25. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Awww.... Crafting is at the 2.5m stretch goal
  26. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    He had me at ""Instead, we would like to encourage some form of merchant role with a focus on certain locations and regions." He speaks, for instance, of an ideal situation in which players would farm materials from a dangerous part of the world, bring them back to more civilized zones and make...
  27. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Something cool from vanilla WoW, and I don't recall it anywhere else ever since... the ability to mind control a mob and then us its abilities to buff players (UBRS fire resist comes to mind.)
  28. Lethality

    World of Warcraft: Current Year

    I don't like that the story of Wrathion is locked behind the Legendary. I actually couldn't care less about the cloak because, let's face it, items are temporary. But experiencing the story is something that shouldn't necessarily be locked behind a raid grind when that raid grind is LFR...
  29. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think a proper resource and/or crafting system can be added on later if not designed in from the start? this, if done right, is as foundational as combat. I agree the scope of the game really starts to creep into another Vanguard at that point, but this is what I think is so hard about...
  30. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, that's a good effort? but not everything on there is exactly unanimous (the flying mounts, for example.) Probably at least need to include some indication of sentiment to make it a somewhat accurate picture?
  31. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I like flying mounts... they add a great deal of immersion and customization, and would like to see them. However, not just as WoW did it. - Flying should be an extremely rare and sought after privilege. And that's just the skill to fly. - Obtaining a mount - mechanical or organic - would...
  32. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    One thing about the glory days of EQ, or whatever game you popped your cherry with... They were appealing because there were many unknowns. About the world, about the game mechanics, etc. And any new game will still have their share of unknowns, but that sheer sense of wonder in the early...
  33. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Interesting thoughts, but in this day of AI being all the buzz, and what Sony is doing with Storybricks in EQN, it almost seems like leashing behavior is a relic, and the creatures/NPCs can organically sort of do what they "think" is best/that they desire to do. Can we expect advanced AI, maybe...
  34. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think many players realized that, including myself, once they really got into playing GW2. It was more clear than ever that traditional MMORPG combat was it's own thing and it had merits to it, while everyone was trying to dismiss it as "old fashioned." GW2 should be commended for trying...
  35. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well? the idea of a limited skill load out is nice in theory, but one thing I found that has been lost in that translation -- particularly by GW2 -- is the availability of abilities that aren't necessarily "combat" related (i.e. spells that do damage to other things) but are a big part of...
  36. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I like the "idea" of a limited action set of abilities, as far as building a deck and defining your character. There just has to be an inordinate amount of skills to make that pay off, including some pretty mundane ones that work well in a group. The issue is balancing which players in the group...
  37. Lethality

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I dream of a world with seasons with weather, and with local climates that affect quality and yield of resources. With full real-time days, months and years. I suspect I may have to keep dreaming of this for a bit...
  38. Lethality

    EQN:Landmark Beta Starts March 26th!

    Bought the Alpha.