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  1. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    EverQuest over exaggerated with that; it's true. But World of Warcraft (which set the standards of all recent MMORPGs) went the OTHER extreme. I think most of us would agree that a middle ground somewhere is a good thing. I also want to make support classes important (HP Regeneration, Mana...
  2. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Regarding classes. Something really bugs me about class design nowadays. It seems that every class has an "insta-cast" abilities, abilities that require casting and abilities that require channeling. Why?? This makes everything feels the same. The reason why EverQuest classes felt...
  3. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Back in 1999 - 2002 my real life friends were over 40 with kids and had jobs and spent quite some time playing EQ. Yes, they were casuals and took them a long time to level up but that didn't prevent us from playing and enjoying the game. Funny when WoW was released my other non-gaming...
  4. Laura

    The Elder Scrolls Online

    I agree hard-coded factions was proven to be a bad move (even with three factions; which is way better than two faction MMORPGs but still not a good idea). Give players the ability to change their faction/alignments by their actions in the game (like EQ?). Don't make it linear also; make it...
  5. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Vanguard was almost unplayable at the end of the Open Beta. Post release it was playable and I can't remember crashing. I leveled up a Dark Elf and grouped several times but at certain points the world felt empty and incomplete so I stopped playing. What I did NOT like about Vanguard: 1...
  6. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It doesn't matter if he failed before or not. The problem for me is; when was the last time I cared about an MMORPG being developed? SWTOR when Bioware CEO said something about "adding the 4th element to MMORPGs, the Story Element." I face-palmed and knew I wouldn't care for this title...
  7. Laura

    Final Fantasy XIV (Guide in first post)

    How's the group-dungeon experience of this game? Is it worth surviving the BORING quests and dialogue at the beginning?
  8. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    First of all I think EQ is "harsh" not "hard". Secondly, EQ is harsh because for many classes if you encounter creatures at YOUR LEVEL not prepared you will die. For some classes (like warrior) even creatures 5 levels below you can and will kill you. EQ harshness is not only due to every...
  9. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Haha! I swear to you I wish someone just simply CLONE EQ (maybe different world, dungeons but exact same mechanics classes.. maybe add more healers/support). I know it would be guaranteed satisfaction. My problem is when someone try to change a little bit too many aspects and end up with a...
  10. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You know what I hate about recent games? Is too much symmetry. I don't want EVERY class to have 10 skills. I don't want classes to feel/look the same at all. Another good thing about EverQuest is when casters have bazzilions of spells (Which they can only use 8 of them at the same time)...
  11. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, we're all wearing rose-colored glasses. Congratulations, you "get it". Since Brad hinted that he checks the forums. How about we list the top five things we would like to see on his project and the top five things we DON'T want to see implemented? I would say No Cash Shop would be...
  12. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    EverQuest wasn't my first MMORPG and I know I want to play a game that mimics the experience again. I got tired of listing the game mechanics EQ offered that no other game is offering at the moment. Pull your fingers off your ear and stop shouting "Lalalala" this "first kiss" bull-crap is a...
  13. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You know, you're right. A lot of people are going to miss the kickstarter because Brad didn't create enough followers to this project. They need to create the website with the project's name and get people's feedback. We get to know more about the project and we spread the word to friends...
  14. Laura

    How would you re-socialize MMOs?

    The concept of games now discourage grouping. Sure you can group with others but you're playing at a disadvantage. Not only because monsters die within few seconds (solo) which means grouping is... just stupid.. Where's do class-roles come in when you can just solo everything? There's no...
  15. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Playing the core set in any TCG always felt "bland" so it's to be expected. You cannot go wild with every strategy until at least the first block is complete (how many sets per block for Hex btw? 3 or 4?).
  16. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think those experimental ideas if they changed the "experience" of the game and why/how you played it then it would defeat the purpose. The problem with most MMOs is those experimental ideas. To answer your question "Why do something that was done before?" the answer is simple. Why do we...
  17. Laura

    Star Citizen Online - The search for more money

    Thank Tuco. I got some blue crystals for you if you want btw. But cash up-front. Cheers!
  18. Laura

    Star Citizen Online - The search for more money

    I'm interested in this game only because of the first 20 seconds of their video in the "About Star Citizen" page the "I am a PC game." part in particular Is there still chance for a Slacker Backer kind of deal? What's the ETA of Alpha/Beta?
  19. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    No one's pissed off about the Gameforge "partnership?" news?
  20. Laura

    The Elder Scrolls Online

    I personally hate large-scale anything. Whether it's PvP or PvE. The more players you have past a certain number; the less fun it is to play. It will be too chaotic to make any sense especially if the game is also designed for PvE group/solo content. 15 years ago, big scale battles were...
  21. Laura

    Trials of Ascension

    $750,000 is not enough to make a multiplayer game let alone a PvP MMO. Which makes the whole project fishy to me. Also, the name of the title looks like Ascension game by Stone Blade and their logo, Forged Chaos, reminded me of that same company's logo (in a way). Just a minor observation.
  22. Laura

    How would you re-socialize MMOs?

    EQ was shit... so you, Sir, move on with your pathetic life. Feel better now right? Good, good... Now. I, in the other hand, want a game that plays like EQ. Since every game out there plays identically to WoW (good for you eh? Bad for poor little neckbeard us). Don't you think it's justified...
  23. Laura

    How would you re-socialize MMOs?

    Do you remember "Page #8" from Brell forums topic "FUCK YOU SANORNIK!!!!"? Brell Rants Information Direct link to the word document: http://www.brellrants.net/images/Sanornik.doc Enjoy
  24. Laura

    MMORPGS, what do you miss?

    The two of my real life friends, including myself had a job back in 1999. My two friends were married with children. I don't know about most of the neckbeards on these forums but I know I miss specific and obvious game mechanics and philosophies that are no longer adopted in any game on the...
  25. Laura

    Which MMO *DO* you actually play now?

    None because MMORPGs have mutated into a genre I'm not interested in. The last thing I want to waste my time on is doing fetch-quest (that I've done thousands of times already) following a "story" doing everything solo then after surviving such boring endeavor I hopefully may participate in a...
  26. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Yeah I'm disappointed by the state of the Alpha too. Very limited options you got: Play vs. AI (which is extremely stupid), Create a Deck or Play vs. Players (very limited pool of players from my experience and buggy as hell). The auto-match thing never worked for me; I had to challenge...
  27. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Awesome Sleeve Art? That's a huge mental advantage if you ask me If you spend what a producer has spent during the period of the first two years I guarantee you; you'd have the same card collection (minus the exclusive). I can't say for the third year or longer since it depends on how rare some...
  28. Laura

    MMORPGS, what do you miss?

    Ability to kill any NPC, I'm tired of being told who's my enemy and who's my friend. The uncertainty (invisibility might go off anytime, your spell might fizzle, slow not sticking...etc). Trains! Enough with this leashed nonsense. I want NPCs to aggro on their way back to their spawn point...
  29. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    I agree. Also, It's not that "Free Draft Per Week" bonus gives anyone an advantage besides saving money. Everyone can still draft every week if they want to; nothing will stop them. So, really besides the PvE bonuses there's nothing anyone is going to miss besides having good deal. Just...
  30. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    For the combat system if there are no roles defining players then there is less coordination. Less coordination means chaotic combat and that's not fun and you lose the feeling of bonding together to over come a challenge. (This was proven over and over and over through the games that tried to...
  31. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't understand why no one is interested in making EverQuest again. We see many almost exact imitations of games like WoW, StarCraft/Dune2, Diablo...etc but no one really wants to copy EverQuest. Just do something like EverQuest; I know I will play the game. I know many others will. Who...
  32. Laura

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    However, if you don't have such a team then design your game around clunky-ness. (ex: turn based combat, slow-paced combat, a game that doesn't require animation to "function"...etc). There's still market for such "limitations" for instance MineCraft works because of the game-design despite the...
  33. Laura

    EQ Never

    Oh God...... that Kerran Character... painful to watch. I'm more interested in EQ Landmark than the actual game. I like how the world is "depth-tiered", hopefully they know how to make use of that. All what was revealed doesn't mean anything because we won't play the game to see...
  34. Laura

    EQ Never

    Thank you guys.
  35. Laura

    EQ Never

    Can someone please link SOE twitch channel.
  36. Laura

    EQ Never

    You mean like Siegfried and Roy?
  37. Laura

    EQ Never

    Reminds of how magicians pick "random" people from the audience
  38. Laura

    EQ Never

    You sexy devil, you're making me nervous!
  39. Laura

    EQ Never

    Why, hello there sexy....
  40. Laura

    EQ Never

    Double post.