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  1. Laura

    EQ Never

    HAHA! Care to elaborate why he's wrong. Just go over a few points and explain where he was wrong. I'm interested to see your point of view. Haha!
  2. Laura

    EQ Never

    I don't understand why they had to change EQ's music theme. EQ had a strong theme, just like Monkey Island or Star Wars.. you don't want to completely change it.
  3. Laura

    EQ Never

    Amen to that.
  4. Laura

    EQ Never

    Instancing is only one reason. Vanilla WoW still had many good things about it. Three different starting areas for each faction and plenty of leveling options. Compared to the games that were produced after it, WoW offered a lot more. However, WoW also attracted a different audience. Take...
  5. Laura

    EQ Never

    This can't be good. I'm actually agreeing with Ut.
  6. Laura

    EQ Never

    It depends on how that dynamic spawn system works and of course trash mobs should never drop gear of equal value to bosses/nameds. It doesn't matter how many people buy the game. What matters is how many players per-server online at the same time. If we're going to use the WoW/EQ standard...
  7. Laura

    EQ Never

    Haha... you're so funny, please continue. I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design...
  8. Laura

    EQ Never

    That thing is the most retarded game design approach I've ever experienced in my life. If I am in Mansions of Madness I want to be in Mansions of Madness, THE Mansions of Madness. I don't want to be in Mansions_of_Madness_Copy_For_Those_Who_Triggered_X . When I am under the Arch of Victory and...
  9. Laura

    EQ Never

    I think the solution to over-populated dungeons is not hard..... No need to think Phasing, Instancing and Dynamic crap. All what you need to do is instead of having ~4 major dungeons per level range increase that to 10 or 12. Make them so they are all equally good and interesting. If...
  10. Laura

    EQ Never

    EXACTLY. Phasing is WORSE than instancing.
  11. Laura

    EQ Never

    I have no idea why I pronounced it Fel-a-with (soft "th" as in wealth) don't ask me why I added the "a" in the middle. Qeynos I pronounced it Key-noss. Kunark.. well, Kunark not Koonark Luclin, Luke-lin *shrugs*
  12. Laura

    EQ Never

    That's a bold statement. I think you're exaggerating, my friend.
  13. Laura

    EQ Never

    That's.... hilarious. Good catch
  14. Laura

    EQ Never

    Amen!!!!!
  15. Laura

    EQ Never

    Actually what Flipmode said made me a little excited and I'm cynical.
  16. Laura

    EQ Never

    I personally despise MMORPGs in their current form.
  17. Laura

    EQ Never

    South Park reference?
  18. Laura

    EQ Never

    Nevermind, this thread is moving so fast the subject is over with. Oh, and I'm very skeptical about this player made content philosophy. We'll see how that's going to be implemented.
  19. Laura

    EQ Never

    Okay let's see. A Comparison between Classic EQ (EQ and the first few expansions) and WoW. EverQuest is First Person View WoW is 3rd Person View(just like every other MMO) EverQuest dungeons are not instanced WoW Dungeons are instanced(just like every other MMO) EverQuest had no...
  20. Laura

    EQ Never

    Are you Trolling Mr. Agraza?
  21. Laura

    EQ Never

    Statistically speaking, making a game that follows the same WoW-model is not going to work. So, no matter who your target audience is if Bioware and LucasArts with a big IP behind them failed to make a hit, no one else will. Smart move is to do something different. Smarter move is to...
  22. Laura

    EQ Never

    I agree. A big portion of what makes a game exciting is freedom. If you just try to restrict players from doing things like Twinking, Power Leveling and Buffing Lowbies... the game ends up being bland and you will feel detached from the world. A big part of my amusement was going back to...
  23. Laura

    EQ Never

    I'm a sissy and I still find the cartoony style (WoW) too annoying. I don't think that art style would fit what I'm looking for. I want a dangerous/darker looking world. I also dislike realistic graphics, it's so unimaginative and boring. What I want is an artistic approach but not too...
  24. Laura

    EQ Never

    Oh, that explains a lot.
  25. Laura

    EQ Never

    Pet pulling was the shit until they nerfed it. My SK tank was appreciated since I used to pull busy rooms with my pet. A good necro pulls much better than a SK though since their pets have more HP (the trick is to FD, send pet, back back back back back). Far superior than any kind of pulling...
  26. Laura

    Final Fantasy XIV (Guide in first post)

    How do you progress in this game, is following a series of quests the only effective way to level? I am level 5 now, solely killing trash monsters outside the main city. TOO lazy to go click on NPCs/Objects to finish a "quest". Can I avoid it and do dungeons instead?
  27. Laura

    EQ Never

    How is StoryBricks an AI? If you mean StoryBricks is a mixture of the Faction system (being KOS, indiffierent, Allie...etc) and Questing... then that mix sounds horrible. Keep AI and Faction system separate from each other, Remove scripted-questing completely out of my game and I will be...
  28. Laura

    EQ Never

    StoryBricks... God damn it, not another unnecessary crap that sounds "cool" on paper and will fail when the game's released.
  29. Laura

    EQ Never

    I see no reason in creating empty worlds. Vanguard and EQ had this mistake. Look at the Karanas, empty space that serves no purpose. You do have to have that in the game (empty spaces that serves no purpose) but less than what we're used to in MMORPGs. If Dungeons density are better than that...
  30. Laura

    EQ Never

    No my friend. This is a very bad compromise. If you spawn another zone of Crushbone (for instance) because the dungeon is crowded then the game will cease to be a virtual fantasy world and is more of a multiverse where there are more than one parallel universe with Emperor Crush at the same...
  31. Laura

    EQ Never

    You could if you're a Wizard.
  32. Laura

    EQ Never

    Good solution but instead of tokens the player should be able to loot different damaged/broken pieces of that item. Can be from 2 pieces to 6 depending on how tough you want the item to be. If the player ends up owning all "different" broken pieces they can combine them in a forge for that...
  33. Laura

    EQ Classic? Not really.

    And the rabid dogs follow their master, Barking and Growling... Trolling and Moaning. They are so butt-hurt and their feelings are hurt. Like a pack of retarded hyenas they feast on their prey Yet, headbutt each other and bites the dirt.
  34. Laura

    EQ Never

    I'm not excited about EQ Next. There's nothing announced and everyone's just guessing. We'll see what happens when they announce real information about the game this August.
  35. Laura

    EQ Classic? Not really.

    Is there any videos of this alpha? how many people are actually testing it? I would like to lend my support for the team behind EQC but I was under the notion it was vaporware.
  36. Laura

    Falling out of love with gaming

    double post.
  37. Laura

    Falling out of love with gaming

    Many Board Gamers will not consider Hasbro when it comes to Board Gaming. You probably will never find Hasbro products in hobbystores. Hasbro target audience is not the tabletop people and most of their products are considered "toys" not games. Board Gaming is doing great. Check these...
  38. Laura

    Falling out of love with gaming

    Am I the only one who always had a selective "gaming-standards"?? Back when all my friends used to play Sonic, Mario, Zelda.. I used to play Eye of the Beholder, Ultima, Civilization, Monkey Island, Hero's Quest (Quest for Glory)...heh, basically good PC games. I think games with depth and...
  39. Laura

    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Someone mentioned in this forum that since MTG was released more than two decades ago, it holds no copyrights to its "concept" commercially. They can sue them for using identical logo or name, but not gameplay. I think.
  40. Laura

    Falling out of love with gaming

    I agree with 90% of the posts in this thread... question is, why haven't we got an MMO that cater to our needs yet?