Search results

  1. L

    Green Monster Games - Curt Schilling

    I realize the article and study highlight microtransaction systems, but those certainly aren"t the only, or even best, way to do things. I"ve always believed an advertising system would be the best way. Have a free model that is advertising supported (on the patcher client/log in screen, not...
  2. L

    Green Monster Games - Curt Schilling

    This articleseemed somewhat poignant. I"ve mentioned it before, but I think the only way to really "beat WoW" or be ultra successful is to have a free-to-play model available. I know you can"t say anything about pricing models (if there"s anything to say at all at this point) Curt, but do you...
  3. L

    Green Monster Games - Curt Schilling

    There could be a system that rewards class purity (HITLER JOKE). If you just do one job/class you will be better than people with multiple jobs. That would at least give a reason to not have every job under the sun.
  4. L

    Green Monster Games - Curt Schilling

    I totally agree with the triggered loot and how getting gear upgrades is a huge fun factor, at least for me. I don"t really agree with the job system, I think it has a lot of downsides, or it at least doesn"t fit in every MMO like Grave said. I think the "heirloom" or enhanced tradability of...
  5. L

    Green Monster Games - Curt Schilling

    If I could give you more -internets, I would.
  6. L

    Green Monster Games - Curt Schilling

    I didn"t necessarily mean the card game, I meant the "in-depth" encounters for non-fighting. The card thing was probably a poor way to go about it.
  7. L

    Green Monster Games - Curt Schilling

    I"m not positive, but I"m pretty sure they are popular for the game itself. Now, if they weren"t WoW branded, it would probably be another story. I"ve always been surprised that Blizzard didn"t go the route of MTGO or LoN and make the game digitized. I could see people spending atonof money on...
  8. L

    Green Monster Games - Curt Schilling

    Just for clarity, I was being sarcastic. Vanguard"s diplo system was interesting in concept form, but pretty horrible in reality. That said, if a quality developer ever took the time to flesh something like that out, it could be pretty cool.
  9. L

    Green Monster Games - Curt Schilling

    Sweet, I hope they use Vanguard"s diplo system!
  10. L

    Green Monster Games - Curt Schilling

    This is something that I hope is... solved? That"s not the right word, but as someone who has jumped into WoW a few times but never played to any major extent, the mods are overwhelming. I think it"s detrimental to a game when a newer player hears that they need mods X, Y, Z to do this encounter...
  11. L

    Green Monster Games - Curt Schilling

    Cool, thanks for the heads up.
  12. L

    Green Monster Games - Curt Schilling

    Well, I think anyone here is far more likely to be willing to pay a sub fee than your average joe. We"ve all been doing it for almost a decade or even longer now, it"s expected. Of course, when you get into 2-3 MMO"s, that"s a different story all together. All these other ways to get around...
  13. L

    Green Monster Games - Curt Schilling

    I don"t think anyone here has a problem with paying a fee, but we aren"t the mass market, and they don"t like to pay fees. I just don"t see a reason to not have some sort of free client in the future. It seems to me that the potential player base would just be exponentially expanded.
  14. L

    Green Monster Games - Curt Schilling

    I think allowing people to play for free is a big step in pushing the genre forward. No matter how good your game is, there"s a huge market of people out there that balk at paying a monthly fee, no matter how small or reasonable it is. If 38 Studios really wants to dominate the MMO market, they...
  15. L

    Green Monster Games - Curt Schilling

    Thanks for the clarification. I was just going off what had been said in this thread by Curt. I didn"t expect a demo of course, but I could"ve sworn Curt posted awhile back stating that the IP would be unveiled at the SD Comic Con. I took that to mean that a basic storyline and possibly a title...
  16. L

    Green Monster Games - Curt Schilling

    They"re supposed to be revealing the IP at SD Comic Con in like 2 months. I would assume the title will be unveiled at the same time. The Comic Cons have become big video game hubs in the recent years as well, so I think you"re way off base here. That being said, those questions do sound pretty...
  17. L

    Green Monster Games - Curt Schilling

    Don"t suffocate.
  18. L

    Green Monster Games - Curt Schilling

    Announcing the collectors edition already? On a more serious note, why is it that so many people seem to think that Curt is coding, designing and creating this game all by himself? By the list of big names that 38 Studios has hired over the past year or two, I"d say they have an ample amount...
  19. L

    Green Monster Games - Curt Schilling

    He"s already said it"s going to be fantasy, whether high or low, or somewhere in between hasn"t been mentioned as far as I know. I"d love to see low or mid fantasy (Song of Ice and Fire, Malazan Book of the Fallen), but I have a feeling it will be high, which is fine with me.
  20. L

    Green Monster Games - Curt Schilling

    Just listened to it, pretty good stuff. Not really much info about the game, but a good overview of your opinions of the MMO genre and business. You guys should start a 38 Studios podcast, that would be awesome.
  21. L

    Green Monster Games - Curt Schilling

    Aye, I think a novel series and/or a comic book series prior to the game release is almost a foregone conclusion at this point. I"d also speculate that a movie is also on the blueprint, although maybe very far in the future. I believe Curt has commented that they want their IP to be in all forms...
  22. L

    Green Monster Games - Curt Schilling

    I "quit" and returned to the original Everquest several times in the 4 years I played, but not particularly because of any changes or content updates they made. It was more due to my own real life situations. Other than that, once I quit a game, it"s extremely hard for me to go back. I"ve...
  23. L

    Green Monster Games - Curt Schilling

    Derail, but I don"t think you can put Molyneux in with McQuaid and Romero.
  24. L

    Green Monster Games - Curt Schilling

    I think I"m looking forward to the novels as much as the game now. Curt had some pretty quotable lines in there as well, good stuff.
  25. L

    Green Monster Games - Curt Schilling

    +5 nerd points
  26. L

    Green Monster Games - Curt Schilling

    I"ve always been a proponent of that as well. It makes both lore and "realistic" sense. I realize that"s at the expense of balance headaches, but depending on how steep those costs in balance are, I believe it"s worth it. Plus, Gandalf used a sword.Gandalf.
  27. L

    Green Monster Games - Curt Schilling

    Totally off the current UE3 topic (which is cool to hear btw), but I asked this on the 38 Fans forums and didn"t get a response. Are you guys still planning on debuting the IP at Comic Con this year? Would it be worth it to fly down there and check it out? I"d love to meet you guys (even the...
  28. L

    Green Monster Games - Curt Schilling

    So is 38 Studios just using the graphics engine in the suit as well, or is it doing something similar to SGW? The press release makes it sound like the former, but just wondering.
  29. L

    Green Monster Games - Curt Schilling

    That may be a bad word choice.
  30. L

    Green Monster Games - Curt Schilling

    The 1up podcast touched on Curt and 38 Studios a little bit since one of them talked with Curt at CES. They were extremely skeptical and really didn"t know what the fuck they were talking about. They did say they would like to get Curt on the show though, which would be awesome. I believe the...
  31. L

    Green Monster Games - Curt Schilling

    Dwarf Fortress Online?
  32. L

    Green Monster Games - Curt Schilling

    Fair enough, but what they take out of DPS they put into Conjunctions instead which, while important, I wouldn"t exactly categorize as roguish.
  33. L

    Green Monster Games - Curt Schilling

    If you look back in the thread, he"s addressed engine usage several times, including comments about the Offset engine. And as long as we"re talking about classes, I"d love to see a real assassin/rogue for once. Pretty much every game makes rogues a purely melee DPS class with very limited...
  34. L

    Green Monster Games - Curt Schilling

    Given Curt"s earlier statements, I"m willing to bet there will be a book series within 2 years.
  35. L

    Green Monster Games - Curt Schilling

    If there were wizards in real life, and I"m with one fighting to save the planet from evil or something, and he tells me he can"t cast some badass spell because he forgot to memorize it, I"d kick him in the balls.
  36. L

    Green Monster Games - Curt Schilling

    Fair enough, I haven"t read that series. I still think it seems like an artificial barrier. I think it"s perfect for some games like Guild Wars, but my "ideal" game wouldn"t have spell slot limits. Then again, I don"t play casting classes, so this is more of a theoretical thing to me.
  37. L

    Green Monster Games - Curt Schilling

    I like the strategy aspect that a limited spell number brings, but I dislike that it goes against common sense. I can"t think of any fantasy literature where the spell caster is like, "oh shit guys, I forgot to mem fireball, we"re screwed!" I"d much prefer an unlimited number of spell slots, but...
  38. L

    Green Monster Games - Curt Schilling

    Several things: This absolutely screams that there will be a new novel series by R.A. that ties into the game before it releases, and carries on with it. Maybe I"m reading too much into it, but after that comment, I"d be willing to bet on it. As for the question posed, I think virtually everyone...
  39. L

    Green Monster Games - Curt Schilling

    Very cool vid, the animation did look good, and the orc (?) looked nice as well from what you could see. Instantly reminded me of the Vanguard orc model in general style (which I like). I know it"s reading too much into it at this stage in development, but the art direction looked like a nice...
  40. L

    Green Monster Games - Curt Schilling

    Once you finish with Martin, try Erickson, probably the best "overlooked" author in the genre IMO. On another note, I just looked at what it would cost to fly to SD and spend 3 nights there, $1100, yuck.