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    Green Monster Games - Curt Schilling

    Welcome to Comic-Con International: Coming up Next...WonderCon 2008! July 24th-27th in San Diego
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    Green Monster Games - Curt Schilling

    That all sounds reasonable, except Shwayd doing anything to you, I hear he"s been beat up by 5-year-olds. Now I"m tempted to go to Comic-Con, even though I"m not a comic nerd.
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    Green Monster Games - Curt Schilling

    True enough, I think it comes down to the perception thing. Even though you may know that X NPC wants X item after awhile, it would still be a lot more immersive IMO, especially for new players or new areas. Plus, you could always randomize the needs that NPCs have and make those NPCs accept any...
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    Green Monster Games - Curt Schilling

    Damn, if only I was a college student in Mass and had any skill at designing games.
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    Green Monster Games - Curt Schilling

    Supposedly, WAR has quests that are somewhat like that, but I can"t speak from experience. I totally agree with you though, the menial task-style quests should be much more end-loaded. IE, you go out and kill shit that you would normally, or because it"s necessary to complete a more involved...
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    Green Monster Games - Curt Schilling

    I"m sure if a well polished "hardcore" game came out it would still field 100,000+ subs. Whether people like to believe it or not, there"s still a sizable portion of the MMO community that likes the catassery. The key is that it has to be a genuinely good game beyond its play style, that is the...
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    Green Monster Games - Curt Schilling

    I think Eve might be more unique in that respect given its extremely broad range of gameplay. I"d say there are more pressing problems with a skill-based system than that.
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    Green Monster Games - Curt Schilling

    Charge a $1 per kick and you"ll fund your first expansion.
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    Green Monster Games - Curt Schilling

    We"re talking about the original quote.
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    Green Monster Games - Curt Schilling

    The way the graphics comment was phrased, it seems to me that he means better graphics than WoW, but not "cutting edge" graphics, the Sigil approach.
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    Green Monster Games - Curt Schilling

    Time to read more into the info than I should! So, better graphics than WoW, but not 1 billion polygons better I"d assume, or he"d have said something like that. If that"s the case, that"s a good route to take IMO. The "episodic model" thing sounds really intriguing. The way he worded it...
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    Green Monster Games - Curt Schilling

    Poopyhead!
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    Green Monster Games - Curt Schilling

    Carebear!
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    Green Monster Games - Curt Schilling

    Stalker! Hey man, long time.
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    Green Monster Games - Curt Schilling

    Jerrith FTW. Cylus didn"t do art, so I doubt it was him, although he was pretty cool.
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    Green Monster Games - Curt Schilling

    It"s understandable that there is no concrete answer this early in the game"s life. The game is still 3-4 years from release, they"re still writing the design docs, stop getting your panties in a bunch.
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    Green Monster Games - Curt Schilling

    Nice find, some clarification would be great. I also find it interesting that the reporter was specific enough to say that just plain "elves or orcs..." aren"t part of the races.
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    Green Monster Games - Curt Schilling

    BURN IT! BURN THE WITCH!!1
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    Green Monster Games - Curt Schilling

    Oh well, thanks for the clarification.
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    Green Monster Games - Curt Schilling

    I would so plant some sandpaper in Curt"s hat before his next start.
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    Green Monster Games - Curt Schilling

    Read that as well. I"m psyched.
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    Green Monster Games - Curt Schilling

    I disagree with the visual-only modification route. I think it really stifles the community and makes for boring mods that just add a fancy piece of scrollwork or a new window position. Obviously though, the ultra-powerful in-game scripting engine style of modding can get bad too with stuff like...
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    Green Monster Games - Curt Schilling

    I"d be careful what you ask for, they probably make that product.
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    Green Monster Games - Curt Schilling

    I probably got too specific there. Put more simply, I meant to say give as much information as possible, but not too much. That sounds like a really vague request though, hence my attempt to clarify. All the examples I gave could go either way honestly, it"s more about what information can...
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    Green Monster Games - Curt Schilling

    Several things: - Freedom is a must in UI customization and the use of data given to the player. That being said, I think there is data that has become necessary in today"s MMO genre (locations, mob hitpoints, maps, experience numbers, spell effects, etc) and then there is data that can...
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    Green Monster Games - Curt Schilling

    We all know Curt is the paragon of physical fitness, don"t try and hide that fact.
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    Green Monster Games - Curt Schilling

    MSPaint subtracts 100 pounds.
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    Green Monster Games - Curt Schilling

    So when do I start?
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    Green Monster Games - Curt Schilling

    I was just referring just to the tradeable X number of times. I"d agree that item degradation with trades along with that would be pretty intensive, but I still think it"s entirely doable with efficient coding. I totally agree. I"d take it a step further though and do the same with BoE. I think...
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    Green Monster Games - Curt Schilling

    I don"t see how it would be any more intensive than armor degradation. Say each piece of equipment with this effect starts with a tradeable stat of 5. Any time the item is traded the database would just do a tradeable stat -1. When items tradeable stat equals zero, it can no longer be traded...
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    Green Monster Games - Curt Schilling

    Back when I was in VG beta and they were announcing the addition of BoA and BoE stuff, a couple of us had what I consider a pretty cool idea that added to server history and was a bit more flexible that straight BoE and BoA. Instead of items automatically being made BoA or BoE, some items...
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    Green Monster Games - Curt Schilling

    WHAT? WHERE?
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    Green Monster Games - Curt Schilling

    I agree with what you said, but I even tried to include WoW in the "old school" MMO realm. I"m more afraid of Runescape-style games that are so watered down they appeal to a huge market, but barely resemble a MMORPG.
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    Green Monster Games - Curt Schilling

    I"m just afraid that in an attempt to make a game that appeals to such a huge market (10-20 millions players), it will really alienate the "old school" MMO players of the EQ or even WoW days. I think there may be an inverse relationship between the mass market appeal of a game and how much it...
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    Why all the nerd rage against Vanguard

    So who"s going to make the epic YTMND drama of this thread?
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    Why all the nerd rage against Vanguard

    Isn"t 150k the actual box sales numbers? If it is, than you can bet your sweet ass that the sub rate isn"t anywhere near that.
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    Why all the nerd rage against Vanguard

    I don"t think it"s very accurate to say that any game that doesn"t follow WoW"s ease of play is going to fail. It seems fairly obvious to me that even after it was made fairly clear that Vanguard was going to be a more "core player" game (which everyone took to mean harder, and Brad now tries to...
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    Why all the nerd rage against Vanguard

    Just a clarification on Silky Venom. It"s my understanding (having been involved in the Vanguard beta for quite some time and grouping with many SV members) that Silky Venom was an early Vanguard fansite that had several of it"s creators attend the first Fanguard. Because of this, several Silky...