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  1. Randin

    EQN:L Design Concept Thread

    Yep, it's part of the whole permissions system they were talking about. I figure I might try my hand at some of the stuff SOE will be releasing concept art for, and beyond that I'll be building me a mage tower to eventually use as my main's home in EQN.
  2. Randin

    EQ Never

    Oh yeah, and while the dev responses to the latest roundtable are less than ideal, I feel I should point out something that puts it a little more in perspective. Since we've got a roundtable response video to it that more or less outlined their current plans for it, I looked back at the initial...
  3. Randin

    EQ Never

    To break away from the roundtable discussion briefly: Yeah, is anyone here on Twitter and willing to pester Georgeson about that? I wouldn't be shocked if he forgot he had ever said anything about making it.
  4. Randin

    EQ Never

    Another possibility would be to copy DnD 4e, and consolidate the fighter and scout categories into one 'martial' category, along with the arcane and divine categories and do something like, Martial: warrior, rogue, ranger Arcane: wizard, conjuror Divine: cleric, druid, shaman That would...
  5. Randin

    EQ Never

    For starting classes, the setup that immediately comes to mind would be to reuse the four archetypes from EQ2 (fighter, scout, mage, priest), with there being two of each for starting classes, so it could be something like: Fighter: warrior, monk Scout: rogue, ranger Mage: wizard, either...
  6. Randin

    EQ Never

    So, now that there's a EQ subforum, shouldn't this thread be in there?
  7. Randin

    Worst offenders of "zone rehashing"

    If one was to do a top ten of the worst offenders, Dragon Age 2 should be numbers one through five.
  8. Randin

    Patrick Rothfuss Kingkiller Chronicles

    Of course, that can be read as "the story Kvothe has been telling", rather than "the books starring Kvothe".
  9. Randin

    EQ Never

    While less ideal than class-based epic weapons/quests, what they could do is something akin to GW2's legendary weapons, where there's a legendary for each weapon type, rather than each class (so rather than getting the Ranger Epic, you might get the Epic Bow or Epic Sword). Of course, if they...
  10. Randin

    Dragon Age: Inquisition (Plot Details in Spoilers!)

    Apparently there will be some way to set up the world state based on the various games without having to actually import saves. The elf warden default is there solely for those who don't care enough to make decisions based on previous games.
  11. Randin

    EQ Never

    Yep, no word on halflings yet. Gnomes are a firmer 'maybe'.
  12. Randin

    EQ Never

    The problem with GW2, in this regard, is that there is no mana/stamina there, only individual cooldowns, so there is no serious downside to not using a particular ability, except a few situational abilities. They've already mentioned resource management for EQN, so it should be less of an issue.
  13. Randin

    EQ Never

    *shrugs*the day/night cycle video from SOE Live looked dark enough that a light source would be useful, if not actually required, and they've already talked about having pitch black caverns, and the like. Calling darkness a 'denial of service' was an incredibly stupid move on their part (they...
  14. Randin

    EQ Never

    Official word is that they're still working on getting water to work with voxels, which is why they haven't shown any yet.
  15. Randin

    EQ Never

    And yet, there does seem to be at least some validity to it. The arc of the combat discussion being what first comes to mind; it took a few days for the discussion to move past "omfg, no trinity!!" to thinking about how it could actually work if they can pull off the ai they're talking about...
  16. Randin

    EQ Never

    Second part of the interview is up Sounds like they're implying that Rallying Calls will take the place of traditional expansions. They also say the reason for the slow info drip is to give people time to wrap their heads around the new gameplay concepts one at a time. The rest of its...
  17. Randin

    EQ Never

    Well, players aren't making stats, but yeah, right now Player Studio is used in other games for things like furniture and weapon graphics. EQN will be adding the ability to sell buildings and landscaping as well.
  18. Randin

    EQ Never

    Far as I know, the official statement is that, in EQN, eight of the forty classes will be starting options, of which you choose one to start as. No word yet on whether access to those eight classes will be restricted based on race. In EQNL, there will just be one class, the Adventurer, which...
  19. Randin

    EQ Never

    Umm...he's saying we start off the game with access to one class (out of the previously mentioned list of eight classes we'll be presented with at character creation), and then go out and find more classes out in the world. No mention of everyone starting the game as the same class. And they...
  20. Randin

    EQ Never

    Considering how much of the MMO fanbase spends an unhealthy amount of time discussing how they would build an MMO if they were in charge, I'd say Landmark makes a lot of sense. Letting people channel their inner armchair developer towards something productive in some small way seems like...
  21. Randin

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    My interest in Wildstar is nearly nonexistent, but those dev diaries are far more entertaining than they have any right to be.
  22. Randin

    EQ Never

    Landmark is also an MMO, a large, shared, procedurally-generated world where players can claim a plot of land and do whatever the fuck they want with it, and travel around and see what other players have done. As far as I understand it, there's no real monster-killing content in it, but...
  23. Randin

    EQ Never

    Someone posted a link to a video of the presentation a couple pages back. Worth checking out, if only for the time lapse videos of construction in Landmark, which is pretty damn extensive. I was expecting the ability to build structures and dig tunnels on your plot of land, but it looks like...
  24. Randin

    EQ Never

    The addition of the restriction to needing appearance armor to need to match both armor type (plate, leather, cloth) and cultural type (dark elves, qeynosian, goblin, etc) to the armor you're using for stats is interesting. I'm guessing the reason for the cultural restriction is because the...
  25. Randin

    EQ Never

    The simple fact that EQN won't have a dedicated heal slot for every class, and that some classes can't slot in any heals whatsoever, guarantees that the combat will be at least a little different from GW2; you won't be able to go into a situation with the assumption that everyone will handle...
  26. Randin

    EQ Never

    They updated their little mobile app thing, evidently. Not sure why that required an eight-hour maintenance of the entire site...
  27. Randin

    EQ Never

    Yep; been down the better part of the day. Hopefully it's a sign that something's happening.
  28. Randin

    EQ Never

    Agreed. I'm largely cautiously optimistic about what they've shown and talked about thus far, but I really don't like the swap-on-the-fly thing. I just picture the typical min-maxxer play session involving using the wizard class to teleport as close as possible to the preferred dungeon...
  29. Randin

    EQ Never

    TES actually has a lot of weird and interesting lore elements in it, both through in-game books and stuff posted online by developers and ex-developers, they just refuse to actually use in any of the actual stories for the games, going so far as to retcon out the weirder stuff if it could...
  30. Randin

    The Elder Scrolls Online

    Don't be absurd, there aren't kitties living on the moon in TES. Imperials, on the other hand... (not kidding, btw)
  31. Randin

    EQ Never

    Well, for the sake of accuracy, the lore they've releasedimpliesone starting city, but nothing's been confirmed on that front. And really, it only implies one starting city for the races of the Combine, and we don't know yet if all playable races are a part of that.
  32. Randin

    EQ Never

    Of course, we don't know what percentage of the playable races are actually in the Combine, which leaves the number of starting cities a bit of an open question. My bet is the game launching with 1-3 cities, with additional starting locations opening up as we build them in Rallying Calls...
  33. Randin

    EQ Never

    The apprentice also did that Blood Boil-type spell. And the dragon doing Raise Lich, but I rather doubt that'll fall into the domain of player spells.
  34. Randin

    EQ Never

    Don't know if simplification is the right word for it; fewer gods, but evidently going for more fleshed-out personas for them, as well as the faiths around them. And looking at the timeline they were describing, it's looking more like a history based around the interaction of various factions...
  35. Randin

    EQ Never

    EQ lore: Innoruk kidnaps the elven king and queen, tortures them, and turns them into dark elves. EQN lore: the elven military retreats into a portal during a battle with the dragons, which leads to an unknown location (probably another plane), something happens to them there (probably having...
  36. Randin

    EQ Never

    *shrugs*the dark elves were just a caste of elves in eq1's history as well, it's just that that caste was 'royalty', rather than 'soldiers'.
  37. Randin

    EQ Never

    Maybe just rename the MMO General Discussion board?
  38. Randin

    EQ Never

    Eh, I need to see what they've got at Gamescon and PAX (those are the next two, right?) before coming to that sort of conclusion. If those events involve them showing us something new (emphasis on showing, not telling us about things), then they may have more, and are just going with a slow...
  39. Randin

    EQ Never

    Nearly every server in EQ1 was named for a canon (demi)god in the lore. Think on that one.
  40. Randin

    EQ Never

    On top of that, I think part of what they're doing with the gods is trying to dump the DnD model, where you have your good gods, evil gods, and neutral gods fighting it out, with everyone picking their one favorite god to worship, and moving to a Greco-Roman/Norse model where the gods all have...