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  1. Intropy

    ReRolled Minecraft Server III

    EDIT: post moved to later in thread due to heavy edits
  2. Intropy

    ReRolled Minecraft Server III

    default4life
  3. Intropy

    ReRolled Minecraft Server III

    MC Circle Guide: Vault styles:
  4. Intropy

    ReRolled Minecraft Server III

    Cathedral ceilings should be vaulted: Aisles should have vaults springing from walls that connect to columns that frame the nave (middle area). The nave should have aclerestorythat raises the central roof vault about half a story higher then the aisle vaults. Any kind of horizontal...
  5. Intropy

    ReRolled Minecraft Server III

    You guys keep posting those Cubeworld videos, but I'm surprised this game isn't getting more attention in this thread:
  6. Intropy

    ReRolled Minecraft Server III

    Holy fuck 500k views, go team!
  7. Intropy

    SimCity

    Game did not meet expectations. The places where it did implement the types of functionality shown in the teaser vids, it was done in the most brain dead, broken, easily exploitable ways imaginable.
  8. Intropy

    Minecraft

    Let's do it!
  9. Intropy

    Terraria

    In vanilla Terraria, I was able to beat all of the bosses handily playing solo, it was just a matter of gearing up appropriately and having a strategy for some of the encounters.
  10. Intropy

    Bioshock Infinite

    As someone who doesn't keep up with the latest video card technology, why is this?
  11. Intropy

    SimCity

    SimCity store
  12. Intropy

    SimCity

    Guess March 5th was the start of the paid beta, new video showing improvements to traffic AI:
  13. Intropy

    SimCity

    Not sure if anyone is actually interested at this point, but people have figured out how to enter debug mode and actually edit the highways and shit outside of the city limits, all of it gets saved to the server:
  14. Intropy

    SimCity

    I don't give a shit about the vidya game return moral crusade conversation, but this is a great metaphor for this game.
  15. Intropy

    SimCity

    Page 4: "Deploy same gameplay across multiple devices" - I wonder if, given the light CPU load, the engine is meant to be targeted at mobile devices as well, maybe that explains the low fidelity of the simulation.
  16. Intropy

    SimCity

    I believe casinos/tourism are known to be bugged at this time.
  17. Intropy

    SimCity

    I think they've essentially created anuncanny valleyeffect with their agent simulation system. Unlike in previous games where we could just be satisfied with a completely abstracted simulation system, things are finally fine grained enough that we can start to identify individuals. The problem...
  18. Intropy

    SimCity

    gg
  19. Intropy

    SimCity

    I very much doubt this, you can play the game for hours without a connection to their servers and all the internal stuff within your city runs like normal. I'd be willing to bet that its just the region level stuff that is being computed remotely, it would be absurd to do such fine grain...
  20. Intropy

    SimCity

    The servers are like 95% better now, its not really an issue anymore. There are a couple quirky bugs when you get further into the game, but they seem to be patching them really quickly, so I think you're probably safe to buy the game at this point, as the worst is over, and the smaller...
  21. Intropy

    SimCity

    Just a note RR6 region is full now. If people have given up on a city or plan on being inactive for along time, remember to abandon your plot so someone else can grab it and work on it.
  22. Intropy

    SimCity

    I find the main thing at this point, is to be very willing to bulldoze parts of your city wholesale as you go. As long as you can afford it, nothing is too precious to be bulldozed and moved elsewhere. Its pretty necessary given the small map size and the way which requirements for larger cities...
  23. Intropy

    SimCity

    incinerator
  24. Intropy

    SimCity

    If you have the patience to deal with all the bugs, the game is fun as shit and totally worth it.
  25. Intropy

    SimCity

    Managed to get a totally legit city up to $10M/month income last night. I did it by exporting consumer electronics with an uber efficient supply chain and a low population city. I covered about half the map with it, going to see if I can take it any further, or if it just gets completely bogged...
  26. Intropy

    SimCity

    lol no you won't
  27. Intropy

    SimCity

    Yeah that shit's ridiculous, how can we play without cheetah? Shit is going to be a snore fest.
  28. Intropy

    SimCity

    Yeah they raise a good point which I've been pondering myself. Essentially I could have half as many roads in my grid if I allowed each block to have two rows of high density buildings instead of just one. My thinking was that that would require double loading every road (buildings entering both...
  29. Intropy

    SimCity

    Yeah, definetly exploit the different types of intersections mixing street types provides. You don't have to use dirt roads necessarily, intersecting a medium density road with a high density avenue for instance results in a stop sign instead of a traffic light which can be useful too. Here is a...
  30. Intropy

    SimCity

    Is it possible that you have too few connections to the main avenue? Its a delicate balance between spacing them out as far as possible and making sure everyone isn't accessing the avenue from the same cross street.
  31. Intropy

    SimCity

    Thanks, and thanks for elucidating the word elucidated for me.
  32. Intropy

    SimCity

    CRYING N00BS GUIDE TO LAYING DOWN ROADS v1.0 Server's down so there probably won't be a better time to do this, multiple posts due to image limits. PART 1a: ROAD LAYOUT
  33. Intropy

    SimCity

    PART 1b: ROAD LAYOUT
  34. Intropy

    SimCity

    PART 2: ZONING
  35. Intropy

    SimCity

    PART 3: TRANSIT
  36. Intropy

    SimCity

    I dont want to reveal all the l33t sauce secrets just yet, but the layout in that screenshot is the most retarded shit I ever saw. There is only one building per block which means insane amounts of intersections and no traffic flow whatsoever. Not to mention 823457235 Park & Rides in one...
  37. Intropy

    SimCity

    To the people complaining about traffic: you just suck at the game, seriously. It takes a good amount of practice/planning, but after a dozen or so play-throughs with incremental improvements I've managed to get a city up to about 160k pop with zero traffic problems. I've been running an oil >...
  38. Intropy

    SimCity

    Not that its rocket science or anything, but here is a guide to setting up a region and inviting friends: http://www.simcityhub.com/gameplay/h...y-region-guide
  39. Intropy

    SimCity

    Troll posts from Ocean Quigley: "[We] could certainly make city sizes larger" and "We'll eventually get around to expanding the city size, but I can't make any promises as to when." http://www.pcgamer.com/2013/03/01/si...ty-size-maxis/
  40. Intropy

    SimCity

    I'm looking forward to embarrassing myself with a bunch of other people right from the get go. Maybe the first person to get a 16 player FoH region setup can just post what server they are on here and we can all join up.