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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    400 billion systems and say a minute in each one just to ping it and jump out again = 760 man-years roughly. Obviously that doesn't count all the extra time it would take to fly close to all the stars and planets in a system to get a detailed scan. 99% would be a low estimate of how much is...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    A nice and short thread on long-distance exploring: Happy new year from the Jellyfish nebula (an exploration update)
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    The best that can be done right now is to park one ship, buy a Sidewinder and fly it to the second ship, then sell the Sidewinder. Back in the days of design documents Frontier talked about passenger missions, which is where the Clipper and the Orca would come in. You'd also be able to book...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    There used to be more classes of weapon: Low Heat Laser: Less heat, uses less power. Maybe does less damage? Overcharged Laser: More heat, uses more power, and does more damage. Focused Laser: More heat, uses more power, but what does it do? High Impact Multi-Cannon: Slower rate of fire...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Ouch. It looks like the servers have problems at the moment so its a good time to have a break.
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    The Eagle has a notoriously weak power plant, most people usually find that out after spotting it only comes with 2 out of 3 weapons fitted and adding the third without checking the power draw; then the first time they get into combat power goes offline. In general I would upgrade the power...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Hi tech Dictatorships or hi tech Anarchies can have them, under Medicines.
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    There are "official" storylines in the Empire with who becomes next emperor, and some stuff on the Federal side about rising taxation and perhaps a hint of systems quitting the Federation over it. The developers have said they are seeing how players react to it before putting more effort into...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Yes they still count as prohibited. It's the patrolling ships that will scan you, not the station, so with good timing you can fly in fast - just hope you don't meet an Anaconda on its way out. Once you're inside you can't be scanned. You can also switch off systems selectively just before...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    First I'll tell you what probably killed you - switching to Silent Running. What that does is close every heat vent on your ship to give you a minimal infrared signature to make it harder to lock on to you. What it will also do is rapidly increase the build up of heat in your engines, since it...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    You can just save and exit wherever you are, even in space. There's no pause because it isn't a single player game, all the "Solo" button does is hide all the other players from sight (and you from them).
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    I'll explain how I think it's supposed to work. If a normal scan (not a KWS) shows a vessel as Wanted, then the sub faction that controls the system (like Jet Dynamics) is hostile to them. Other sub-factions in the same system may or may not be hostile to them. If a normal scan shows a vessel...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Unless they changed things, people buying the game now will start in one of many systems scattered throughout Federation space. The most annoying thing about Empire space is collecting Alliance bounties from pirate kills. Imperial Clippers cost a small fortune to outfit. Cross that out, a...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    You can priority target a ship's subsystems, like the FSD, or the cargo hatch if you want to try piracy. The options come up on the left hand cockpit panel (the one with navigation, comms, etc.) once you have a ship selected. It's awkward by design, as you have to switch your attention away from...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    More and more systems are tipping into conflict now, although the exact mechanics of what is happening and why are annoyingly hazy (for example see Njikan:Civial War in Njikan, but nobody is fighting at the conflict zones?), and it seems that conflicts get "stuck". It's possible that Frontier...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Each system has one or more economic "types" that determine what kinds of things it produces or sells, and what kinds of things it consumes or demands. For example. Extraction economies sell minerals like Bauxite, while Refinery economies buy minerals. Different stations and outposts in the same...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    They made some changes server-side that shook trade prices up just before Christmas, producing high demand items where before pretty much the best you could find was medium. The NPC trade AI steps in when it finds high demand, but not as fast as it used to, so I believe the net effect is decent...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    The small targeting circle to the left of the radar will point towards your landing spot once you are inside a station. Today I had a pirate Viper suicide-run into my Cobra, and immediately thought that was that as my shields went and sparks flew, but no, the ship seemed intact... then I got...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    The basic scanner reaches out to 500 LS or so when you fire it. I never bothered with the intermediate scanner because the range increase didn't seem worth the cost. The advanced one saves a ton of time because it finds everything in one go, but it costs a fortune. The detailed surface...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    There's this thread that might help: How to get the DK2 working Also a quick warning that NVidia have some beta drivers out that mention enhancements forElite: Dangerous, but the beta drivers break Rift support in the game. Do Not Install nVidia Driver 347.09 if You're Using Oculus Rift
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    There's some talk in this thread from one of the developers about how the players affect the galaxy: Michael Brooks can you please answer my question? I would say the game is mostly PvE. There are "hub" areas as posted above where there are plenty of players and you could find some PvP...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Each station and outpost has 3 or more factions, and each system is under the control of one of those factions. If you undertake missions for a faction you can boost their influence in the station / system, and sometimes decrease the influence of the controlling faction. In theory, if you can...
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    Black Mirror(UK) Season 2

    I think that's Oona Chaplin, who was in GoT
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    Black Mirror(UK) Season 2

    Resurrecting the thread as there's an unexpected Christmas special episode on the way, with Jon Hamm. Exclusive trailer: Black Mirror Christmas special, starring Jon Hamm | Television & radio | The Guardian
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    At this stage I'd say a qualified Yes: - the skeleton of the game is there and working but in many places there's not much flesh on the bones. If you trust Frontier to keep developing the game after release, as they've said they will, then this is less of an issue. You may want to wait and...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Screenshots from the latest beta (3.9). I posted before how I rarely saw more than 2 or 3 other players. It seems the netcode has been improved... Players are the hollow symbols on the radar. NPCs are the filled symbols.
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    Well it had better work or someone is going to be out of pocket: Man builds ?3K Elite: Dangerous cockpit Eurogamer.net
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    It's actually perfectly playable as it is; the question is whether it's a game enough people will want to play. In terms of what they set out to develop, it more or less does it, except for the offline fiasco. Three months more would improve it, but that's true of most games. While it's the...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    AFAIK they are offering refunds to people who pre-ordered the game if asked; if you are in the EU they pretty much have no choice under consumer law. Ironically, people who backed the Kickstarter aren't protected by law, again AFAIK, but they may offer refunds for them as well. I'm not sure...
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    The multiplayer networking uses a bit of traditional client-server and a lot of peer-to-peer code. That means that it isn't just how stable my internet connection is, it's how stable everyone else's connection is that the game connects you to. Everyone plays in the same galaxy, with the same...
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    Science!! Fucking magnets, how do they work?

    Small update on the comet lander, including some pictures as it came in to land for the first time and a possible explanation for the high bounce BBC News - Comet lander: Camera sees Philaes hairy landing
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    Elite: Dangerous (Kickstarted Sandbox Space Flight Sim)

    I had been wondering what the system requirements were going to be to run the game offline in single player mode, and I guess they answered the question for me. It doesn't surprise me that they couldn't get offline to work properly, but I am certain they knew they were in trouble with it a long...
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    Soccer 2014 - 2015

    Refereeing in Greece is a tough business Professional football suspended in Greece after attack on referee | Football | The Guardian
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    Science!! Fucking magnets, how do they work?

    They reckon now they currently have 80% of the data they hoped for from the mission plan. If the drill worked and there's enough time and power to transmit the results, that rises to 90%. They have sent a command to the lander to fire built-in springs on the two legs in touch with the surface...
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    Science!! Fucking magnets, how do they work?

    No thrusters With maybe a day of power left in the batteries they are going to deploy the drill to try and get samples. With only two out of three legs resting against the surface, and being unsecured, the drill might well make the lander counter-rotate, or tip it over - or it could push it...
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    Science!! Fucking magnets, how do they work?

    The lander is now stable but not anchored to the surface. They are getting data and pictures back from it! The downside is the only thing keeping the lander on the comet is it's weight. The screws in the feet can't get a grip, and the harpoons didn't fire. That probably rules out drilling...
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    Science!! Fucking magnets, how do they work?

    No-one is certain yet. It did touch down, sinking 4cm into the surface, but soon after it appears it moved for maybe as long as 2 hours before coming to a stop, possibly bouncing off at least once. That would indicate the harpoons didn't fire, and /or the surface itself may not be very solid to...
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    Star Citizen Online - The search for more money

    I don't want to derail this thread, there's an Elite thread over on Other games, where I posted about how the multiplayer aspect wasn't working for me. I'll say now the last patch they did a couple of days ago improved the network code a lot, not least because they took out some of the debugging...
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    Science!! Fucking magnets, how do they work?

    I always find it stunning to read about how much the earth's climate has changed over time. Ice age - Wikipedia, the free encyclopedia - Outside of the five ice ages, there's no ice at the poles - so technically we're in the fifth one now, albeit a warmer interglacial period which will...
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    Doctor Who

    When I watched it I got the impression that there was something there, presumably Gallifrey was dead and ruined. After all, the Master had plenty of time to do so, and it would be just like him to bring it back wrecked. The thing is, we didn't see anything, just the expression on the Doctor's...