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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We have had a PR Manager for some time now: His name is Ben --[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, I wouldn't completely rule it out.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The reason we're not announcing Linux is there are so many variations and we're concerned it would be very difficult to offer tech support. But time could change that.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I believe he is already in contact with our PR Manager -- if not, he should email[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm not disagreeing on the CEO thing, which is in progress. And pardon me if this sounds defensive, but I was Project Manager on EQ 1 and that game shipped on-time and in pretty good shape (there we connectivity issues and we didn't have enough bandwidth going into San Diego at launch, but we...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    1. it's always nice to have Smed's blessing 2. We were talking about sharing some tech where and when it might make sense.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We're on it. It's a lot for 10 guys, but we're doing our best and getting better and faster at responding and interacting with everyone.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Actually several people from other projects have already contacted us, asking how the can help. We're listening and keeping these dialogs open.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We're doing a better job now delegating tasks during this deluge of feedback and comments. You'll see a lot more from the team now.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Then we need to work on that. The game is a mix of EQ 1, VG, and some cool modern ideas... overall more EQ 1 than the others, though that's in the eye of the beholder (great game, pardon the pun).
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    F2p for the first X levels, then to continue it's subscription based.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No, but we are extremely appreciative
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I do wonder at times. EQ 1 was developed for $8m in three years by a team of around 20 (it fluctuated a bit). Vanguard was near $30M and a lot of that was because of the seamless world and how long it took us to code that stuff.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It really allows us to tell a linear story for a special quest, have a scripted event at the end (I thought it was pretty cool recently in EQ 1 where Luclin walks to her throne, sits down, and has a monolog). I wouldn't worry about the item rewards, the vast majority of good items will come...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Looking into that. Something else inaccurate in my Q&A: It will be a PC and Mac game. Easy to do that with Unity.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thank youAnd thanks to everyone -- one of the largest groups that has pledged thus far comes from this site.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd like to see the game support 1st and 3rd person. I usually explore and travel in 1st person, but then go to 3rd when I enter combat so I can see what's going on around me.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thanks. What would really be great if someone were able to consolidate these suggestions and questions once every couple of days so that we can start putting them on the KS site and start building the FAQ.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couple of things: Instancing will be used in dungeons to tell a story, where linear content makes sense. The majority of zones, both overland and dungeon, will not be instanced. A lot of the more interesting systems are described in the PC Gamer article. There will be another PC Gamer...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's pretty serious but we're still working on it and so that's why we haven't said anything.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, they're placeholder. The primary goal was to start building the game right away, develop a working combat prototype, etc.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    MineSeriously, exploring an atlantis-like underwater area, with different physics, and different spells that are more effective underwater, etc. will ROCK!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah, I hear a lot of people getting sick wearing them for long periods of time. I'm sure they'll figure out how to address it, but it's not ready for an MMO. I do get a LOT of people asking me about it, however, so when it's time to work with it and see how well it works with Pantheon we...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Indeed, we like VG's classes and how they played and felt different. We may or may not call them something different in Pantheon, but the influence will be there. Some classes (and races) will be stretch goals -- I'm hoping we get to implement them all before launch.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    How about... you can measure it in days, but not weeks.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I like my classic Aradune!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You and Gogojira are right on... implement what worked well in EQ and VG and learn from what didn't. But we also have many ideas that are new, which is why we don't want to be pigeon-holed into just being a re-boot of an old game (some very new ideas, as well as some ideas we never got to put...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Me? I'm not going anywhere.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I can say at this point that were we to ever have flying mounts then it would be a stretch goal. Flying and getting flying done right is some serious work and can't be rushed. As for 1st and 3rd person views, you can choose either, and we are architecting the world the same as EQ and VG (so...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The creator of Sebiilis (and many other classic zones) recently joined the team. We asked him to make his first Pantheon dungeon make Sebilis look like a pre-school. He smiled and nodded.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    What do you guys feel about a spell/ability system where you have a fixed number of slots, so even if you know 100 spells, you can only mem a few at a time. Or, do you prefer the 'as long as I have mana' I can cast what I want?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Lots of systems to help people find a group. Can't go into details yet, sorry.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The first X levels will be an introduction to the game, but you shouldn't feel you're trapped in a tutorial, because you're not. They will not be difficult for people who play MMOs. They probably will be if you've never played an MMO. We are assuming our target audience has either played MMOs...