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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Agreed. If we do something like this, it has to be done carefully and *meaningfully*. We want the feedback of players who are already drawn to the game. We don't need feedback from people who don't like the game and just want to change it into something else (WoW, etc.) Gathering that kind...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, Pantheon will have ot/dt and likely some other more sophisticated means by which you can group certain players or mobs together for whatever reason you come up with.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Agreed. If you're a cleric, you're a cleric. The finding of exotic abilities and spells is going to be a lot of fun. But it's still subject to a solid class based game. It allows you to customize your abilities to some degree (a meaningful degree) but it's not true multi-classing. You're a...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Absolutely. I think the idea that you have to go out there and find and earn your abilities, spells, etc. is one of the key mechanics that will set Pantheon apart. Keep in mind that your regular spells and abilities will not be too hard to acquire; rather, it's the exotic stuff that you'll...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Sounds good and definitely something we'll try. I would just mention that for the duration of the KS campaign we will be primarily focused on bringing people to the KS site. Once the time is up, then we'll focus on driving people to our own site, where we will have message boards and where we...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Lots of that sort of thing is 'player emergent behavior'. Sometimes it turns into something good for the game and we try to support it, while other times it really boils down to an exploit that we have to address. Overall we're very much in favor of emergent behavior. You guys will...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You know what would be killer if we could keep it all organized: a list of features you guys want to see, and, just as importantly, stuff you don't want to see. I realize that not everyone is completely on the same page, but we could still maintain a list and just note where people disagree...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There will absolutely be a /con system -- I'm just saying, at the moment, that we're not planning on a 'dot' system like Vanguard. Vanguard was focused on being able to solo and group effectively. Pantheon is even more group focussed.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    thanks -- yes, we have a detailed business and production plan. Like I said, some major features depend on how much $$ we bring in. I'd rather have a solid game and add some major features post-launch than try to quickly cram these systems in... quality over quantity, etc. And, even if we...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    All I can say right now is PvP is a stretch goal. If we raise enough $$ we want to implement it correctly. We don't want to just hack in a quickie PvP system. That's really how we're approaching a lot of major features -- we're making sure we have the time and resources to do this stuff right.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm also excited that after the site is up I'll be able to come here and other places and discuss a lot of the details with you guys, get your feedback and reaction, etc. Although when this thread gets lit up, there can be a ton of posts all at once! I will do my best to keep up
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    PC Gamer and Gamasutra, as well as other bigger sites, have posted about Pantheon. And just look at this thread and the number of views! Amazing! It's sooo refreshing to know how many of you are out there that feel the same way about where MMOs have been going, that they've not necessarily...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    FYI, we are not planning on using a dot system like VG did. This could always change, but that's the plan right now.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    the comments and discussion have been great. overwhelming evenCertainly gratifying in that most of what I see that is wanted, we'd already planned
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Working out of the house/garage, telecommuting, etc. Funding should allow us to get a small office -- looking forward to that!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We have some 'modern' ideas, one of which I really like. But I'm not going to get into it until we have it implemented in-game so we can really try it out. If we don't end up liking it, there's plenty of tried and true mechanics we can fall back on.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Quite possible. EQ was done in 3 years for around $8M. March 96 thru March 99. We peaked with about 23 people but most of the time had fewer than that. The tech was primitive by today's standards. The tools probably wouldn't even be called tools today. And the people? We were clueless but...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No. There will be fewer quests. Quality over quantity. Think vanilla EQ not VG where you go from quest hub to quest hub. Probably won't be quest hubs. The fewer quests will be long involved and fun. They should yield a great reward. But you don't have to do them to advance your character.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    As does using a modern engine like Unity, which allows you to develop and work with a prototype in months, not years like it used to be. It almost feels like cheating
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We have to. This game has a target audience -- it is not designed to be a huge all-things-for-all-people game. It needs to be focused, and that focus needs to be making sure we're we're making a game that that audience wants. This game will be smaller, it's feature set specific, and the focus...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Sorry, read that wrong. Pretty much the same answer, though. We will have a FAQ on the page once we launch it, where we'll be answering the community's questions. If questions pop up about the past, I have no issue answering a few. It's just not going to be the focus by any means and I won't...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thanks all -- it's great to be back. This is an exciting time. We can't wait to get the KS site up, but we want to make sure it's truly ready and has good info and even some polish. And I totally agree, there's some great feedback and ideas in this thread. Much appreciated, thank you. -Brad
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Immediate disclaimer: I'm not going to be able to answer much of anything until the KS site is up. I just figured I'd pop in here and there. I do read threads like this one and elsewhere. I hope that me popping in to say hello doesn't just frustrate you guys -- if so, apologies in advance...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Woot! I'm in! Thank you -Brad