Search results

  1. uniqueuser

    Politics 101- Your primer

    Or if you want a primer on how to fail at observational comedy.
  2. uniqueuser

    Star Citizen Online - The search for more money

    He can qualify it with as many weasel words as he wants, it's still a direct admission that CIG will be foisting a woefully incomplete game on the public. I cringed when he abused the definition of "finished" by comparing SC to EVE and WoW, claiming,"I don?t think people would say EVE is...
  3. uniqueuser

    Camelot Unchained MMO

    The difference is that in life you can change your affiliations and allegiances. This possibility lays the groundwork for stories of deceit and betrayal, for shifting politics that influence wars that can have a real impact on history. Static factions prevent any of that from happening in a...
  4. uniqueuser

    Star Citizen Online - The search for more money

    They're not exactly building castles in the sky, either. If the concept of "money in, game out" is too radical to someone in this industry, they should consider taking up a creative endeavor that isn't so consumer-facing. Venture Capital(ist) publishers? No major MMO publisher is structured like...
  5. uniqueuser

    Star Citizen Online - The search for more money

    Being called a cultist is comparatively polite treatment because it extends the benefit of the doubt that you've merely been led astray but might yet see reason. It's preferable to being called a fucking slackjawed fool too stupid to balk when Roberts flat out says things like they'll be...
  6. uniqueuser

    Star Citizen Online - The search for more money

    What's dangerous for the industry is continuing to throw money at a glorified pitchman whose last project also promised far more than it delivered (Star Citizen is on track to be Freelancer 2 in that respect). If you think people are risk averse now, if/when this game fails to live up to...
  7. uniqueuser

    Camelot Unchained MMO

    Not sure what relevance either of those assumptions have (except that neither game had hardcoded factions?), but Darkfall was dead on arrival and I played on Siege Perilous before Trammel was even a twinkle in Gordon Walton's eye, so neither were of any consequence to me. The latter isn't a...
  8. uniqueuser

    Camelot Unchained MMO

    "Kingmaking" is bad design.
  9. uniqueuser

    Star Citizen Online - The search for more money

    At this point, Star Citizen shares a lot more in common than just its initials with Roberts' last flop.
  10. uniqueuser

    Chekov dead at 27

    From the sound of it, maybe leaving the car in drive wasn't the only mistake you made related to that incident.
  11. uniqueuser

    Star Citizen Online - The search for more money

    The ethical thing to do would've beennotcontinuing to fish for more funding using stretch goals as bait for another 2.5 years after the initial campaign ended.
  12. uniqueuser

    Funny, Strange, Random Pics

    Pretty sure I still have a sack of tarnished Aladdin's Castle tokens just like these moldering away in a drawer somewhere. As a kid I couldn't wait for consoles/PCs to rival the coin-ops; the realization that it'd kill the entire industry was the last thing on my mind.
  13. uniqueuser

    Camelot Unchained MMO

    Oh boy, yet another Mark Jacobs game with hardcoded factions and shitty combat. The future is now!
  14. uniqueuser

    Star Citizen Online - The search for more money

    Yet another thing to blame EA for: http://www.raphkoster.com/2014/06/19/privateer-online/
  15. uniqueuser

    Star Citizen Online - The search for more money

    With Chris Roberts at the helm, SC should've been a mobile game. Without the leash of strict hardware limitations to rein him in he's like a frothing kid in a candy shop.
  16. uniqueuser

    Voltron: Legendary Defender

    It's funny too because it's not even really anime, but the sort offauxanime that's produced by an American animation studio. Couple this with the chronic comic relief and it's just cringeworthy. Now I don't hold the original to be some masterwork; it was a kid's cartoon, with the...
  17. uniqueuser

    Diablo 3 - Reaper of Souls

    The only thing keeping this guy's head above water in this industry was all that fat around his neck.
  18. uniqueuser

    Ghostbusters (2016)

  19. uniqueuser

    Problem with every mmorpg

    More like min/maxing entropy. The "heat death of the universe" philosophy of game design.
  20. uniqueuser

    Crowfall

    I found it interesting that so much creative effort is spent on such uninspired, derivative work.
  21. uniqueuser

    Star Citizen Online - The search for more money

    Shopping Commander 2016. Now all that remains to secure the teenage girl demographic is virtual social media so they can post selfies onSpacebook.
  22. uniqueuser

    Crowfall

    These crowdfunded, "early access", perpetual beta tests they call games these days makes me wistful for the era of "evil" publishers and feature-complete releases.
  23. uniqueuser

    Black Desert

    What, praytell, makes themyourmobs? (Aside from your delusional sense of entitlement.)
  24. uniqueuser

    Kings and Heroes

    Anyone favoring FPV in EQ either didn't play on a PvP server or was constantly being coined. The FoV was so narrow you might as well have been wearing blinders.
  25. uniqueuser

    Kings and Heroes

    It's like you expect them to give away everything but the kitchen sink for free.
  26. uniqueuser

    Where are the Euro style MMORPGs lately?

    It isn't, unless you're looking to be disappointed.
  27. uniqueuser

    Funny, Strange, Random Pics

  28. uniqueuser

    WoW Vanilla Emu - Emerald Dream

    Yeah, they're a breeze. What's years of research, reverse-engineering, and content implementation (if not development from scratch)? The time and effort invested into a successful, quality player-run legacy server still dwarfs what the rights-holding company would expend to achieve the same...
  29. uniqueuser

    Star Citizen Online - The search for more money

    All this time spent jury-rigging a proprietary engine could've been spent writing one in-house that's more suited to the task.
  30. uniqueuser

    Baldur's Gate 3 by Larian Games

    Yeah, characters as mouthpieces is one of the hallmarks of a bad writer.
  31. uniqueuser

    April Fool's 2016

    It's what happens when something goes from being an exception to an expectation.
  32. uniqueuser

    Black Desert

    If you believe that satisfying customers long-term and turning a profit are mutually exclusive endeavors, it's comforting to know that you'll never be in a position to exercise that philosophy.
  33. uniqueuser

    Black Desert

    If they could find a way to do it and still turn a profit, they would. These shit games aren't designed for longevity; they're just cash grabs on a 2-3 year cycle.
  34. uniqueuser

    Black Desert

    Haha, you should be thankful they don't, otherwise the only thing they'd be maximizing is their profits after their behavioralists advise them on how to best exploit every monetizable flaw in the monkey brain.
  35. uniqueuser

    Star Citizen Online - The search for more money

    That makes you a shitty tester.
  36. uniqueuser

    Albion Online

    They do a "big" patch every month.Yesterday'sintroduced: more low-level content that even new players don't need because they were outleveling what was already available in an hour or so, while the dearth of high-level content that players have been complaining about for months persistsan...
  37. uniqueuser

    Crowfall

    cooldowns, diminishing returns, rage generation....*yawns*
  38. uniqueuser

    Crowfall

    I think, even more fundamentally, they've been shitbecausethey're PvP MMOs. They're just too narrowly scoped for games in the worldy MMO category.
  39. uniqueuser

    Crowfall

    That's comparable to the power scale of magical items in pre-publish 16 UO, a game in which the scenario you've described never happened, for several reasons: no gear advantage was insurmountable; items decayed or were otherwise consumed; and last but not least, all items dropped on death...