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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    "hard mode" != intrinsically more time consuming. perhaps i should said instead: we only think we want something new - but what we want is familiar.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    it's not age. read the d3 thread when it was launched: more complaints than people were trying to figure tatics out. what is interesting is the wanting of "hard mode" so long as it is seemingly attuned/balanced. given limited avail time as we age, "hard mode" is something we tolerate less if...
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    Shadowbane Emulator opening this weekend for a week

    had always wanted to try out the game ... tried the beta for a bit: nostalgia i don't think would even hold up the ui and graphics. as much as i like making armchairchartemplates, i don't like having to look up all the hidden forumlas despite enjoying it (and testing/finding it) in other games...
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    SWTOR

    just seems like market pricing.. else you'd pay what you want/value which would likely be less than that of a monthly sub. it's a aaa developed relatively new game with a brand name; it's going to cost you. (yah maybe different payment plans (pay what you want/pay for game time) might do better...
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    SWTOR

    disclaimer: i haven't played this game. i have no association to the game i get the point that ideally the subscription access amount should equal to ftp purchaseable parts (in so far as that's what they expect you to pay)... but aside from that... wtf is up with all the f2p complaints; they...
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    Wii U

    the lower specs (compared to what it could have been processingwise) will be able to better/sooner run via emulation in the future ...it was meant to be funny/an upside to the wiiu :P
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    Wii U

    == sooner emulation
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    SteamOS

    steamos on hacked ps4 imo :P
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    SteamOS

    depending on how the haptic feedback works, they could have a haptic d-pad
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    SteamOS

    haptic-sensation/tech-wise, how close is this to novint? i'm ... suprized/disappointed that the controller didn't split up into 2 pieces such that each hand could be tracked for vr
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    SteamOS

    this can only mean more distros
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    is 'vanguard' too scarred an ip to license it out for 'vanguard 2.0'? amalur wants to know.
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    SteamOS

    anyone remember the initial steampowered/steamingpileofshit when it first came out and that steam was req for hl2 ... things have changed. they still haven't addressed selling games though? (ex. not sure if/how this was resolved in germany) labelling of min requirements should be...
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    Dexter

    ?teachers? wear sunscreen everyday
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    EQ Never

    from eqnjunkies questions: interesting that they are trying to unify noncombat+combat ai... not sure what that could mean though (can talk during fights and stop them/make them surrender??) also "Terry Michaels: This sounds exactly like the kind of thing we do not want in EverQuest Next...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    it would have ended up like that regardless.
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    Sub-Forum Name?

    mirror/shortcut eqn main thread in this subforum imo
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    Diablo 3 - Reaper of Souls

    or death only kills what's on its list. watch supernatural. read sandman
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    EQ Never

    eh. i find that speculative and subjective. should eqn suck in regards to combat/ai, it should not be proof that trinity or advanced ai is better... context/how it's implemented which amounts to saying nothing. read through the gdc slides/blog to get an idea of how things may be implemented...
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    EQ Never

    their slides/presentations seems to indicate that there will be no "learning" of new patterns in their ai algorithms (just dynamic modular modifiers). leading me to believe that while there might be emergent (swarm etc) like behaviors and perhaps self-refining behaviors in response to pc...
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    EQ Never

    can we have some rated R servers? so that the npc's dialog/actions aren't made completely benign/nonoffensive. likely answer no: more work. don't want to offend customer base.
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    EQ Never

    edited d3 instanced loot with badges/components to build up that weapon.
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    EQ Never

    guns are in? i think it was mentioned somewhere but didn't see any comments.
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    EQ Never

    yup. (better, if pve was secondary to pvp) also, allow any of the 4 crossclass skills to be loaded out *during* combat (but the class weapon cannot swap to another class during combat). once an ability is used, then it cannot be swapped out during combat; this makes the potentially...
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    Black Desert

    koreans
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    EQ Never

    step1: create vanguard world in landmark
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    EQ Never

    genius. 'legitimizes' what private emu's do while also making a profit.
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    EQ Never

    hopefully they'll have OC support in landmark. it'll give a sense of scale that you might overlook otherwise (some games had what looked like "10L milk jugs" / mailboxes that were too huge, etcetc). (bitch sidenote: 2x heavy patterened shirts for his age? it explains why there it will be action...
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    EQ Never

    reports are that it is good, unexpectedly good. (mtbs)
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    Pathfinder Online

    they are doing something similar to the eq:n multiclass (cept with time based training/access.). seems like there is a well defined fundamental core/ecosystem for the world (which strengthens individuality which i can see as compensation for the lack of definited conventional classes)
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    EQ Never

    pathfinderonline blogs about going this route (weapon slots). i imagine that the eqn tba other slots will be akin to what pfo is doing: passive slots, consumable slots, (oocombat/utility slots) ..just food for thought.
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    EQ Never

    odd i was thinking the same way. i expect to see alot of pvp/fps tatics: turtling/kamakazi/distractions/standoffs/etc ... and then designed abilities to prevent kiting/keepinggroup in an area (dmg on move), temp summoned voxel to block other groups from joining or you from escaping.. (aka temp...
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    EQ Never

    drop the red shaped ae indicators. d3 didn't do it and didn't need it. (hate to use d3 as an example but the combat was fluid). it really detracts from the focus of the fight. have all spells' be a voxel: firedd=group of fireblocks blocked by a water shield shadow can show where an earth...
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    EQ Never

    so.. can they open source that eq 2.5 they were working on... :P
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    EQ Never

    am i misreading something? i was just proposing something that they could do that is similar/better. i agree with randin last points. on my last post, hell you coould even drop restriction from going to one basetype (mage) to another (warrior)... so long as there is attribute costs going to...
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    EQ Never

    have perma base classes: warrior/mage/rogue allow subtype weapon/class swapping among basetypes: warrior, blademaster, shieldmaster, etc but if you want to swap class, then it costs attribute points (but you gain attribute points in classes) ex: as a warrior, costs 3 str for...
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    EQ Never

    wait, did i mishear something? ... so you could be a mage, and be getting warrior achievements/genericachievemnts that unlocks higher tiers? ...if so, seems fundamentally wrong. darkfall does this (and tsw?). ung. i get why they do it but it devalues the achievement when you can get it from any...
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    EQ Never

    2handed == 4 slots LH = 2 RH = 2 == 4 slots ? guessing likely.
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    EQ Never

    spellweaving? no details? here i thought that all skills would be what vg bards songs were (customizable).
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    EQ Never

    imo, they really need to open up SB and its npc AI so players can make experiences as sithro mentioned.