Search results

  1. D

    EQ Never

    exploits. everything would be destroyed to the last strata. inconsistent narrative. etcetc if the focus was pvp/evecentric, then might work. but would still require alot of tuning if at all possible to balance out.
  2. D

    EQ Never

    tf2 mmo-ized.
  3. D

    EQ Never

    wasn't this implict in those storybrick slides? i get the impression that it's not just a count limit. your relative strength/abilities/#ppl with respect to their abilities/strength/howfaritisawayfrombase determines whether it will stay or flee or call for help. presumably you could have a few...
  4. D

    The Bachelorette

    any woman who would defend themself for watching the show (other than the sake of laughing/mocking at characters) has issues.
  5. D

    EQ Never

    rallycalls = the redux of horizons server unlocks (races.. etc)! it's not enough for a sandbox. players will need more control. it seems too much on rails for emergent behaviors right now...
  6. D

    EQ Never

    whirlwind a pillar as in video #3 and ???
  7. D

    EQ Never

    i figure that aloot of these tiered skills will not available until after a rallycall. so it's likely tier x will be the mamixum until that rallycall is over. given that a rallycall might last a long time, would/should someone who just joins after the server beats that rallycall be able to...
  8. D

    EQ Never

    aye. that's about the one interesting point i took out of it: "we restrict it to how you?ve been acting in the game." i think that so long as there are restrictions (that you can't be anything at any time) is important. moreover, i'd hope that they'd go beyond that and require certain skills...
  9. D

    EQ Never

    i've always wanted a oot-like-navi flying around you in tutorial mode that mocks you when you fuck up and die. on death after attacking guards it'd say, "hey! listen! ...why would you attack an armored guard? did you expect not to die?" or, "why did you travel at night alone ...without a fucking...
  10. D

    EQ Never

    it's why i imagine these things will have a single deterministic result. how you get to it might be varied. also, you could have a non linear path for server progression ...just needs to have a c x y z done for e to be done. or some rallying calls might be just independent. some might be...
  11. D

    EQ Never

    how many concurrent pcs/stuff are able to be on the same screen with the current ps2 engine? seems that server population might be have to be smaller if everyone is going to huddle together for some types of rallyingcalls. (or just many concurrent rallyingcalls for distribution to cause the next...
  12. D

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    charming things that can 1 shot you while locking down 2 mobs and ae kiting == awesome
  13. D

    EQ Never

    i kinda like the idea of rally calls. there's a communal feeling. also there will be something new to do every x months or so. hopefully though, this pve stuff will be a side to the eve-centric/pvp .
  14. D

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    "Join the Vanguard Development Team as they give an overview of the state of the game over the past year and share exciting details about what's planned for the future! Don't forget to bring your ideas and questions to discuss with the Team as there will time for Q&A!" anything of note from...
  15. D

    EQ Never

    it really doesn't sound like eve. instead you play against a dlc/rallycall/script. it's not an ecosystem -- though it's easy to imagine that it could be. instead of auto-self-healing-tress, why not make the druid class be in charge of it? or point to a building and tag it as autohealing but have...
  16. D

    EQ Never

    i forsee alot of ocd digging everywhere, like the shovel in a link to the past. hopefully they'll have some different indictative textures as where to dig as opposed to digging everywhere
  17. D

    EQ Never

    for pvp servers: i'd hope they also open the SB editor such that you can have editabe npc dropped into your keep. also.. have a typs of server where the world is non selfhealing after which the server is restarted after everything has been completed destoryed
  18. D

    EQ Never

    progression of the servers seems overachingly linear (the main rally calls are in fixed order). are rallying calls yielded by SB checkpoints/thresholds quests? hopefully there's enough optional branching triggers that it isn't abosolutely deterministic such that you could tell another server to...
  19. D

    EQ Never

    'rallying calls' .... are these linear? meaning that there is a static deterministic history on all servers and that 'dynamic quests' are just fodder quests not effecting the main rally call?
  20. D

    EQ Never

    i was kinda hoping for chance tomas (sp?) for a composer. he did the stuff for qfg5/therealm
  21. D

    EQ Never

    eh. not catchy/unique enough for a theme.
  22. D

    EQ Never

    120 more mythic seconds
  23. D

    EQ Never

    yeah really. but i think alot of the SB's ai extends into variants of unique npc combat decisions (at least, based on those slides), which i think will be nor more interesting as killing linked tf2 bots -- somewhat predictable but familiar.. but not as static as wow basic mobs. as for otherwise...
  24. D

    EQ Never

    i'm wondering how (and if) equipment will affect npcs ala vg/storybrick. if they have vg diplo gear? if swapping gear back and forth with, say, +noblity stats will instantly change npc outlook back and forth. if prior (say, evil) actions override any otherwise benfitial gear stats, that maybe...
  25. D

    EQ Never

    which is to suggest in part that: diplomacy + storybricks == dynamic diplomacy (which includes the self as an npc? pvp diplomacy?). could someone explain/link to what was the old vg combat mechanics *and* its idealized intentions? (it was mentioned glibly). always felt that...
  26. D

    EQ Never

    i get your point. and all indications suggest that it is combat is actiony which suggests that not all classes/abilities may be ideal. (tf2 heavy is most suited for vr (slower pace.. as opposed to scout:emoji_nose:. things like having to check your back constantly (spies) in different tf2 configurations...
  27. D

    EQ Never

    also i think they are really missing the mark by not, at least, pledging interest in later development for the oculus. that e3 vid just mentioned a passing interesting in it. granted, they are too far in to wholly create the proper groundwork for a vr game (ui/ingamescale etc). vr is just too...
  28. D

    EQ Never

    the novelty of unfamiliarness: i'm hoping that eqn rekindles the novelty of eq in that you we were so naive as to not know what to expect: mmo were relatively new; 3d adoption was relatively new. here's hoping that storybricks etc will bring something new. (and ffs try to enjoy it without...
  29. D

    EQ Never

    as for sandbox/tether/leashing... there were old (gdc?) slides from, i think, one of the guys who did the storybrick in which he give factors for when they flee/follow. some of which being how far they are from base/how many they are against/how many of them/ etc. there had better be a ffa...
  30. D

    The Documentary Thread

    awesome. didn't know that there was a new one. having already seen the other whale dissection, i thought this would be redundant -- it's not. very intriguing. try this series. first of a few parts: https://www.youtube.com/watch?v=Dogwek_4-1c also another older bbc animal series...
  31. D

    EQ Never

    utnayan needs to live blog from soelive.
  32. D

    EQ Never

    hope they make spellweaving into something that is like a programminglanguageand cross disciplanary (crafting/trading)... with a combo of vg/d3oringialrunestones/magika/oblivion/(and ff11 (namely that backstab/illusion? combo that was greater than its part:emoji_nose:. seems alot of games have tried but...
  33. D

    EQ Never

    games that have this lvl of ptw you can't take seriously; enjoy what parts of it you can.
  34. D

    EQ Never

    /wrist
  35. D

    Aradune Returns to EQ aka the EQ Nostalgia thread

    i vaguely remember an old post by ?"Stormwulf"? on the old site talking about memhacks for eq. this really made the game much more interesting for me. stuck to the safer of hacks (levi/infared), but setting runspeed too high meant that running into a wall after jumping means you take dmg. drop...
  36. D

    EQ Never

    conceptually, i think that's the only way to have a sandbox. that's not to say you can't have different types of sandboxes though with different basic sets of rules. i'm more leery if they mandate that you have to talk to cast your spells and/or webcam phys movements to in game skills. (make...
  37. D

    EQ Never

    as much fun as was to be found in the realm's trading mechanics, i kinda want a game with no trading so that items have more meaning (that and 1 char/server). you'd have to craft your own items and have d3like player alloc'ed drops. or/and have companions that you can skill up in crafts and...
  38. D

    Pathfinder Online

    this is one of the few games i'm looking forward to solely based on reading the blog (https://goblinworks.com/blog/). blog entires are often suprizingly detailed than expected. conceptually, also like how they are tieing in good/bad/evil/lawful matrix into pvp. one thing that is annoying (but...
  39. D

    EQ Never

    alganon? then again, things like precashshopvanguard had additional/secondary value for soe all access.
  40. D

    EQ Never

    as with mobile payment plans, more mmo should implement more payment options. i'd prefer a pay as you go. the aforementioned 'free xx hour/days per month' is also a great idea to hook them back in.