Search results

  1. S

    EQ Never

    Why are people so concerned about realistic graphics looking outdated? Half Life 2 came out 9 years ago and still looks great. I think there's a certain limit to how realistic graphics will become anyway. One of the developers said he wanted the game to look good 30 years from now and that's...
  2. S

    EQ Never

    I know it isn't conventional stat stuff, but is it going to be rare?
  3. S

    EQ Never

    Have they hinted at how unique the gear and attributes will be?
  4. S

    EQ Never

    Any word on minor illusion?
  5. S

    EQ Never

    as much as they're promoting class flexibility and strategic diversity, it's pretty clear that they're going to force people to switch their classes at certain times. that's fine for single-player games where you have everything at your disposal to ensure survival, but most people like playing a...
  6. S

    EQ Never

    Are they not answering questions because they don't want to spoil things or have they not fleshed out most of these concepts? It seems like a starting city should be the first thing decided.
  7. S

    EQ Never

    the whole panel kind of reeked of developers being apologetic for past game designs that weren't all that bad. it just sounded like they were denouncing everything they had ever done and telling eq fans to fuck themselves.
  8. S

    EQ Never

    have they said anything about in-game marriage?
  9. S

    EQ Never

    It would be pretty cool if they had events like a random female player giving birth to the game's first wood elf.
  10. S

    EQ Never

    I went back and watched some of the Q&A panel and one of the developers said not being able to see at night in EQ was "denial of service." Wait, what?
  11. S

    EQ Never

    one of the more encouraging things i heard from the panel was that it won't be advisable to travel alone in the world. i just really hope there is a focus on grouping and dying together.
  12. S

    EQ Never

    i just have my doubts about how sophisticated a combat system can be when several people are trying to play together. i just imagine it being chaotic and not fun like gw2.
  13. S

    EQ Never

    also, where is the game on the everquest timeline? will we see zones like kelethin and kithicor forest?
  14. S

    EQ Never

    aside from rallying calls, have they hinted at what the content will be like? without conventional raids and item drops, is there going to be enough content to last months, years?
  15. S

    EQ Never

    are there not going to be any familiar names or gods to kill? and why do you seem so down on the game now? you sounded pretty optimistic yesterday.
  16. S

    EQ Never

    it's still amazing to me that mmos won't implement an eq-like faction system. it was pretty much perfect. and if it's true that everyone starts in the same city then that is moronic.
  17. S

    EQ Never

    Wait, people actually want ratongas in the game?
  18. S

    EQ Never

    why the fuck do people keep rehashing the argument that there isn't a market for "hardcore" mmos? you can argue that few developers are willing to take that risk, but to claim that it wouldn't attract enough people is patently false. soccer mom sally and baby billy are the minority in the gaming...
  19. S

    EQ Never

    that would actually be pretty cool.
  20. S

    EQ Never

    tad, did you hear anything about aggro, death penalties, etc?
  21. S

    EQ Never

    How complex and fun do you think a combat system can be when you're trying to coordinate the efforts of several people in a 3d space? Using single-player combat behavior wouldn't be intuitive in an mmo. Can you imagine 6 people in your party rolling around on the ground, trying to dodge stuff...
  22. S

    EQ Never

    developers can abandon the camping model, but adding simple behaviors like training and persistent mob aggro and consequential death penalties would go a long way toward capturing the "essence" of older mmos. everything is so sterile and safe these days.
  23. S

    EQ Never

    the more i look at it, the more i like the art style. i just wish the kerran looked more like this:
  24. S

    EQ Never

    it seems the people on the official forum are overwhelmingly in favor of things like slow travel and more defined class roles.
  25. S

    EQ Never

    i'm paraphrasing here, but one of the guys on the panel explained their reason for making classes more flexible: "we didn't want players to have to wait for their friends to log on." unless you made an agreement to level up with your friends, when the fuck has this ever happened?
  26. S

    EQ Never

    aside from smedley, what are these developers' credentials? judging by these panels, it sounds like they're completely blind to the "spirit" of mmos and they seem to reject everything that made earlier mmos great. did these guys even play games like uo and everquest? again, i'm not saying...
  27. S

    EQ Never

    i can overlook some of the class features if they introduce patrolling dragoons that can fuck your world up.
  28. S

    EQ Never

    i disagree that there's no market for a true eq successor. games like black desert online have developed quite the following. dark souls isn't an mmo but it's extremely successful to the point that you have hundreds, maybe thousands of youtube videos dedicated to various challenges. i'm not...
  29. S

    EQ Never

    does anyone else prefer the concept art? this looks a hell of a lot better than the models shown in the demo
  30. S

    EQ Never

    from eqnexus: "No dedicated tank or healer roles in group play. Everyone is responsible for their own safety. Combat model will not support that type of play." so it's going to be just like the clusterfuck that was guild wars 2?
  31. S

    EQ Never

    i became a little pessimistic after seeing how excited the guy was when presenting something as mundane as jumping around a desert.
  32. S

    EQ Never

    just on various forums i've visited. i don't know if that's the majority opinion, but i can totally see sony caving to those demands.
  33. S

    EQ Never

    People are already complaining about nighttime being too dark. If the developers listen to that kind of feedback then this game is doomed.
  34. S

    EQ Never

    as much freedom as they're promising, i bet players won't even be able to attack guards.
  35. S

    EQ Never

    1. dark souls is critically and financially successful and is also a huge departure from the type of stuff some of you are claiming most "gamers" like. 2. of course stars wars the old republic made money. it's the biggest IP in the world and probably made a profit on box sales alone.
  36. S

    EQ Never

    people like itzena still don't understand that, deep down, players don't want casual mmos. sony could have made a "hardcore" mmo and the name alone would have piqued the interest of a lot of people.
  37. S

    EQ Never

    i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
  38. S

    EQ Never

    is travel going to be treacherous or can you just run through a group of mobs unscathed?
  39. S

    MLB 2013 season

    profar doesn't look like the kind of guy who can hit home runs but god damn he cranked that.
  40. S

    EQ Never

    are there going to be raids, rare items, training mobs on people?