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  1. Pyros

    Final Fantasy XIV (Guide in first post)

    And well a bunch of the streamer boom is gone too, I'm sure a lot of people who tried playing the game quit because they didn't like it, or already cleared out the story, or are taking a break before the expansion or trying New World and so on. I wouldn't make a char there if you want to play...
  2. Pyros

    Nintendo Switch (previously NX)

    They could find a new hack on the first versions of these too. Iirc there's some hacks for the "New 3DS" too even though it was released so many years after the original 3DS.
  3. Pyros

    Final Fantasy XIV (Guide in first post)

    They were a regular thing in SB already, that's when they set up these to prevent some of the mechanic cheesing that happened during HW. HW and ARR both had vuln stacks too but to a much much lesser extent, usually on very specific mechanics only. Vuln stacks are usually not that bad though...
  4. Pyros

    Final Fantasy XIV (Guide in first post)

    Well the true skill is actually doing all mechanics perfectly, with as little downtime as possible. Most pubs fail right away at that stage. Like having random deaths, people messing up mechanics and getting(or worse, giving) dmg downs, losing several GCDs due to not optimizing movements and so...
  5. Pyros

    Final Fantasy XIV (Guide in first post)

    Well NIN isn't exactly like that. First off, you want to float your ninjutsus, so you can use them all during Trick Attack window. Which means when they come back up you have to wait instead of use them as they come. The 2nd "weird" aspect is you generally want to Kassatsu before the whole...
  6. Pyros

    Final Fantasy XIV (Guide in first post)

    Yeah but the buttons light up when you have enough Soul Gauge and use the skills that give you access. Like it'll probably have a sound once you hit 50 for the normal building and then for the special skills that build right away you don't need a sound cause you know you use these after spending...
  7. Pyros

    Final Fantasy XIV (Guide in first post)

    I don't think it's that complicated, there's a bunch of ressources, but they only slightly interact with each other. You build soul, then you use soul to build the other, and once you have 50 you go into the burst phase. The burst phase just mixes the 2 other systems, and that's roughly it. You...
  8. Pyros

    Dark Souls

    Imo Souls games are somewhat hard to rank, because the more you play them, the easier they get. Like Demon Souls was super hard, and Dark Souls was hard but by Dark Souls 2, then 3 and Bloodborne, it all felt similar enough that the difficulty kinda disappears. You still have hard fights for...
  9. Pyros

    New World

    You could just donate their money to veterans or whatever, which would fix all your problems with it. Assuming there is such money to begin with.
  10. Pyros

    Final Fantasy XIV (Guide in first post)

    It is somewhat busy, although you run into plenty of times you don't have oGCDs I think. But yeah you're saying a 3rd or more and that sounds about right. It's similar for a bunch of classes imo although some favor an "ebb and flow" type gameplay, like Ninja which is "fuck all for 40seconds...
  11. Pyros

    Actraiser Renaissance

    Hoping this sells decently enough so they do the same thing with Soul Blazer. I think the only game I finished more than Soul Blazer was FF6, but it was probably pretty close. It was a simple game and yet I loved going through it.
  12. Pyros

    New World

    Eh personally I really hate not getting my name in games, and my name is fairly common so this kind of move is really shit. If you give me the ability to put spaces in names, it's all good, but most games still are made with 1990s limitations so you can only put underscores or periods at best...
  13. Pyros

    Actraiser Renaissance

    Also on mobiles. I mean don't see a point in buying a Switch just so it's on a "Nintendo product" when it's not really anything like the old SNES anyway, and you can use a SNES pad on PC if that's what you want. Obviously the Switch has other games that are worth buying just seems like a waste...
  14. Pyros

    Tales of Arise

    I used Rinwell, Dohalim with mostly melee attacks turned off(just the aerial launcher and some aerial skills, once he's in the air he usually doesn't get hit much) and healing off besides Rez so he'd just spam spells(had to switch earth or shadow spells depending on mobs with resists though)...
  15. Pyros

    Final Fantasy XIV (Guide in first post)

    Well actually closer to 2months, Nov 19th. If you do a hunt train for like an hour you'll cap tomes and be able to afford 2 or 3 accessories depending on how many you have, as well as a ton of the old tomes which should buy you several 490 pieces. Can do it via dungeons/roulettes/whatever too...
  16. Pyros

    Final Fantasy XIV (Guide in first post)

    Well lucky for you, you don't have to listen to what they have to say? I don't get the complaints that's like complaining there's gonna be french/german/japanese guys over there even though you don't speak the languages. Everyone there is going to report on the game and you can just watch/read...
  17. Pyros

    Final Fantasy XIV (Guide in first post)

    Yeah it's a media tour, they have traditional media(PC Gamer, Kotaku and all that stuff) and also invite community figures of various types, including high end raiders but also people who run some websites, random popular twitch streamers and so on. Rich Campbell is confirmed, Asmongold I don't...
  18. Pyros

    Playstation 5

    To be fair that's how M2s work on PC too, you don't just have them hug your motherboard, there's a riser thing, and while usually you don't have to move it(unlike here) you sometimes do if you pick a non standard size M2 SSD(like other than 2280) or if the motherboard comes with a special cover...
  19. Pyros

    Final Fantasy XIV (Guide in first post)

    Also worth noting for news, the Media Tour is happening soon-ish(or happened already? no idea when it actually is) and the NDA for it will lifted on the 13th of October. There's a post on reddit with a tentative list of all the people who will have access(only people who announced it basically)...
  20. Pyros

    Tales of Arise

    I thought Kisara was pretty fun when I did her arena stuff(since it has fishing rewards). She does a lot of damage as long as you block first, and her block is somewhat "better" for most things since you don't need good timing unlike dodge, you can kinda just hold R2 and eat whatever attack...
  21. Pyros

    Tales of Arise

    On the enemy types to be fair, you probably have seen most types already, they just do a bunch of recolors. The mini bosses(both the sidequest ones and later on they start just having them as random mobs in dungeons too) is where the combat shines more, but yeah you can chain knockdown some of...
  22. Pyros

    Final Fantasy XIV (Guide in first post)

    Monk is somewhat weird, but it is one of the least liked class overall since like, HW or so. In ARR they were "somewhat" popular, but that was more virtue of only having monk and dragoon as melee DPS and dragoon was some big fuckery with the super long jump animation locks. Then Ninja was added...
  23. Pyros

    Final Fantasy XIV (Guide in first post)

    Well DNC dashes are forward short dashes, so it makes sense there's 3 kinda, MNK is basically aetherial manip from BLM but also useable on enemies, so you can already move wherever you want in one use, so 2 would be enough probably. Not complaining or anything, just a bit weird they end up on 3...
  24. Pyros

    Final Fantasy XIV (Guide in first post)

    Hadn't noticed the new Riddle of Wind, but yeah rest is what I understood about it. It's relatively simple overall, just an additional layer on top of the usual MNK kit, which should make it a bit less boring as a result. Not entirely sure why MNK needs 3 charges of the new move skill though...
  25. Pyros

    Final Fantasy XIV (Guide in first post)

    SCH could definitely use a little something, but just the 1.5s Broil change is going to make it a lot smoother to play with all the shit you have to weave, so I like that. Still weird there's no fairy gauge spending skill other than fairy beam(in fact there was the 2nd aoe fairy heal but the...
  26. Pyros

    Final Fantasy XIV (Guide in first post)

    Yeah I saw, made sense since it'd be a pain to maintain dots anyway during all the new stuff unless it was done semi automatically. The hotbars look pretty cleaned up as a result, feels like the MCH rework where it just has so few abilities it fits nicely on bars unlike some overbloated shit...
  27. Pyros

    Final Fantasy XIV (Guide in first post)

    UI changes seem great so far, can split procs and normal buffs for classes with procs(most useful for BLM), something to always cast ground targetted skill at max range if you click too far(great for NIN Shukuchi) and some small change to cast bars in party frames that shows the target of the...
  28. Pyros

    Final Fantasy XIV (Guide in first post)

    Not sure what to think of Monk, the new mechanic looks kinda meh, like a mix of SAM and NIN stuff but on top, core of the class I guess is still the same. Mobility changes are nice though. Need to see press tour videos to figure out if there's any other changes.
  29. Pyros

    Final Fantasy XIV (Guide in first post)

    Yeah don't know if you mean summary of the whole thing or just summoner. Summoner change looks like it'll be somewhat like current Bard, you have the 3 primal that you activate, and it changes carbuncle into the primal egi(after doing an attack with the actual primal model). During that phase...
  30. Pyros

    Final Fantasy XIV (Guide in first post)

    Yeah don't know how it'll play(the 5.0 SMN was pretty clunky shit until they reworked it further in 5.1) but it finally looks like what everyone has been asking for for a long time, plus it seems it'll make Carbuncle relevant again too so that's nice. Seems like there might end up being some...
  31. Pyros

    Final Fantasy XIV (Guide in first post)

    Damn that Summoner rework looks crazy good. Monk rework made no sense although the skills looked great. Lots of great looking new stuff.
  32. Pyros

    Final Fantasy XIV (Guide in first post)

    They might do crafting/gathering at the same time, just so the numbers go back to lower levels, but they might also ignore it until a later patch cause it's not high priority in this case since it's just the stats, not like the numbers and stuff(you don't gather 90items at once with the increase...
  33. Pyros

    General Gaming News and Discussion

    I liked the demo of it personally, I added it to my wishlist back then, although I don't know when I'll play it, it was nice for the little the demo let you do.
  34. Pyros

    Final Fantasy XIV (Guide in first post)

    Reminder the combat changes(and other things most likely including story spoilers up to current patch) live letter will be in a bit more than 12hours. Youtube link which shows when it's planned to air at, there will be a twitch stream too if you prefer at the same time. It will have real time...
  35. Pyros

    Tales of Arise

    I see guess I'll make a 15% ele dmg one then cause I don't see cast speed beating it with the numbers I checked out, unless I can get the cast time down a lot more. Although I wonder if going crit instead might be more viable, I have to check how much difference crits make in terms of damage...
  36. Pyros

    Tales of Arise

    Yeah also anytime you're at the end of an area you end up fighting soldiers and shit, and they drop tags which are just money items. Can make a ton of money just fighting guards over and over especially once you have unlocked the combat bonus counter thing in the top right corner that increases...
  37. Pyros

    Tales of Arise

    I'm at the point where a lot of sidequests open up at the same time and fuck they needed to put a level req in the quest log or somewhere, it's fucking stupid when a bunch of the quests are around 38-42(when my chars are 36, so it's doable normal stuff), but then you have like a lvl 48, 60 and...
  38. Pyros

    Total War: Warhammer

    This new trailer is pretty fucking cool and Cathay looks basically what you'd expect, but still should be fun to play. From the description they put on the website, it'll play like Dwarves kinda, somewhat slow but tough, lots of artillery and ranged units+flying, but also magic, lots of spears...
  39. Pyros

    Tales of Arise

    It's just crafting, but you craft a Refined version of the weapon(well the name isn't always refined, some are but for example the books for Rinwell are like "Name of the book Vol. 2" and such), just means you need to keep your old weapons cause they can be upgraded, Tales often do that stuff.
  40. Pyros

    Tales of Arise

    Armor no reason afaik, but weapons you want to keep, like many old Tales, you need old weapons to make better ones sometimes. Like you'll get Refined Weapon X or whatever and it uses usual monster materials+old weapon, so if you vendored it, you need to recraft it and it's just a waste of money...