Usually I just empower my midare and save the other kenki for the oGCD weave moves
It is somewhat busy, although you run into plenty of times you don't have oGCDs I think. But yeah you're saying a 3rd or more and that sounds about right. It's similar for a bunch of classes imo although some favor an "ebb and flow" type gameplay, like Ninja which is "fuck all for 40seconds, then ALL THE FUCKING oGCDS for 20secs".Been leveling up SAM recently. I really like the job. It just feels good to play; the animations and sound effects are great, and the whole job just seems really well put together.
It seems to be more “busy” than I’m accustomed to with other jobs (I haven’t played NIN or MNK). The Kenki gauge in particular is what makes it seem busy to me. Seems like I’ve always got gauge to spend on oGCDs. Is it my imagination or is it just a lot of oGCD spenders for that kenki gauge. Between powering up the Iajatsu’s (sp?), and using the single target/AoE spender, it seems like fully a third or more of my cooldowns I’m weaving an oGCD in there. It’s really fun, I’m definitely not complaining here.
One thing I’m particularly curious about: should I be empowering my kenki spenders? Im not used to weaving two oGCDs together, but I’m curious if it’s worth doing. Right now I’m just using the empower move to amplify my seal spenders: stronger DoT and stronger Midare, as well as the extra midare and the level 80 move that spends the three dots on the gauge. Any tips, tricks, or thoughts welcome! Thanks in advance.
I don't think it's that complicated, there's a bunch of ressources, but they only slightly interact with each other. You build soul, then you use soul to build the other, and once you have 50 you go into the burst phase. The burst phase just mixes the 2 other systems, and that's roughly it. You have a "dot" to maintain which is just a dmg increase debuff and you have a 2mins cd that provides you with a lot of ressources.
It isn't really that complex, although the burst phase looks pretty quick and might confuse people, but then again if you've played Ninja you know their burst phase, which is every minute, is already quite a bunch of shit stringed together in a short time. You pool your ninjutsus, one of which is the ice one, and you fit basically all your oGCD in that short period, so you're almost weaving/double weaving on every hit, with a bunch of mudras mixed(which have lower GCD, similar to Reaper/MCH burst phases). I'd say the main difference is the positionals, especially the repeated short positionals during the burst phase. I wonder if these will stick, as it seems a bit too weird imo, hitting alternating positionals on 1.5s GCDs seems a bit of a stupid concept.
Honestly I don't see it being any different than like, every expansion, in terms of shit players playing new DPS classes. New SAMs especially but even Dancers last expansion had so many fucking idiots even though it was a very simple class.
Yeah but the buttons light up when you have enough Soul Gauge and use the skills that give you access. Like it'll probably have a sound once you hit 50 for the normal building and then for the special skills that build right away you don't need a sound cause you know you use these after spending your gauge. I don't think it needs to be displayed on the job gauge either cause you then have buttons on your bars that are lit up specifically, similar to when you play RDM your melee combo will be lit up once you have enough mana or when you get DNC procs, they'll be lit up on your bars.
So now you have these buttons lit up and all you have to do is press them, literally. If it's your first rotation/it's been more than one minute since last one, both are lit up, but otherwise, only the one that has the combo bonus is, so again you just press as you go, the only thing you have to pay attention is which is flank and which is rear, otherwise you lose potency, so you'll have to somewhat keep track of that. The icons being similar does suck for that, so positionning them on your bar so you remember which is which is gonna be important I think(for me I'll likely do like E > rear and Alt+E > side).
They're basically displayed like DNC procs, but aren't random procs and instead force proced when you use your 50 soul spenders. In a similar ways, your current procs aren't shown on the DNC job gauge, only as buffs, but that's enough because the proc buttons are lit up on your bars, so you can easily see what's proced anyway without relying on gauge. And since those "bells" last for 30seconds, it's not like you would miss them unless you're absolutely not looking at your bars. That's a long time, and that actually lets you pool them or delay them if you can't hit the positionals right when you activate. This gives you a ton of flexibility in fact, since you can both float soul gauge AND float your bells, so I expect that might end up something you do to fit more stuff into the raid buff phases(past the opener obviously). Feels similar to DNC holding feathers, gauge and preparing procs for burst phases.
I don't know about the floor being "way" higher though, higher sure probably but don't know how high. I think once you get your hands on it and the rotation is calculated, it might really not be complicated, it seems very much like a priority rotation where you just execute the highest stuff first(entering the form thing), using your cooldowns as they come up, pressing buttons that light up and then doing 123 if you have nothing else to do. The ceiling might be higher though because if it works like DNC with the pooling, you might end up having to do somewhat weird shit in preparation for burst phases, floating a bunch of ressources. I don't know about timing issues and such but such an idea would be, start lemure right before 2mins window, do the first few moves then use your 2mins during that lemure phase, so the finisher is within the raid window, then use the big sacrifice shit to get another lemure right away, do that, and then use floated "bells" + floated shroud gauge to get 50 again(preferably in only 1 GCD, so you'd only float one "bell" and 40shroud), and enter a 3rd lemure phase during the raid window, hopefully finishing it before buffs drop. It's gonna be tight as fuck and with the 1.5s GCD, hectic as fuck, so I can see it very easy to drift/fuck up, but at the same time assuming there's enough time for it all, it feels like it's gonna be optimal, since lemure is where all your big damage is.
Is the kind of shit yall are talking about the difference between playing 95% optimally and 100% optimally? cause im too old and lazy these days to care about that 5%.
Well NIN isn't exactly like that. First off, you want to float your ninjutsus, so you can use them all during Trick Attack window. Which means when they come back up you have to wait instead of use them as they come. The 2nd "weird" aspect is you generally want to Kassatsu before the whole bullshit starts, because it stays on for a while and you don't have the room to fit it in during the full burst phase due to how packed it is and Mudras don't let you weave while Ninjutsus only let you single weave. So you pop Kassatsu like 3 or 4 GCDs before you use the Ninjutsu on it(not sure the exact amount of GCDs haven't played NIN in a while).I haven’t looked into skills yet but e.g., on Nin you just press all your buttons on cd and everything lines up and works fine and you don’t have to think. Most jobs are like this (gnb etc). Is Rpr actually difficult in a way that requires thought? (E.g., on Drk you have to hold some stuff you could press until 60s windows, pld has atonement shifting etc - not that either of those are particularly challenging).
It does have a fairly significant impact in performance when everything's optimized, but in pubs a lot of time your raid's buffs are gonna drift anyway so it's hard to get the full performance, and we're still probably only looking at a 5-10% drop yeah. Just ends up being pretty important if you're looking for high parses, although for example dying will have a much larger impact overall. In this specific example I think the only requirement for almost max perf will just be to have 50 shroud gauge before your 2mins cooldown comes back, so you can do use 2 lemures in a row during your and other's buffs. The triple lemure might not fit anyway, hard to say at this point.Is the kind of shit yall are talking about the difference between playing 95% optimally and 100% optimally? cause im too old and lazy these days to care about that 5%.
I really hope they work something out so it doesn't work this way. Could reduce the duration of PB a bit, like to 25s or so, and it'd fix the problem. But the optimization is really small though, because while you get a 30secs pb buff, you have to both get in melee range then use 3GCDs and Blitz, so you need around 6.5seconds to execute it(maybe a bit less if you can get into range right away since GCD is under 2s for MNK but not sure you'd get under 6secs reliably). So the optimal countdown might be 23secs or so, but a 3secs difference will be very unlikely to offer you an additional PB > Blitz in a given fight. That'd be speedrun optimization shenanigans and you'd need to be fucking consistent to get that additional PB(and even then it might just not end at a point where you can get one regardless).Oh yeah, the buff window optimization will probably be some gigabrain ridiculous stuff.
Reminds me that I saw Perfect Balance for new MNK may be useable out of combat, which would lead to 20+ sec pull timers if true. I hope we don't have to deal with that shit.
Is the kind of shit yall are talking about the difference between playing 95% optimally and 100% optimally? cause im too old and lazy these days to care about that 5%.
Well the true skill is actually doing all mechanics perfectly, with as little downtime as possible. Most pubs fail right away at that stage. Like having random deaths, people messing up mechanics and getting(or worse, giving) dmg downs, losing several GCDs due to not optimizing movements and so on is a shit ton of lost damage. Keeping your buff windows synced is definitely important too, but any mechanical issue will just fuck up that anyway. Anyone getting into a 2min burst window with a death penalty or a damage down is basically worse than if they don't pop their own buff.it seems to me that the true 'skill' of high end raiding is everyone lining up their burst windows for the ideal times in the fight and/or together where aplicable.
it seems to me that the true 'skill' of high end raiding is everyone lining up their burst windows for the ideal times in the fight and/or together where aplicable.