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  1. Agraza

    Green Monster Games - Curt Schilling

    Who needs non-mages when mages can rule the world? They have to have some independence from them or they may as well be sheep.
  2. Agraza

    Green Monster Games - Curt Schilling

    Incendiary substances and related devices have existed for millenia. They"re about as common as poison in politics and war. Nearly all the early stuff were oil-based inflammatory weapons, e.g. greek fire, that were used on the siege scale of government vs. government. Gunpowder became understood...
  3. Agraza

    Green Monster Games - Curt Schilling

    Why would cannons be limited to boats, assuming such technology existed?
  4. Agraza

    Green Monster Games - Curt Schilling

    I think AoC and Hellgate testers were both told that there was awesome stuff on the internal build.
  5. Agraza

    Green Monster Games - Curt Schilling

    Asians play a lot of WoW, so I"d say their tastes differ. I think the fault lay with the developers. The reason these shitty games do so well is likely the absence of well-priced and placed competition. Nationalism is a strong force amongst most asian countries, so the eastern companies probably...
  6. Agraza

    Green Monster Games - Curt Schilling

    I don"t know any of the details about the game, but having seen the film and show, I"d agree that it"s an excellent platform for an MMO.
  7. Agraza

    Green Monster Games - Curt Schilling

    Right or wrong, Utnayan enjoys being in a position of universal loathing. You"re giving him what he wants. And on the other hand many of you suck up to Ngruk an unhealthy amount. *golf clap for the lemmings* Going to have to agree with Zehn. There is plenty of potential to take on WoW...
  8. Agraza

    Green Monster Games - Curt Schilling

    They"ve constantly made changes to assist in the steep learning curve, but it remains one of their largest barriers to entry. I just got 5 days on a my inactive account and I logged in to find this neat certificates system which helps guide new players to develop complementary skills. It...
  9. Agraza

    Green Monster Games - Curt Schilling

    I would have given you more internets for that kindness if I could.
  10. Agraza

    Green Monster Games - Curt Schilling

    DPS isn"t a role. It"s a measurement of an activity people perform when they"re not fulfilling a role, and balancing a class toward the superiority of this activity requires a good designer to diminish that role. Unfortunately the designers then realize that DPS isn"t a role, give these classes...
  11. Agraza

    Green Monster Games - Curt Schilling

    No, they don"t. This is an issue of mechanics, not semantics. If the concept is the same then the problem is the same.
  12. Agraza

    Green Monster Games - Curt Schilling

    In reference to WoW, you"re thinking of heirlooms rather than legendaries.
  13. Agraza

    Green Monster Games - Curt Schilling

    Good job contributing to the problem geniuses. If you have no position on the topic(s) at hand then don"t weigh in, and if you do, jump off the vague fence you"re striding and explain yourself. Faggots.
  14. Agraza

    Green Monster Games - Curt Schilling

    That really has nothing to do with the DIKU design model. That"s just a lot of misplaced emphasis on different aspects of the UI and game world. There are games that have a more interactive game world and less UI like Black & White. I approve of going in that direction, but I think it"s an...
  15. Agraza

    Green Monster Games - Curt Schilling

    You throw DIKU around as some generic term for industry evil. It is a lot of little things, and you cannot generalize on that level and have a decent conversation. Either STFU or pick it apart in smaller chunks. To respond to your "potting" concern, I don"t think it would be as simple as you...
  16. Agraza

    Green Monster Games - Curt Schilling

    I agree with Dumar. Let"s expand on this generality with some specifics. Are we really satisfied with knowing that bosses will drop epic quality equipment? It doesn"t provide enough mystery. I think the loot table should be populated with uncommon and superior quality equipment of similar item...
  17. Agraza

    Green Monster Games - Curt Schilling

    Well then emblems can get you 5 items at worst and 16 items at best per naxx clear, except you still can"t buy anything with 16/25 emblems. Whereas dividing the 62 drops equally nets everyone 2.2 items per clear. That"s 2.2 vs. 0. Over 2 runs it"s 4 vs. 1. Over 3 runs it"s 6 vs. 1. It isn"t...
  18. Agraza

    Green Monster Games - Curt Schilling

    There is no mystique. You simply do not perceive the poor chance that could befall you. You are effectively rolling for your loot based on the current system, but against the server rather than players. Tokens aren"t even 5% of current 25 man loot income, considering the prices of emblem...
  19. Agraza

    Green Monster Games - Curt Schilling

    If you hate it that much then form your own guild with people you like and do it your way. We"re long past EQ. Raid content isn"t limited to a select few in WoW, and even a small group can see all of it due to parallel 10/25 progression. Councils are corrupt and currencies are gamed...
  20. Agraza

    Green Monster Games - Curt Schilling

    The officers I suspect. I"ve dealt with many clones of their design. Fixed prices are quicker than bidding, and cut down on people gaming the system. People will always game a currency no matter how you set it up though. It"s wonderful when you can get by without one.
  21. Agraza

    Green Monster Games - Curt Schilling

    You form a clique to get gear over random people you"d rather not have your tags and you"re claiming it"s the anti-drama. How long is it you sit over a dead body deciding loot with your silent bidx3 system anyway? 5 minutes? You gamed a sad little system that takes too long. Bravo.
  22. Agraza

    Green Monster Games - Curt Schilling

    You still have to wait the time. It"s not difficult, it"s boring. I"d rather get a time warp that makes it go 2x as fast in half the duration (+epics!).
  23. Agraza

    Green Monster Games - Curt Schilling

    I totally got that. Unfortunately I think like he does and agree with the majority of his specific points. When you speak in generalities like that it does sound a bit ludicrous though.
  24. Agraza

    Green Monster Games - Curt Schilling

    I have to say that it does gall me from time to time, as I conceived the majority of my characters with surnames, but it doesn"t detract from gameplay in the least. I"d rather have one, but it has no impact on my decision to play the game.
  25. Agraza

    Green Monster Games - Curt Schilling

    Well you"re expanding on my point quite a bit. I just meant that some newer releases tend to toss you into an epic battle when you exit character creation, and I feel that the effort, while appreciated, isn"t necessary. I want to resolve a conflict or challenge a villain, but there is only so...
  26. Agraza

    Green Monster Games - Curt Schilling

    No. Let"s not do that. Let"s not do that either.
  27. Agraza

    Green Monster Games - Curt Schilling

    Yep, leveling content should not be used to tell epic stories, but hint at them while you help teach your players how to play and where everything is. Let them develop an understanding of the world before the crazy storylines that are almost entirely wasted. So long as your game involves...
  28. Agraza

    Note Millie

    Epic
  29. Agraza

    Green Monster Games - Curt Schilling

    It"s what works in nature. Success+1 +1 +1 +1 +1 +1 ad infinitum. Defining what constitutes the next step is the constant debate. Where do we go from here? And if you want to be successful I think you have to take small steps.
  30. Agraza

    Green Monster Games - Curt Schilling

    I really would like an environment that matters in ways like Grave mentioned. This is something that seems nearly trivial to implement, and yet is avoided by everyone. Phases of the moon, shortest/longest days of the year, morning/noon/dusk/midnight/etc. I"d also like casters to be able to draw...
  31. Agraza

    Green Monster Games - Curt Schilling

    Really? For serious? You shouldn"t have gone there. Support my game or the terrorists win? So you can"t argue the merits of your actions in baseball or gaming effectively, and feel the need to expand the argument to a vague, pointless arena? Or do you have the simple idea that merely accusing...
  32. Agraza

    Yahoo live epic fun

    I admit it, I clicked. I should have known better.
  33. Agraza

    Green Monster Games - Curt Schilling

    I imagine a lot of people have been having the same conversation for some time, but it"s nice to see our wishful thinking becoming reality regardless. They"re effectively making leveling 4-5x easier than it was in the olden days with the XP changes and these BoA items. Melee will always have...
  34. Agraza

    Green Monster Games - Curt Schilling

    Fixed. This isn"t a blog or a news site. New information isn"t aggregated to the top of the pile. I"m also curious what special treatment he is getting. Obviously there arecock suckersin this thread, but so what? They exist for every MMO. Is it the comics inspired in part by the thread...
  35. Agraza

    Green Monster Games - Curt Schilling

    I"ve done 2, 3, and 5 though I don"t hate R.A., I just condescend to those who like his work. That"s a funny post. I"m glad he can handle the pressure. Being a pro baseball pitcher must be rough.
  36. Agraza

    Green Monster Games - Curt Schilling

    I love the orly and yarly hooluks in KoS (EQ2). They"re entirely irrelevant, but there they sit, orly and yarly. Hooluks are bipedal owl-people for anyone unfamiliar with EQ2 or KoS. I do prefer game-centric easter eggs over pop culture references. Clicking on character units in WC2 over and...
  37. Agraza

    Green Monster Games - Curt Schilling

    AA Mirror made by tradeskills. Recipe received from 40k rep with your city"s trade faction. The mirror lets you store 1 AA path and flip between it and your in-use path at will. I"m unaware of any potential cooldown. It seems like it didn"t have one, but I didn"t quite build mine before I...
  38. Agraza

    Green Monster Games - Curt Schilling

    I"ve got characters for each class, all are above 30 and 5 of them are 70. They"d all be 70 if I was still subbed. I"d much rather just have them be roles my main character could fulfill, but he"s usually a protection warrior so that"s not going to happen. I like rolling alts only because I...
  39. Agraza

    Green Monster Games - Curt Schilling

    How do you throw hunter in there? All 3 specs are ranged dps.
  40. Agraza

    Green Monster Games - Curt Schilling

    This reason being what exactly? You can"t prove GvG is more balanced than 1v1. You can prove that it has been attempted more often without successfully attaining balance. That, by definition, isn"t RPS. Great, you"ll concede defeat if I was actually masterminding PvP design on an MMO and showed...