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  1. Agraza

    Green Monster Games - Curt Schilling

    I disagree that you cannot balance 1v1 without giving everyone the same abilities. And you can design a healer that can effect drains on a single target when not actively healing to wither dps to non-effect and kill him with dots. You can do all kinds of crazy shit. Your concept stems from the...
  2. Agraza

    Green Monster Games - Curt Schilling

    Well GvG has never been balanced either. Being that solo content is the largest draw for the majority of the MMO population making solo PvP enjoyable would be wise. BGs do this in a roundabout way by allowing you to randomly join groups for 90% uptime PvP. One of the larger issues with world PvP...
  3. Agraza

    Green Monster Games - Curt Schilling

    War of the Bands MMO plzkthx. I want to destroy you all with my techno.
  4. Agraza

    Girls who broke your heart thread

    So, that was long. She sounds fucked up. So it seems like she hasn"t gotten over it at all. So I have no advice, but I"m glad that was cathartic for you bub.
  5. Agraza

    Green Monster Games - Curt Schilling

    Rather than merely guild restricted it ought to be achievement restricted so you can"t just guild scrubs to sell them loot and boot them. By that I mean Illidan loot would only be tradeable to people that have participated in an Illidan kill. Still, I prefer a job system. Rather, I prefer a...
  6. Agraza

    Green Monster Games - Curt Schilling

    I"ve been asking for method triggered loot for a while. The chess example is closest to how I feel it ought to work. The manner in which you bring your opponent down would trigger different or more loot. If you do it the hardest way possible you get access to the best equipment. Killing ezmode...
  7. Agraza

    Girls who broke your heart thread

    Lef I have more negative internets than you. I"m not using that crap to attack anyone. This here is it.
  8. Agraza

    Girls who broke your heart thread

    Yea, jesus fucking christ. What a damn pussy. Excerpts from "How To Woo Dykes" by Lefazz.
  9. Agraza

    Green Monster Games - Curt Schilling

    I do not like rock paper scissors as a PvP concept. All it says is that as rock I should never fight paper, and instead run, but always fight scissors. How is it fun that I WILL lose to paper if I engage? Everyone should have elements of rock, paper, and scissors. The difficulty should lay in...
  10. Agraza

    Green Monster Games - Curt Schilling

    LOL they should remove the message NPCs emote in EQ when they"re casting complete heal. That totally trivializes Vox man. She TELLS you when to start spamming kick/bash/slam!!! God! You should just know from the experience of defeating other frost dragons locked in icy caves on when they"ll cast...
  11. Agraza

    Green Monster Games - Curt Schilling

    Can you limit a poll to a specific amount of choices when it"s multiple choice? Of course a poll would need several iterations just to agree on the categorization and terminology. I guess with enough participation a single choice poll would reflect the 25 most desired features. Classes...
  12. Agraza

    Green Monster Games - Curt Schilling

    I don"t like the growing amount of ratings. They"re not intuitive and they clutter the loot table. I think they ought to be using stats and sockets more often and reinforce the potential of stats with more benefits tied to them. I mean, why can"t strength be worth so much feral AP per point for...
  13. Agraza

    Green Monster Games - Curt Schilling

    This is important. Hardcore players experience everything to its most extreme degree. Every problem and every solution is more visible at the raid level. It"s a great teaching tool. For example the consumable reliance in WoW was something raiders felt intensely. Obviously its solution helped...
  14. Agraza

    Green Monster Games - Curt Schilling

    Kotick doesn"t matter and Smedley is a known entity. We wouldn"t discuss them because there is nothing to discuss. Curt is a vague entity. We don"t know. That gives every little fact that much more relevance since they stand so isolated. That, in addition to the fact that we don"t know jack...
  15. Agraza

    Green Monster Games - Curt Schilling

    I find the foundation of your refutation to be flawed. What exactly do Bobby Kotick and John Smedley have to do with good MMO design anyway? Bobby Kotick, formerly CEO of Activision and current President of Activision Blizzard, has zero MMO experience that I can find, and John Smedley"s design...
  16. Agraza

    Green Monster Games - Curt Schilling

    Hate and Fear are irrelevant to designing mass consumable raid experiences. They may be intense, worthy of irreplaceable memories, but they are not the correct difficulty for the unwashed masses. I"d say that Fear and Hate are only relevant in knowing what not to do. The point ought to be...
  17. Agraza

    Green Monster Games - Curt Schilling

    Tanking = Warriors in WoW. The pretenders are less intense.
  18. Agraza

    Green Monster Games - Curt Schilling

    I"ve been tanking now for 10 years, and I"m fucking tired of it. Designers refuse to make it fun and/or allow tanks to stack efficiently. It"s a cornerstone of grouping and raiding, and it consistently gets no love. For the amount of work you have to put into being a tank you just don"t get...
  19. Agraza

    Green Monster Games - Curt Schilling

    I was 3 boxing up alts in some Velious zone I can"t recall the name of, hunting the walrus, and this douchebag druid came along to tie up half of the spawn with his quad kiting. I moved since he was being a dick, I didn"t have the time to win my spot, and there was plenty of shit to kill, but I...
  20. Agraza

    Green Monster Games - Curt Schilling

    Yes. This. If you"re having someone test it why ignore them? We went through this during bloodlines etc. as well to find most issues weren"t fixed upon launch. That was such an awful period of the game.
  21. Agraza

    Green Monster Games - Curt Schilling

    I understand the existence of fandom for 38, but I can"t understand how rabid it is. Haven"t y"all learned this mistake by now? The jury is still out. I doubt we"ll even get any info this year.
  22. Agraza

    Green Monster Games - Curt Schilling

    This
  23. Agraza

    Green Monster Games - Curt Schilling

    You"ve got a comma in your link.
  24. Agraza

    Yahoo live epic fun

    Ugly chicks need to exist so you continue to realize just how hot yours are man. Furthermore you get to feel superior to the losers they"re with. It"s a win/win so long as you can avoid glancing upon their horrid flesh.
  25. Agraza

    Yahoo live epic fun

    I can"t stand stupid bitches who whine about things like eating an M&M off the floor then go and french their dog. It"s refreshing to see you take such a hard line on that. I tend not to care, but I can"t take the hypocrisy. It"s one way or the other. Pets are nasty. You might as well lick...
  26. Agraza

    Yahoo live epic fun

    banned
  27. Agraza

    Green Monster Games - Curt Schilling

    Yea, I play EVE for "free" too. I hadn"t considered the monogamous(sp?) subscription to be an issue. I would think so.
  28. Agraza

    Green Monster Games - Curt Schilling

    The ultimate in player housing would be allowing players to create a destination on par with any NPC town. Shadowbane achieves this, but then their NPC towns aren"t hard to compete with. I don"t care much for individual player housing. Let it be tiny. It"s probably just a vanity anyway. I...
  29. Agraza

    Green Monster Games - Curt Schilling

    MMORPG != holy trinity, but class-based interdependence does = holy trinity. EQ is not the genesis of the tank/heal/cc design. It"s been around in JRPGs and D&D for years. This design defines the sub-genre. If you"re going to use classes and you"re going to go for PvE, you"re going for...
  30. Agraza

    Green Monster Games - Curt Schilling

    This idea that the market for MMOs, even a genre within MMOs, is at capacity is ancient. Everyone making an MMO in the age of EverQuest heard the same shit. Turbine, Mythic, Wolfpack, CCP, etc. were likely reminded on a weekly basis just how few potential customers they had access to. This has...
  31. Agraza

    Green Monster Games - Curt Schilling

    Not AVERAGE things, but being an average joe doing slightly above average things is just fine. I"ve always held that perspective about my characters, that they are participants rather than features in the great drama. I"d love to have a high fantasy Sims with a little bit more 1on1 control...
  32. Agraza

    Green Monster Games - Curt Schilling

    Star Wars is a blockbuster movie and book franchise that has been all over the spectrum of success and failure in gaming. Star Trek has a similar story. IP Holders just don"t take the time to manage the quality of videogames in their verse. Less than 10% of movie -> videogame crossovers are even...
  33. Agraza

    Green Monster Games - Curt Schilling

    And... ..while we were discussing graphics engines. Nothing is set in stone.
  34. Agraza

    Green Monster Games - Curt Schilling

    Solid forums.
  35. Agraza

    Green Monster Games - Curt Schilling

    I tried to get interested in F13, but the frequentness of posts just isn"t high enough. Hell, their Green Monster Games thread saw no action for 9 months in 2007. I suppose they might be more sane than us, neglecting a subject in which you"ve received no new data, but fuck that.
  36. Agraza

    Green Monster Games - Curt Schilling

    Actually most players (casuals) don"t raid, so I doubt they consider what activities they DO pursue to be non-real content.
  37. Agraza

    Green Monster Games - Curt Schilling

    In WoW, it"s more likely for a non-twink/non-PL to bother me. I"d rather superdude come through and assrape the mobs and leave than sit there sharing with someone else at the same time. I like using the space myself and dislike being trained on, which can still happen occasionally in WoW. I"ve...
  38. Agraza

    Green Monster Games - Curt Schilling

    WoW has a lot in it for everyone. I think one of the more inclusive aspects of it is that beginner stuff is all very easy hand-holding type of content, while raids are difficult and challenging. There is everything inbetween as well, so people can find what suits them. In EverQuest there was...
  39. Agraza

    Green Monster Games - Curt Schilling

    They keep trying and keep failing. Rogueish behavior can be gimmicky, and rarely does anyone gets absolutely exclusive roles. This makes rogueish behavior something non-rogues do as well, like monks or bards.
  40. Agraza

    Green Monster Games - Curt Schilling

    Well either way you select the core aspect of your "class" in dev selected locations and then go out and kill baddies outside. If you want to change, you can, but not with the a single button in the bottom of a dungeon. Issue being with gear/ability/stance selection = class would be how to do...