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  1. Caliane

    Green Monster Games - Curt Schilling

    Well quest related things are good the first time. But loot is what gets people going back and redoing things. Or taking part in quests/raids/adventures that they themselves don"t have specific stakes in. Nobody likes random quest drops if that"s what you are suggesting.. Of course, if...
  2. Caliane

    Green Monster Games - Curt Schilling

    That"s not irrational at all. Its a visceral and intuitive aspect, of what you expect. The problem comes from actual gameplay. If he"s not holding the weapon you want. Do you skip him? what about itemizing other classes? Why would my caster want to kill the melee npc, if hes always going to...
  3. Caliane

    Green Monster Games - Curt Schilling

    Opposite of candy? .. Poison?
  4. Caliane

    Green Monster Games - Curt Schilling

    This is very true. Its one of the things Wow did very right. The animations are quite fluid. Also, in regards to making a game look good for a long time. Again, said many times, using strong illustrative methods in favor of pushing polygons and tech, will make your game look good...
  5. Caliane

    Green Monster Games - Curt Schilling

    Well it is nice to see the "average" pc has dropped down in price quite a bit as well. Back in the day, 3 grand was required to play games. 2 grand was business. then, around the time of pentium 2 grand became the all around average pc for gaming and everything else. Nowadays, a 1 grand...
  6. Caliane

    Green Monster Games - Curt Schilling

    I do love weather effects. Weather in wow is probably my second favorite addition they made, after pvp battlegrounds.
  7. Caliane

    Green Monster Games - Curt Schilling

    "realistic" graphics for an mmo is a terrible idea honestly. The pitfall is "realistic" falls behind the graphics curve with modeling. While using strong illustrative principles is timeless. if an mmo is intended to have a 10 year cycle, you need graphics that can be still good looking 10...
  8. Caliane

    Green Monster Games - Curt Schilling

    I haven"t played wrath. Is there a giant hollowed out glacier at all? Think Ice age, with the animals frozen inside the walls. If not, man they really missed out on a cool idea for a zone.
  9. Caliane

    Green Monster Games - Curt Schilling

    Wetlands weak? no way. that zone left a HUGE impression on me in beta. Thandol span? Leaving Loch modan, going through the tunnels down the mountain and ending up in the fens. If EVERY zone were some fantastical eclectic mess, you would get bored of them very fast. Setting themes, and...
  10. Caliane

    Green Monster Games - Curt Schilling

    Nothing binding on pickup and gold not worth anything really stopped farming in Diablo2 didn"t it. There"s no difference between farming gold, and farming items. Gold farming as an issue is WAY overstated. why does anyone care if someone else is buying loot/gold/progression? It only matters...
  11. Caliane

    Green Monster Games - Curt Schilling

    I agree with Zehn"s points. Why? Why can"t crafting be a main activity, and possibly an end game activity for me, while you go off and fight your dragons?
  12. Caliane

    Green Monster Games - Curt Schilling

    I definitely like the idea of alternate advancement. And end game progression that is not farming raid bosses. Both pvp and economic(crafting and buying/selling), stand as two obvious possibilities here.
  13. Caliane

    Green Monster Games - Curt Schilling

    Agreed, crafting is tied directly do the format of the game. Leveling, gear, pve, pvp, etc. Can"t even begin discussing it without knowing what kind of base we are starting with.
  14. Caliane

    Green Monster Games - Curt Schilling

    Ideally, they should stop being called betas. As while the above is true, the portion of the testers that do recognize what a beta is supposed to be, identify issues, bring them forward. And when these issues are not addressed also get frustrated from what seems to be a lack of communication.
  15. Caliane

    Green Monster Games - Curt Schilling

    This poster is awesome. gtgposter2.jpg (image) Kali Ciesemier Draws Some Things Kali just got added to my list of awesome.
  16. Caliane

    Green Monster Games - Curt Schilling

    haha, I didn"t even notice that. I just turned it on and when back to photoshop. That is bizarre.
  17. Caliane

    Green Monster Games - Curt Schilling

    haha. Nothing wrong with self promotion. That interview with Sessler was great.
  18. Caliane

    Green Monster Games - Curt Schilling

    what is complex and compelling about tank and spank? Any random ability, like cthun tents, archimonde fires, etc, are straight out of D2 boss design. Dancing, avoiding directional attacks, etc. All have basis in a D2 style design better then a tank/dps/heal does. And yes, D2 boss design...
  19. Caliane

    Green Monster Games - Curt Schilling

    I would say the opposite. As now, the options are limited, as you HAVE to have that healing to do anything. Its a limitation. And more importantly, its not a limitation to you as a designer, its a limitation to the player.
  20. Caliane

    Green Monster Games - Curt Schilling

    I think it should be. Thats what I said a while ago. D2 is a great example of classes making each other stronger, but no specific class makeup is required to play.
  21. Caliane

    Green Monster Games - Curt Schilling

    Does it count if when I heard about/got UO, I wanted to play a merchant and not do any killing at all?
  22. Caliane

    Green Monster Games - Curt Schilling

    Yeah, the whole discussion is going in circles and never getting all that deep. Its like trying to do a crossword puzzle without actually writing any words in. We are looking at each word and not really writing anything in, so just looking at the surface and not getting anywhere. Because we are...
  23. Caliane

    Green Monster Games - Curt Schilling

    I think party members should make each other stronger, not be unplayable without them. Or, a specific class combination at least. I"m not suggesting I should be able to solo a raid boss.
  24. Caliane

    Green Monster Games - Curt Schilling

    Well, if you want to go through the thread, it has been talked about. Anyway, what you are describing is WoW. Dps that are just dps, or were in early wow, were worthless. fury warriors, balance druids, elemental shaman. Classes with only dps, and no CC. Mages whose defining use was...
  25. Caliane

    Green Monster Games - Curt Schilling

    He saying, what exactly does this solve or change? It just makes the trinity worse. 3 class roles you have to have to do anything. 4 if dps is considered a part of it and a differant role. Also, pure CC would fill the roll of a tank. They are negating damage. Through stuns, roots, mez, or...
  26. Caliane

    Green Monster Games - Curt Schilling

    you get a sword of mega fire! You get a staff of burninations! You get a .. DUN DUN DUN. TANK!!!!!!!!! FUUUU..
  27. Caliane

    Green Monster Games - Curt Schilling

    I like badges. But yes, this is one of the good concepts behind rep, coins etc. that Wow tried on various occasions. The RNG can be a pain and really kill the desire to keep playing, especially in a game with limited drop rates. I think raid instances giving 2 items per boss, with up to 10...
  28. Caliane

    Green Monster Games - Curt Schilling

    Well, I think the huge mitigation variance in WoW is a major design flaw. It really does make more dynamic fights impossible. A hit for 500000 damage on a warrior will be reduced to 10k, and then have a 60% avoidance. That hit on anyone else would actually be a 45k+ hit. that really reduces your...
  29. Caliane

    Green Monster Games - Curt Schilling

    My first choice would be like that too. A few other thoughts. I think an mmo needs to build for pvp and pve at the same time. I find it mind boggling that WoW penalizes someone that tries do both so much. (talent specs that do not mesh between the two) Just now allowing dual talent specs...
  30. Caliane

    Green Monster Games - Curt Schilling

    This goes back to my statedment of healing in Teamfortress 2 is fun. Imagine healing in a mmo, especially in a pvp enviroment, where you had a instant cast, channeled spell that you had to stay in 10ft of your target, and it can be channeled while on the move.
  31. Caliane

    Green Monster Games - Curt Schilling

    Ever play an fps with melee abilites? was getting kited really an issue? Never mind speed bursts, etc that could be added. And if casters can move while casting, casters wouldn"t NEED a ridiculous amount of snares to keep melee off of them so they can cast. Also, when you get rid of pushback...
  32. Caliane

    Green Monster Games - Curt Schilling

    Yeah, I think its called "fun". having to stop to cast is pretty lame. Imagine you had to stop to fire a rocket or rpg in any fps? How annoying that would be? Perhaps an buff/penalty for stopping to cast or not maybe, but all abilities should be able to be used on the move. for example...
  33. Caliane

    Green Monster Games - Curt Schilling

    You do realize theres a game in Dev for the DS that does exactly that. You draw "ANYTHING", and it creates it in game, and is used as such. Basically, the game has a library, of a great many things. And properties are assigned. A bucket is metal, can hold things, etc. And then actions can...
  34. Caliane

    Green Monster Games - Curt Schilling

    Are you arguing for or against instances? What is fun about showing up to a dungeon and having to wait an hour for it to respawn? Different or parallel topic. Build non instanced dungeons and world bosses specifically for pvp. PvE-race to finish? PvP-outright kill each other. world...
  35. Caliane

    Green Monster Games - Curt Schilling

    Warhammer instanced social dungeons were kindof fun. They had one or two of them? Overall dungeon was instanced for entire faction. With 3 paths, and 3 public quests per path with like 3 min resets on the public quests. Then final bosses were instanced again, for parties.
  36. Caliane

    Green Monster Games - Curt Schilling

    Was a nice constructive conversation for a while there.... haha Grey items. Do you think every npc in the game should reward you with experiance, and monetary reward? And if so, don"t you think its a "neat" feature if the items are relevant to what you are killing? And then, do you...
  37. Caliane

    Green Monster Games - Curt Schilling

    Thats actually a good point, I was overlooking.
  38. Caliane

    Green Monster Games - Curt Schilling

    One of the things in wow beta that sold me on the game, and I thought was cool as hell, was the level 9 mountain lions killing rabbits, etc. The idea of making a fake ecosystem I think is cool. It doesn"t even need to be complex. But I think it would sell the games world if animals behaved...
  39. Caliane

    Green Monster Games - Curt Schilling

    Grey items are flavor. A very good one as well. Its a cool thing to have spiders drop spiderlegs, instead of gold, like was stated. One of those little things that sell a game"s environment. Yellow text, etc..
  40. Caliane

    Green Monster Games - Curt Schilling

    Yeah, this is true. And to combine it with the person saying D2 wouldn"t be a good mmo, as the classes are all dps. Are they? and what if they are? Is the zoomancer dps? Charge paladin? Sure all classes do dps. Frankly, have you played a holy priest, paladin in wow? All classes NEED to be...