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  1. Caliane

    Green Monster Games - Curt Schilling

    Yeah. From a comic point of view on this, people over-look this alot. I often hear about how comics are dying, and games are partly the reason. Something I think isn"t true, and is completely missing the point. Time and time again, I"ll hear people talk about the time price paid and compare to...
  2. Caliane

    Green Monster Games - Curt Schilling

    That does sound interesting. One of the things I miss, or would like to see investigated is the old school UO, or D&D, non-combat oriented characters/skills. Generating quests that are trade skill based, having a stealth based quest for rogues, etc. Things of that nature. I find the idea of...
  3. Caliane

    Green Monster Games - Curt Schilling

    Actually I consider D2 potentially a huge inspiration and source for a mmo experience. The only thing lacking is the persistent world. One of the largest crafting and trading communities in a game. Larger then most MMOs actually. Great party interaction, and character leveling. Long...
  4. Caliane

    Green Monster Games - Curt Schilling

    Like Diablo 2? one of the most loved, and most successful games of all time?
  5. Caliane

    Green Monster Games - Curt Schilling

    The potential is there, but as long as the content itself is designed for the triad, classes will be forced to meet the mold regardless of their design intent. Take wow for instance. Nearly all the classes in wow ARE hybrids really. Warriors can be dps or tanks, etc. Yet warriors are almost...
  6. Caliane

    Green Monster Games - Curt Schilling

    A VERY large part of this is the stupid tank/dps/healer design of nearly all current mmos. Because the archetypes of certain classes are so required, the individual power of each person becomes that much more important. Break that, and it becomes less important. Who cares if the "warrior"...
  7. Caliane

    Green Monster Games - Curt Schilling

    Yeah. From a gamer point of view. We must not under any circumstances give the impression that getting gamers to pay more for better rewards in game is a good idea. Devs and accountants try to nickle and dime gamers plenty of ways already. How long would it before multi-boxing would be required...
  8. Caliane

    Green Monster Games - Curt Schilling

    Well, twinking in a pvp game, gives an unfair advantage. There needs to be a semblance of an even playing field. Giving enjoyment to the few "twinks" at the expense of everyone else, isn"t a good design plan. Not that I think twinks shouldn"t exist. Its fun. I just think there should be a way...
  9. Caliane

    Green Monster Games - Curt Schilling

    Yes? Re-playability is the key. Pvp tends to be the easiest way to do it. Look how much time people spend playing the same maps in various FPS"s, or in Diablo doing various loot runs. You don"t need NEW content if the content you have is worth doing over and over. Lets use the WAR tiered...
  10. Caliane

    Green Monster Games - Curt Schilling

    He has a point. Content is King. Look at WAR, for a moment. When it first came out people were purposely NOT leveling into t4 because t3 pvp was more enjoyable. Create a game that has real extended content at all levels, and people won"t feel the need to max out to "end game", if end game...
  11. Caliane

    Green Monster Games - Curt Schilling

    Which I suppose also opens up the discussion of class gear, and any one set of gear being the absolute best. Its just as lame when everyone in the game is all wearing the same set of gear because that one set is clearly better then everything else. Competitive alternate gear/specs within a...
  12. Caliane

    Green Monster Games - Curt Schilling

    I didn"t take the time to design my characters looks, and get all that gear, to to be stuck in a ridiculous tree, or moonkin all the time. I was a druid. And I was not happy when moonkin and tree were introduced. Looking badass is a huge part of mmos. It"s very counterproductive considering...
  13. Caliane

    Green Monster Games - Curt Schilling

    Yeah, I"m going to have to agree. Fireball 1-15 is lame. But its also really easy to understand, as well as keep track of upgrades. If theres only 3-4 versions sure you could get away with Fire, Fira, Firaga, or Blaze, Blazemore, Blazemost. One of the weaknesses of a War constant upgrade...
  14. Caliane

    Green Monster Games - Curt Schilling

    You could have skills and stats! Skills could be like 1-300 and you improve them by using the skill itself. And stats the same. So like chopping down trees with an axe would increase you axe skill, your strength, and your lumberjacking skill. I like levels. Lots of them. My mmo would be...
  15. Caliane

    Green Monster Games - Curt Schilling

    Bad phrasing I suppose. Because you are describing classes as they are known in every game basically ever when you say jobs then... Job is usually refering to a skill based system where classes don"t exist. Or they are very simplified. UO"s warrior, merchant or mage. The job teaches you skills...
  16. Caliane

    Green Monster Games - Curt Schilling

    There are a number of precedents of games with skills,etc being from gear. It makes progression pretty easy to create in a risk/reward. Since loot is directly creating your progress. Alot of people do not like it though. Might be a little to random. no one likes to feel like its their gear that...
  17. Caliane

    Green Monster Games - Curt Schilling

    Theres several topics having been mentioned. Which is this in reference too? If its the job vs class issue; In wow, you have classes with talents. A class no matter the talent spec has the same skills. A ret paladin and holy paladin have the exact same skills, with only talent based ones...
  18. Caliane

    Green Monster Games - Curt Schilling

    Tank, dps, healer triad is an abomination that needs to die and never return. Except maybe in a 3player coop game.
  19. Caliane

    Green Monster Games - Curt Schilling

    In a job system game, your job and skills define your character and its role. In a gear based game, you have set roles, and the gear defines how well you do it. If both gear and skill/job level are variable, then you have a very large amount of variables. Thus tuning and balance is hard to...
  20. Caliane

    Green Monster Games - Curt Schilling

    Job/skill systems from FF,UO, whatever fit into certain types of games. But he was right in saying that effects other aspects of the game. Is progression loot based, skill based or level based? Job/skill systems work well with level based, and very much skill based, but not loot based...
  21. Caliane

    Green Monster Games - Curt Schilling

    I"m not sure what you are talking about. Way more people signed up to get into the closed beta then could. Record numbers. "500,000+ World of Warcraft Open Beta Test Signups! This past Monday we launched the World of Warcraft open beta test, and by the following day, we had already...
  22. Caliane

    Most memorable comic book moments

    Yeah, collected editions, TPB, and graphic novels are the "future". pamphlet 22 page monthlys are not very cost effective, only the top 10 make any money. And the print runs on montlys are horrible. TPB, novels are cheaper for the consumer and cheaper for the publisher/creators. Distribution is...
  23. Caliane

    Most memorable comic book moments

    Rick Remender just did 2 issue arc with some hilarious scenes in it, for Booster Gold. Magic hand stole my freeze gun!
  24. Caliane

    Green Monster Games - Curt Schilling

    Agreed. That and take a look at L4D"s character interaction for voice. They talk about it in the dev commentary. Every action has like 5-8 thing the character might say, then the other characters have 5-8 things they might say in relation to what the first person said. Creating massive chains...
  25. Caliane

    Green Monster Games - Curt Schilling

    Not trying, but succeeding! The concept is correct though. The competition is what is on the market, and what will be soon. If what is on the market now, learned from their mistakes and built a better product that is available currently, its absurd to justify mistakes and failures that were...
  26. Caliane

    Most memorable comic book moments

    Thats ultimate x-men? The art looks alot like Chris Bachalo. But I"m not sure. Ultimate xmen wiki lists Adam Kubert, then Mark brooks later. This is Marks Deviant account. He is terrific, and that doesn"t look like his work to me. diablo2003 on deviantART
  27. Caliane

    Most memorable comic book moments

    I think its just the colorist was mismatched. The lineart and colors don"t mesh well.
  28. Caliane

    Most memorable comic book moments

    Don"t know about marvel. But Online Comic Book Store - Things From Another World Is basically Amazon.com for comics.
  29. Caliane

    Most memorable comic book moments

    I missed that. Ok, seriously. I can say it, and you probably won"t listen to me or anyone else if you are pirating comics. But I"ll say it anyway. The comic industry is broke. 3 titles a month sell 120 thousand copies. 15 years ago, the top 10 comic sold 400-600 thousand. Estimates for...
  30. Caliane

    Most memorable comic book moments

    Stories like these don"t really interest me all that much. Its like the who wins, Thor vs Superman thread. Basically, who the writer wants to win wins. In the DC universe, there are any number of characters that can alter reality at will. A writer wanted superboy to flip out and kill...
  31. Caliane

    Most memorable comic book moments

    I"ll try to get some scans together later. But a few that come to mind, if anyone else has the time, and can beat me to it. Rorsach"s "Never compromise". That is the cap of Watchmen for me. Hellboy. Pancakes. http://outswing.org/hellboy/pancakes-01.jpg...