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  1. Kriptini

    Outward 2

    I haven't heard any statements from the developers regarding this but... I think it's believable. In 2024, Nine Dots announced that they were working on three games: Outward 2, Lost in Prayer, and Witherbloom, all (assumedly) off the backs of Outward. Witherbloom hasn't had any updates since...
  2. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Looks like the purpose of the upcoming stress test is to pack as many people as possible into Night Harbor and see how it holds up. Should be... interesting.
  3. Kriptini

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Reddit drama has to be the worst posts ever made on this forum. We come to post here specifically to get away from you nerds.
  4. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Essentially, Skyrim's system. You will get your butt kicked if you try to go into a vampire den at level 5 but bandits remain a reasonable challenge as high as level 30.
  5. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don't disagree with this, but I think MnM isn't the game to do it. (I do feel like 60 levels might be too many, though.) Erenshor has a pretty good way of doing it: the dialogue of interest is highlighted in NPC quest text and you can click it to advance, with the exception of secret prompts...
  6. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Have you tried Fellowship? I think they're doing exactly what you talk about (except there is substantial vertical progression through gear).
  7. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    "Low level content becoming obsolete" is a foundational issue of any game with a vertical progression system. FFXIV's solution is so bad that it actually turns people away from the game. Nobody likes level scaling down to do old content, they're forced to do it for their weekly currency because...
  8. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Let's please not use FF14 as a standard for anything other than Stockholming mouthbreathers into repeating the same boring junk over and over and doing everything they can to take the "multiplayer" out of MMO. If you want to talk about games that did "level scaling" right, let's talk about games...
  9. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    We're not that hard to please. Tbh they probably could get rid of corpse runs, shrink the zones, and put in maps... and we'd still want to play it.
  10. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I really don't think server costs are going to be as high as you guys think they are. Scaleable server tech allows them to only pay for as much oomph as they need, so if they end up only having 5,000 players, they'll only need to pay for servers that host 5,000 players.
  11. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    That's just a normal part of game development, man. There are a lot of issues that you just don't see until you bring in players, and even then, there's the matter of triage. If these bugs persist for long times, then I agree that's an issue, but I think it's reasonable to be more lenient during...
  12. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    They can absolutely make it work on that budget. It just means that they'll all be part time on the project or exclusively on profit-sharing plans while they continue to work their day jobs, which is essentially what they're doing now. From a business standpoint, that wouldn't be super...
  13. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don't hate the idea of fighting to escort people out of dungeons, but dungeons need to be designed with that in mind. Dungeons that are mega hallways are probably a no-go, instead they should have hub areas or shortcuts that allow people to get out of the dungeon in a reasonable amount of...
  14. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    There are gate potions in the game, but they're very expensive. The world - and individual zones, even - are too big for the locomotive options the players have access to at this point. I'm hoping mounts will really help,
  15. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Vanilla WoW was just single player questing with a chatbox and the occasional dungeon.
  16. Kriptini

    KATANAUT - 2D Sci-Fi Eldritch Horror Roguelike by a Forumbro

    Thank you to everyone who has already bought and reviewed the game! We've managed to hit the TOP of Steam's New & Trending chart!
  17. Kriptini

    KATANAUT - 2D Sci-Fi Eldritch Horror Roguelike by a Forumbro

    Splattercat's play of the demo was huge for our wishlists. The game releases in less than an hour and we're super anxious to see which of the content creators we sent keys to will be streaming.
  18. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    If the cartography skill is convenient enough, I can see people engaging with it. It can take a lot of work to design an aesthetic, useful, and accurate map when you don't have access to the game development environment. If the cartography skill is convenient enough to allow you to uncover a map...
  19. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Never, but I was speaking with regards to M&M, not classic EQ.
  20. Kriptini

    KATANAUT - 2D Sci-Fi Eldritch Horror Roguelike by a Forumbro

    The winner of the raffle is @Captain Suave ! Check your DMs for your Steam key! Thanks to everyone who entered, and I hope you check out the game tomorrow!
  21. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    ...well, that's the duality of man in action, I guess.
  22. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    That's so... inefficient. You only get 10 bank slots without bags, and a bag that gives you 6 slots for items of medium size or smaller costs only 1 silver and some copper. You can get 60 bank slots for a measly 15 silver, and by the time you find yourself needing more, you'll be able to easily...
  23. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    FYI, shared bank slots were confirmed, they just haven't been implemented yet. As far as limited bank space goes, it's limited by the bags you purchase to fill your bank with. So while there is certainly a theoretical maximum, it's pretty large. I have about 100 slots of space on my main...
  24. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don't know man, his first few days of frustration could've been solved by just inviting those other people running around fighting lowbie mobs to groups. A lot of these people are their own worst enemy. In the last test, I would routinely see 20-30 players LFG, but how many people actually...
  25. Kriptini

    KATANAUT - 2D Sci-Fi Eldritch Horror Roguelike by a Forumbro

    Release is tomorrow! I'll be drawing the raffle winner for a free copy in about 8 hours.
  26. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Embers Adrift is specifically a "no magic" setting. There were three classes on launch, with each class having three specializations you unlocked as you leveled. It is not quest chain narrative focused (there were only a handful of quests on launch) and there were a few big dungeons, but they...
  27. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Maybe this is where we differ, because I think that the core loop is fun to engage with already.
  28. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think the counter to what you're talking about is that Elden Ring's combat is difficult, M&M's is not. Elden Ring is designed in a way where the intention is to present a player with difficult challenges that take lots of repetition to eventually surpass. In a system like that, death can't...
  29. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yeah, because we were all playing the game! Shawn said the likely explanation is that during the last test, there were a lot of people who had never heard of the game who tried it for the first time, saw how dark everything was at night or that they had to do a corpse run and quickly nope'd...
  30. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    On the subject of corpse runs, do you think it would be better to get rid of them and just incur XP loss? I do think that there is an "adventure" component of corpse runs that provides a different kind of interactive gameplay from the core gameplay loop. It encourages me to dungeon crawl in a...
  31. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Test ends in an hour and a half. I'm not ready to say goodbye!
  32. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I know Shawn has already said he reads Quaid's post but I think the team is reading Kirun's posts too, so you guys should keep posting. 😛
  33. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Nick just confirmed on stream that the sandstorm is going to be nerfed. He wants it to be something that messes with you for a little bit but not an entire 24 hour cycle.
  34. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I agree with your post, and I would categorize it as a neat curveball, though maybe it does need to be tuned down a little.
  35. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Infravision/Ultravision is working for night time right now, and with the integration of the gamma slider it makes a notable difference.
  36. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yeah man, based on your posts in this thread I can definitively say that, in its current state, this game is not for you. Check back in during full release in X years - maybe EA doesn't go well and they need to un-nichify their game, but as for me, I love the game and hope they keep this direction.
  37. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Maybe I misrepresented the experience, but the adventure certainly wasn't "pretend." It was an organic engagement with the weather, corpse, and navigation systems. Sure, we could've logged onto our other characters and used True North and Locate Corpse to make job easier, but we were already...
  38. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    This kind of happened last night. Some of my friends were all trying the game for the first time and we all made goblins together. Night Harbor was pretty laggy so we decided to go XP in Sungreet instead. We were there for maybe 5 minutes when the dust storm started. We stayed close together as...
  39. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Dust storm at night in Sungreet Strand. Now THIS is gaming!