Search results

  1. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Remember, Wizards can also use greatswords so in between those spell casts, you can melee almost as hard as a Fighter. Mana regen isn't lightning speed but it is faster than you'd expect, especially with a Bard or Chanter.
  2. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Rogue doesn't "feel" incomplete to me, but it is true that poisoncrafting isn't really fleshed out yet so we are missing out on that. Rogue right now is being held back by weapon base damage. We can't equip the two handers with the fat damage on them and base damage is pretty much king. My autos...
  3. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think one of the key conveniences that in-game chat has over out of game chat is item links. Being able to link an item and other players can immediately pull up that item's details is a great way to make in-game chat functional. Many games have expanded that functionality to things like being...
  4. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    It was a bad clip job by me. He was laughing about it. You can see it more clearly in his face in the second clip.
  5. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Maybe I clipped the stream wrong, but he doesn't regard you as annoying or frustrating. He just sees you as a notable character. He appreciates the discourse. I agree with you, though I don't think we have an extremely clear picture of all of the benefits and consequences of those nostalgic...
  6. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I agree with this. I explored Glass Flats for the first time this test and the default brightness in that zone at night is much brighter than the other desert zones. Granted, it doesn't have cliffs, trees, or city light pollution, so that sort of makes sense, but I think if that was the default...
  7. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Counterpoint: why would racial stat differences be important to implement 6 months from EA if it's "super easy?" Why wouldn't they prioritize the more challenging features that actually need testing? Saying there's "no plan" for it is just silly when we're talking about a dev team that is very...
  8. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I had very little experience playing EQ but I found the barrier to entry was mostly overcome via RTFM. I think it depends if you take a resistant approach or an investigatory approach. The darkness of night really surprised me, but instead of giving up and complaining about it, I tried using...
  9. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    You can break into the Enchanter's guild as a non-Enchanter to buy the book and train the skill, too. It does require some parkour.
  10. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm not sure. I do know that there are plans for content tied to phases of the moon (for example, the brightness levels in outdoor zones) so I assume astronomy will tie into that somehow. I agree with you. Anything we can do keep players from alt-tabbing increases immersion. I can understand...
  11. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Astronomy and brewing aren't implemented yet. Many tradeskills have trainers available but don't actually do anything yet. Tin has been hard to find. I've only found a decent supply of tin in the Glass Flats. From the zone line to Sungreet Strand, head left (west, I think) past the hostile...
  12. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    5 AC on a ranged slot is pretty good...
  13. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Wyrmsbane is absolutely the most XP-efficient location at that level, and it does have some good loot, but you need to to pretty deep for the loot and it's not exactly game-changing. The reward is "extremely efficient XP" but the risk comes from the 5 adds you're grouped with.
  14. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The dungeon is mostly one long hallway. In order to be safe from trains, you need to set up your camp in one of the side passageways. Failure to do this means you will get run over by trains at some point. Mob density is very high, so groups that don't know how to pull (or don't use designated...
  15. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Wyrmsbane is 100% a tard filter. I've died so much in there due to people just not being careful.
  16. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    We already destroyed our society once with slave labor. We shouldn't do it again!
  17. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm hoping we'll get a "map folio" item that basically works like a spellbook, but for maps, allowing you to combine all of your maps into one item.
  18. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Regarding maps: a month ago, Shawn did confirm via the Discord that maps will be in the game. It seems that rather than being a UI element you pull up with a hotkey, they will be discrete items, and different maps will show different things. One merchant in Night Harbor could sell a normal map...
  19. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    Hiring locally is more important than AI protections. I lost my last career due to outsourcing. That is already a problem. AI won't be a problem for a little while still at least... and even then, it seems likely that we will still need human operators in AI-integrated industries. We can learn...
  20. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The problem with WoW quests is that waaaaay too much development time is spent on them. I appreciate M&M quest design because (outside of the class quests) they are efficiently implemented but still offer a reasonable reward without being monotonous. No NPC monologuing, no cutscenes, no "kill 10...
  21. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Outward did this (although with slightly more detail). It worked super well because the world was designed with big landmarks in mind that you could use to navigate around. Your position was never shown on the map, but if you could figure out what direction the giant purple mountain was from...
  22. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think there's a framework for a "cartography" skill in-game, but I'm not sure what the plans are for it. Personally, I'm neutral on whether or not to include maps inside the game. There are obvious benefits to including them, but I think it's also worth mentioning that not having access to a...
  23. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    For comparison, this was what it looked like before the slider.
  24. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    This is what night time looks like with the gamma slider cranked all the way up. Darkness is no longer a threat. The chuds have won.
  25. Kriptini

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Of course they want a deal. DBG's MO is "do as little work as possible."
  26. Kriptini

    Project Quarm - 1 Box Planes of Power

    I think Secrets spoke about this a long time ago and one of the problems is that they can't afford him.
  27. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Regardless, I think it does a lot to help with the immersion of the world. I think MMORPGs need to be much more immersive today than they did yesterday because of all of the out-of-game connectivity tools (like Discord) that ruin immersion. Without enough systems in place that make the players...
  28. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I do not mind increased travel/preparation mechanics as long as the game's economy supports it. I sympathize with people like you who only have 3-4 hours to play and don't want to spend it doing prep work. If there are systems in place to outsource that prep work to poopsockers that play for 10+...
  29. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    That logic is what attracts me, but since I don't know the particulars yet, I don't know how replaceable it will be.
  30. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    My previous career has been eliminated due to outsourcing/AI so I'm pivoting to IT. Starting with support and hoping to move into databases as fast as I can. It sounds like I picked the wrong field if I'm trying to avoid getting replaced by outsourcing/AI again.
  31. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    A second spellbook itself is only 1 silver, but I'm not sure how copying spells into it works. I don't play a spellcaster so I don't know if you need to rebuy all of your spells and put them in your new spellbook or if you can copy spells from an old spellbook into a new one.
  32. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I encountered this during the last playtest. I wanted to work on Jewelcrafting, which requires being able to enchant metal. Enchanters have spells that allow them to do that, but as a rogue, I need to use the "Enchanting" tradeskill... which can only be learned from an NPC in the Enchanter's...
  33. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Originally, Deep Elves and Deep Gnomes were not going to be a part of EA, but it looks like they've re-prioritized to include them.
  34. Kriptini

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Seriously, Daybreak has 99 cents to their name and they're going to spend it on suing an emulator team that also has 99 cents to their name? Genius strategy.
  35. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The point is to add complexity to low levels, which are typically devoid of complexity and boring while also encouraging more group play. At low levels, the amount of complexity you can add to the game is limited because players lack the tools to combat complexity. You can't have meaningfully...
  36. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took...
  37. Kriptini

    Steam Deals and Digital Sales

    Prodigal is pretty good. It's kind of like the old 2D Zelda games (specifically Oracle of Seasons and Oracle of Ages) but has lots of modern design goodies like non-linear progression, challenge modes, and tons of postgame content (mostly in the form of new dungeons). The sequel, Veritus, comes...
  38. Kriptini

    The D&D thread