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  1. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    Is it worth it to put Pakistanis in management to get out the Pajeets, or does that create the equivalent of a Hawaiian mongoose problem?
  2. Kriptini

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    I want to be in the discovery, too!
  3. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    Same, I thought calling them "Irritating Bowel Movers" was pretty clever.
  4. Kriptini

    What if Everquest was to shut down and DPG disappeared

    I already pretend like they don't exist!
  5. Kriptini

    Dating

    There are a lot of nice areas around LA that aren't in LA. Within 1-2 hours of driving distance, there's a huge variety of geography, urbanization, local laws, etc. As long as your problems aren't with the State government, it's pretty reasonable to find a community that suits what you're...
  6. Kriptini

    Genshin Impact

    SAG/AFTRA is a union I do not like, and I say this as a member of an IATSE local that's also part of Hollywood. They are very strict about what kinds of projects their members are allowed to work on and many of their policies have the effect of preventing their new/unknown members from receiving...
  7. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think it's fine if all classes gain access to abilities that give them a better time soloing. Rogue, for example, can use their short-cooldown stun and incap to set up backstabs and ambushes when soloing. The time to kill mobs is actually fairly decent, but the killer is HP regen between...
  8. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yes, group content is emphasized in T&L, but that's not why the game failed. It failed because of bugs! If the matchmaking was working, I would've just said "you're wrong" in response to you saying there was no effective way to group. If it weren't for the gorillian bugs, the game's population...
  9. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    What do you mean T&L didn't have effective ways to group? Leveling 1-50 was done 100% through soloing. (There were group dungeons below level cap but they were 100% a waste of time because soloing was so much more efficient and you were required to do the story quests to unlock things.) Both...
  10. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    T&L didn't crash because of a lack of solo content. It crashed because the devs are absolute retards who don't test their patches before deploying. Every patch since the expansion introduced numerous bugs and exploits. They actually have weekly "solo dungeons" now that drop BiS gear. But the...
  11. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    On an artistic level, I'm interested in it. My ideal for an MMORPG is a truly immersive world with an economy that moves based on the actions (or inactions) of its players. M&M has some features (like vendor inventory being dependent on what players sell to them) that really appeal to my ideal...
  12. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I agree with Sloan, certain aspects that Player A finds tedious creates economic opportunity for Player B and can be fun for that player. As much as Quaid disrespects "fantasy DoorDash," I think there could be a niche of players who legitimately enjoy that kind of thing. The trick is...
  13. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yeah I have the master blacksmith's quest that requires me to experiment with enchanted copper, flux, and a mob drop in a way that I can't figure out. I'm hoping someone else just posts the answer lol.
  14. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    In all groups that I've joined/started, this hasn't been an issue. We find a nice group of mobs, put down a campfire, farm the mobs on spawn, and when people need to take 15 minute breaks, they just tell the group and then we kill slower or pull smaller until they get back. No big deal. If we...
  15. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Remember, Wizards can also use greatswords so in between those spell casts, you can melee almost as hard as a Fighter. Mana regen isn't lightning speed but it is faster than you'd expect, especially with a Bard or Chanter.
  16. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Rogue doesn't "feel" incomplete to me, but it is true that poisoncrafting isn't really fleshed out yet so we are missing out on that. Rogue right now is being held back by weapon base damage. We can't equip the two handers with the fat damage on them and base damage is pretty much king. My autos...
  17. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think one of the key conveniences that in-game chat has over out of game chat is item links. Being able to link an item and other players can immediately pull up that item's details is a great way to make in-game chat functional. Many games have expanded that functionality to things like being...
  18. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    It was a bad clip job by me. He was laughing about it. You can see it more clearly in his face in the second clip.
  19. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Maybe I clipped the stream wrong, but he doesn't regard you as annoying or frustrating. He just sees you as a notable character. He appreciates the discourse. I agree with you, though I don't think we have an extremely clear picture of all of the benefits and consequences of those nostalgic...
  20. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I agree with this. I explored Glass Flats for the first time this test and the default brightness in that zone at night is much brighter than the other desert zones. Granted, it doesn't have cliffs, trees, or city light pollution, so that sort of makes sense, but I think if that was the default...
  21. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Counterpoint: why would racial stat differences be important to implement 6 months from EA if it's "super easy?" Why wouldn't they prioritize the more challenging features that actually need testing? Saying there's "no plan" for it is just silly when we're talking about a dev team that is very...
  22. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I had very little experience playing EQ but I found the barrier to entry was mostly overcome via RTFM. I think it depends if you take a resistant approach or an investigatory approach. The darkness of night really surprised me, but instead of giving up and complaining about it, I tried using...
  23. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    You can break into the Enchanter's guild as a non-Enchanter to buy the book and train the skill, too. It does require some parkour.
  24. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm not sure. I do know that there are plans for content tied to phases of the moon (for example, the brightness levels in outdoor zones) so I assume astronomy will tie into that somehow. I agree with you. Anything we can do keep players from alt-tabbing increases immersion. I can understand...
  25. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Astronomy and brewing aren't implemented yet. Many tradeskills have trainers available but don't actually do anything yet. Tin has been hard to find. I've only found a decent supply of tin in the Glass Flats. From the zone line to Sungreet Strand, head left (west, I think) past the hostile...
  26. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    5 AC on a ranged slot is pretty good...
  27. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Wyrmsbane is absolutely the most XP-efficient location at that level, and it does have some good loot, but you need to to pretty deep for the loot and it's not exactly game-changing. The reward is "extremely efficient XP" but the risk comes from the 5 adds you're grouped with.
  28. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The dungeon is mostly one long hallway. In order to be safe from trains, you need to set up your camp in one of the side passageways. Failure to do this means you will get run over by trains at some point. Mob density is very high, so groups that don't know how to pull (or don't use designated...
  29. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Wyrmsbane is 100% a tard filter. I've died so much in there due to people just not being careful.
  30. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    We already destroyed our society once with slave labor. We shouldn't do it again!
  31. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm hoping we'll get a "map folio" item that basically works like a spellbook, but for maps, allowing you to combine all of your maps into one item.
  32. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Regarding maps: a month ago, Shawn did confirm via the Discord that maps will be in the game. It seems that rather than being a UI element you pull up with a hotkey, they will be discrete items, and different maps will show different things. One merchant in Night Harbor could sell a normal map...
  33. Kriptini

    IT/Software career thread: Invert binary trees for dollars.

    Hiring locally is more important than AI protections. I lost my last career due to outsourcing. That is already a problem. AI won't be a problem for a little while still at least... and even then, it seems likely that we will still need human operators in AI-integrated industries. We can learn...
  34. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    The problem with WoW quests is that waaaaay too much development time is spent on them. I appreciate M&M quest design because (outside of the class quests) they are efficiently implemented but still offer a reasonable reward without being monotonous. No NPC monologuing, no cutscenes, no "kill 10...
  35. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    Outward did this (although with slightly more detail). It worked super well because the world was designed with big landmarks in mind that you could use to navigate around. Your position was never shown on the map, but if you could figure out what direction the giant purple mountain was from...
  36. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think there's a framework for a "cartography" skill in-game, but I'm not sure what the plans are for it. Personally, I'm neutral on whether or not to include maps inside the game. There are obvious benefits to including them, but I think it's also worth mentioning that not having access to a...
  37. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    For comparison, this was what it looked like before the slider.
  38. Kriptini

    Monsters and Memories (Project_N) - Old School Indie MMO

    This is what night time looks like with the gamma slider cranked all the way up. Darkness is no longer a threat. The chuds have won.
  39. Kriptini

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Of course they want a deal. DBG's MO is "do as little work as possible."