When we would go through our alt keys in my group and we filled a pug spot, you really get to see there are retards at all ilvls and unless they had at least a 3.5k+ main it was hit or miss on whether they'd be completely useless in a 15.
Been waiting for my group to all be around and finally got a chance to knock out water and air. Fire is easiest by far. Water is easy if you have 2-3 dps. Air is a pain of hours of trash clearing. Not looking forward to earth trash clearing, but just need that and then the time loot pinata...
Cursed is slowable, just hide your priests so not everyone is getting dotted and it shouldn't be much issue. You can always alternate having 1 priest heal till oom, then relog to go out of combat while the other heals and repeat.
Yea, it's 79/29 now, looks nice. Server seems a little unstable after the patch, server went down earlier or HoHb crashed while we were fighting Mith Marr so that despawned him and all the triggers.
Can someone elaborate on why people say two handers suck here. Just got Rallos two hander and not sure if I should be using it even though it's a pretty decent upgrade.
PoP flagged now, Emp will be a brick wall without a geared tank and at least 2 healers. Had full Vulak gear and some luclin pieces with full tank AAs and he could still 1 round with his 4k nuke. Second snake in Cursed cycle too maybe. Everything else should be manageable without a tank.
Only been velious flagged for 2 days or so, cleared ToV and Sleepers without much issue so far. My war/shaman is 65 but the dude I play with is 58, so I guess we'll try the giants when he's levelled a bit more.
Velious has been a pretty big step up in terms of how much damage raid mobs do compared to Kunark. Single shaman as a healer won't be able to keep up on most things especially with a lot more unslowable mobs.
Guild is moving to Horde for bfa and moving to a weekend raid schedule instead of the standard Tuesday-Thursday thing. Going to lose some raiders in the process cause some people are very attached to Alliance for some reason. I've been pretty much swapping factions every expansion or every...
I had that too, it got worse as we did more pulls per night so was definitely some addon for me. I disabled meters and did a /reload every 10 pulls or so and it helped a bit.
Game 2 of grand finals "They'll just kill everyone around invoker and then kill him twice, he's not strong enough yet to be a threat." Miracle Invoker proceeds to kill everyone in the very next fight, lol.
They've said at one point that the pole will carry forward. As for grinding it, I found the quickest way is to fish up the lures that let you see the hidden pools in Stormheim.
There was a hardcore pet battler in my last guild. Had every pet levelled, wrote some of the wowhead/whatever guides for doing the argus unique fights with just 1 pet family, still complained there was nothing to do and quit.
Seems like half the raid doesn't want to bother getting a legit Argus kill. First reclear in 1.5 months, missing 5-8 people both days so far. Having to put in socials that have never stepped foot in mythic will probably make everyone else not want to do it either.
People quit mythic raiding because you can't maintain a mythic roster unless you're already raiding mythic. You can't recruit and hope to get any competent people for mythic when you run a group of 15 that do heroic. It is very rare to be able to transition from the casual, retard friendly...
Split raiding is really just between the guilds already in competition to try and one up each other, even without it no other guilds will be competing with method or exorsus when they raid 18 hours a day till content is cleared. Just a bad decision all around.
Was getting Argus to 10%, then last pull of the night he bugged out at start of phase 3 and didn't use any abilities. Raid leader called to kill it so we did, don't feel good about it at all.
New bug with Aggramar, get close to 35% wait for a technique, push him during the tempest part and he doesn't go into transition or gain the empowered abilities of last phase. Small Indie company.