Search results

  1. Tuco

    Dyson Sphere Program

    I played around with this mod today https://dsp.thunderstore.io/package/crecheng/CopyPlanetFactory/ Goofy mod, is buggy, written in broken english and requires figuring out coordinate frames to use. But it works. And it kind of fits the universe as a late game extension to the game that...
  2. Tuco

    Dyson Sphere Program

    800 SPM. My dyson is about done. Two half-shells, pretty conventional. Max radius (distance from star doesn't decrease power per sail. Not does line of sight, lol)
  3. Tuco

    Dyson Sphere Program

    I'm at 21% materials or veins utilization 26. Yeah I use xray cracking and still have some coal deposits I'm mining. I haven't gotten bottlenecked on it too badly or gotten energetic graphite off-world yet.
  4. Tuco

    Dyson Sphere Program

    500 SPM
  5. Tuco

    Dyson Sphere Program

    up to 370 universe matrices.
  6. Tuco

    Dyson Sphere Program

    I love the cascading problems this game has. On Tuesday I spent the entire session building an EM turbine generator planet. EM turbines have been a bottleneck for me for basically my entire game. It started churning out turbines, unlocking a bunch of bottlenecked parts, and I was able to...
  7. Tuco

    Dyson Sphere Program

    I need to place about 100,000 more buildings in this game, brother.
  8. Tuco

    Dyson Sphere Program

    I'm surprised nobody has made a blueprint mod yet. There's CopyPlanetFactory v1.6.7 but I think that copies the entire planet? Some unity pro could probably just mod this in faster than they can make another EM turbine planet.
  9. Tuco

    Dyson Sphere Program

    https://dsp.thunderstore.io/package/Pasukaru/AutoStationConfig/
  10. Tuco

    Dyson Sphere Program

    I actually found destroying my starter garbage a bit theraputic. I see why people want to start clean, but there's something nice about slowly changing your dumpster builds into something beautiful.
  11. Tuco

    Dyson Sphere Program

    Yeah, same. This is me when I started stopped avoiding reading anything on DSP and started seeing what other people were doing.
  12. Tuco

    Dyson Sphere Program

    You talking about the logistics configurations? Biggest surprise in that config is that by default they don't charge at the max rate, which can result in bottlenecks if a given hub is super popular. I've started setting them up to all use max power but I don't know if that has any downsides...
  13. Tuco

    Dyson Sphere Program

    here's a better way to do this that makes each ILS the provider of the base material and consumer of the output.
  14. Tuco

    Dyson Sphere Program

    I am growing stronger. 270 universe matrices a minute now. https://i.imgur.com/8XUUkHl.jpg
  15. Tuco

    Dyson Sphere Program

    OK, what this person built is genius and makes what I built look like shit. I've been thinking about a way to use sorters to just dumpster everything into different buckets but hadn't quite sat down to make it yet. edit: Looking at it closely I don't see how it doesn't get backed up. I asked...
  16. Tuco

    Dyson Sphere Program

    going to be hard not to create something like this before I finish this game.
  17. Tuco

    Dyson Sphere Program

    also I'm pretty proud of my staging station I built. I've got some other stuff on the other side of the ILS but this produces all the stuff I need to go out into the stars and mine the fuck outta them. These 6 ILS have everything I need to make whatever, and I've got them spaghetti'd to these...
  18. Tuco

    Dyson Sphere Program

    this pic has it all, boys. The sun, my dysphon sphere under construction, my research lab.
  19. Tuco

    Dyson Sphere Program

    and when I say opportunity cost I mean "give me plenty of time to dick around endlessly with my stupid idea of creating a radial design for my research lab"
  20. Tuco

    Dyson Sphere Program

    been listening to this 128 song playlist while I play, it fits the theme. mostly.
  21. Tuco

    Dyson Sphere Program

    yeah I only suffered on energy between when I got particle colliders 12.5 MW dick in your ass energy draw and anti matter suns. Now that my dyson sphere is shaping up I got UNLIMITED POWER. I flipped through this vid, from what I saw it's basically what I'm doing now. ILS with a chain of shit...
  22. Tuco

    Dyson Sphere Program

    Oh and one protip i haven't seen: using my programmable mouse and having a button to spam click at 40hz, makes placing structures quickly easy, especially shit like solar panels and windmills but also chains of smelters and replicators.
  23. Tuco

    Dyson Sphere Program

    Been looking at people's layouts, read this guide https://steamcommunity.com/sharedfiles/filedetails/?id=2373611284 Not sure of the point, like, i have more fun making my crazy polar research and sphere creation factories but I don't pretend for a sec they are more efficient than just a string...
  24. Tuco

    Dyson Sphere Program

    Yeah i started shipping them off to a planet with a near sun orbit. Doesn't really matter that much. It's so cheap to make a hundred em ejectors to eject sails opportunistically, much harder to build the sails and sphere components.
  25. Tuco

    Dyson Sphere Program

    Had to modify the Santa Claus' North Pole Research Station to integrate dark matter but I like it better now. I do wish there was a way to have a white ring to move the energy matrices around in, but I think it's impossible unless I mod 4-length long boy sorters.
  26. Tuco

    Dyson Sphere Program

    I was wondering how rare a tidally locked planet was. I'm surprised the EM ejectors aren't more intelligent. I'm building a giant ass dyson sphere, just pick a hole bro.
  27. Tuco

    Dyson Sphere Program

    feeling kinda dumb: how do you set up your orbit and your EM-rail ejectors such that you're guaranteed they can fire regardless of current orbit? I've got a dyson swarm orbit that rotates above the orbital plane but the em rails are still trying and failign to fire at the orbital plane.
  28. Tuco

    Dyson Sphere Program

    interesting dev blog https://steamcommunity.com/app/1366540/eventcomments/3109143950424165383?snr=1_2108_9__2107
  29. Tuco

    Dyson Sphere Program

    I'll typically lay things out with a bunch of space in my spaghetti and only put a few facilities down, then grow as needed. It's a lot easier to learn which replicators / chemical factories suck wind and have long build times by playing than by trying to design it all up front. By the way, in...
  30. Tuco

    Dyson Sphere Program

    The game is unbelievably stable and is feature complete. It features an open sandbox building game with fun graphics and enjoyable mechanics. What the game doesn't really have is a lot of replayability. Once you play it and hit the endgame you've colonized enough worlds that there's very little...
  31. Tuco

    Dyson Sphere Program

    I think that info is mostly in your tech tree but as you're scaling the tech tree the first time you don't have the experience necessary to really process the information. I'd recommend just optimizing for the current problem you have and expect that as you tech up you'll have to either build...
  32. Tuco

    Dyson Sphere Program

    my dyson component / solar sail gun line, pre building. @Blazin beautiful spaghetti
  33. Tuco

    Dyson Sphere Program

    So if you're clever about building, deleting and then remaking bridges you can make perfectly flat bridges. I'm afraid to build this exploit into my factories, but it's too funny to resist.
  34. Tuco

    Dyson Sphere Program

    I feel like that approach is kind of a mental crutch. It's easy because you don't have to consider the spaghetti layout, but it just increases your material/energy cost for all your materials. For whatever reason that tradeoff kind of seems more important when you scale up to infinite research...
  35. Tuco

    Dyson Sphere Program

    I don't think I'd actually want to play a more competitive DSP game where you have a few adversaries like in Anno 1800 (or any number of other builder games), but one fun aspect of that would be coming up with optimized factory layouts that are low-cost, balanced, efficient and fast to lay down...
  36. Tuco

    Dyson Sphere Program

    Yeah, and this approach works great if you really enjoy the gameplay of making the same interstellar gateway + mining + smelting layouts repeatedly. This gets a lot more tolerable with the mod I linked above (I haven't tried it yet).
  37. Tuco

    Dyson Sphere Program

    That's true, but it's a little bit different of a gameplay mechanic than adding infinite veins to specialized planets. If you've got infinite veins on your home planet you can just turtle there and miss a bunch of gameplay relating to expansion.
  38. Tuco

    Dyson Sphere Program

    I can totally imagine them having an adversary in the game, but I can't imagine them not having a sand box mode. I also think they'll add a mode where high resource nodes (ex: iron/copper on lava planets) are infinite to make the game even more low-key relaxing.
  39. Tuco

    Dyson Sphere Program

    The matrix cubes are simple looking but helped because they emit light. During night they can be almost blinding.
  40. Tuco

    Dyson Sphere Program

    This is going to be tempting to get when my current mines on my lava planet run out of stuff https://dsp.thunderstore.io/package/jinxOAO/SmelterMiner/