That's what I remember too.
If 2003-2004 blizzard was sitting on TESO they wouldn't be worrying about an NDA, they'd be burying TESO and never letting anyone know about it. See:http://en.wikipedia.org/wiki/Titan_(...inment_project)
At first I thought Mousasi was a huge underdog and would be around +400 but his line is only at +195. What am I missing here? Nearly a year long layoff, last fight wasn't at MW and he fought Ilir Latifi to a decision.
I think you'll find that most people who were top end raiders in EQ actually don't want to return to the days of being able to cockblock. In fact I challenge you to find anyone here who was a best in server raider in EQ and wants to go back to the cock-blocking in EQ.
Personally I think all...
party pooper advice: Don't let your wife find out and don't talk about it to anyone. Also you probably have an STD now. Also don't rush things with her. Try to not contact her a lot in the next couple weeks, but don't be dumb about it.
You fucking tell him wormie.
Also Tad, look at the recidivism in Norway vs USA. Though really I blame most prison-related problems in the US on the war on drugs rather than a lower quality of life of inmates and lack of focus on rehabilitation.
I don't know shit about SA or starfleet dental, but I do know that guilds in long term communities are led by people who are motivated to gather everyone they can to play the next game. This sometimes results in people shilling the game not because they care about the success of the game but...
But if you do that you're just inventing a new programming language instead of learning the existing one you're using! It may be worth your time trying to solve those corner cases with C# instead of Sole#, but it's up to you.
You should be able to unzip this, open the WordCounter.sln file and your VS2013 express will attempt to convert it. Just let it have its way with it and you should be able to build it. If you can't let me know.
Getting an average of the words and total count of the words with a very simple...
If your format is .docx I can only imagine that's a nightmare to read already. You'd probably have to use some kind of proprietary API to read it and I'd use whatever Microsoft wants you to use to read it:
Manipulating Word 2007 Files with the Open XML Format API (Part 1 of 3)
If your format...
Maybe I'll hop in sooner then, I'm playing EQ atm though. Plus I'd like to wait until there are more features in the game.
When is beta expected to hit?
I read Trollface's post and thought, "Wow what an inciteful and deep look into both shows." then I thought, "Wait, no, no, it's all fucking wrong".
Let me know when there's a Ron Swanson spinoff.
For a lot of people in minecraft the challenge isn't wondering what to build next, it's trying to finish your current project before getting sidetracked on the next one!
On the note of forced grouping vs optional grouping, I came back to EQ recently and they added a whole bunch of shit to make grouping very optional from level 1-80(at least). I have a group of regular people that get together and stomp stuff, but if I'm just a random guy trying to find a group...
One concern I'd have is how much effort it'd be to take a large amount of player made voxel art and make it efficient enough to run. Minecraft is so basic and ugly that even the poorly optimized and ambitious rendering worked out ok (Though any large changes in lighting really hose the engine).
Yeah, I'm surprised TESO didn't copy this from GW2. This plus all the events and the automatic questing really makes GW2 a joy to explore and quest in vs having to be led around by a quest log that feels more like a leash than a reward system.
The truth is that I have no idea about the details of either of those games and probably won't until we get closer to release and have conquered Cyrodiil. All I can say for sure is that if there's a compelling world PVP system we'll be there.
MMOs are all about using your time to increase your power level most efficiently. If a game doesn't allow for immense and unique rewards while grouping people simply won't make the effort to add the huge complexity to group.
While it's true that slow combat speed, long downtime/ relative lack of player UI interaction, and limited and stable server populations contributed to player interaction, are you really arguing that making content hard enough to require players to form groups of 4+ people won't increase player...