Search results

  1. Ukerric

    EQ Never

    Levels are simply another stat on your character sheet. The problem is that levels have a disproportionate effect in all the formulas that govern your effectiveness (usually in combat). It was less pronounced in EQ1, but in WoW, for instance, each level gave you a +0,5% chance of hit a given mob...
  2. Ukerric

    EQN:Landmark Beta Starts March 26th!

    If any "redstone" makes it in, Norrath will never recover from the technological revolution.
  3. Ukerric

    Oort Online

    Oort online? I came here thinking I'd find vast vistas of the outer solar system, lots of iceteroids and dwarven planets to explore in an EVE-like game, and I get some generic fantasy game? Don't designers know whatknow what words mean anymore?
  4. Ukerric

    Guild Wars 2

    Some events even had a scaling that made them impossible to do if you had a zerg trying to do so. Or even passing close for an escort.
  5. Ukerric

    Guild Wars 2

    It's standard free to play. Either you play the game as intended to get the content, or you pay. Which you have to do in less than a month. Or pay again. That's one year of content, fully done in one month? And don't forget the expansion every two years, or your content is empty and devoid of...
  6. Ukerric

    Guild Wars 2

    The season 1 is more difficult to restructure as a personal Story. You need to redo the big stuff (Marionette, Lion Arch, etc) as instances since the entire world can't be changed back to then, and those fight are going to need retuning since you'd be doing them solo with a bunch of NPC...
  7. Ukerric

    Guild Wars 2

    So, content that uses the same tech and mechanic as previously seen is not content? I get it. I'll note that, out of the "2617 fucking quests" in MoP, none are content, by the way. I think I remember ONE quest that used a mechanic I've never seen (the gong meditation one). 5mn of new content...
  8. Ukerric

    Guild Wars 2

    But they did. The main problem here is that most of that content poofed two weeks after being added, and it was added in small bite-sized pieces. So you tend to dismiss it, even though it was real when it was there. The Season 2 makes a turn since all of the new content since they launched in...
  9. Ukerric

    EQ Never

    When experience and treachery defeats youth and reaction.
  10. Ukerric

    Guild Wars 2

    Sounds like. We're comparing apple and oranges anyway. GW2 has introduced a lot of content, including multiple world bosses, dungeons. The big differences between WoW-type content and GW2-type content are two: 1) Most of GW2-type content was temporary, for 2 weeks, then gone, while...
  11. Ukerric

    World of Warcraft: Current Year

    Given that they consider Timeless Isle a roaring success (which is justified) and will have "one" at launch...
  12. Ukerric

    EQ Never

    Procedural generation/population gives you awesome worlds, but not awesome stories. And that's a big problem with the current MMO paradigm, in which you have stories lifted straight out of a single-player RPG (WoW) rather than an explorable world (EQ1). The virtual world paradigm got lost...
  13. Ukerric

    Guild Wars 2

    If every WoW raid took 2 hours to beat the first night, you bet I'd pound on Blizzard for not making a new one every two weeks. But it's still close to the same ratio. Unless you're one of the relatively tiny minority of heroic-level guilds, most of the new content consists of a standard-mode...
  14. Ukerric

    EQ Never

    The proposed structure was procedurally generated dungeons/cave systems, no static dungeons.
  15. Ukerric

    Guild Wars 2

    Well, in GW2, you do new stuff for 3-4 hours every two weeks, then repeat it. Compare to WoW where you do new stuff for 1-3 weeks every two years, then repeat it for 4 months, then brand new stuff that fills an evening of raid, repeated for 3 months, and so on, until finally some new stuff that...
  16. Ukerric

    EQ Never

    Gear in general is too abundant in modern games. I once compared original EQ cloth non-raid chestpieces with WoW vanilla Alliance-available specific non-raid chestpieces (random "of the X" excluded), and there was something like 130% more robes for cloth users in WoW compared to EQ. Thing is...
  17. Ukerric

    EQ Never

    ... 1h ago.
  18. Ukerric

    EQ Never

    The answer is one word: Diablo. That's where WoW lifted their random itemization idea. Like a lot of things, this got reused when making Warcraft Adventures, aka WoW.
  19. Ukerric

    EQN:Landmark Beta Starts March 26th!

    The 300 baud would probably have more mass.
  20. Ukerric

    EQ Never

    Stop right there. It sounds (ahah) like a good idea, but the reality is that people will put existing music partitions they pulled from the internet, and then the RIAA or whatever goes for performing music would send their lawyers at the best target they find, i.e. SOE. Believe me, it's not...
  21. Ukerric

    EQ Never

    The problem with raids is that a large part of the challenge of raiding comes from logistics, i.e. getting the people there to fight the boss begin with. Organization means scheduling, and scheduling means reliable timing. If I have to tell the guild "raid at 8pm today", then I need to be sure...
  22. Ukerric

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Does he? Hint: It's the same tactic as a politician. If some people say bad things about me, I can just say they're wrong. If a lot of people say bad things about me, I have to say it's a conspiracy. How else could all those people say those terrible things about me?
  23. Ukerric

    EQN:Landmark Beta Starts March 26th!

    Asia is so large that by Asian, you can mean the persian-indian southwest asian architecture you showcased, or (eastern asia) (central asia) (northern asia) (southeast asia)
  24. Ukerric

    EQN:Landmark Beta Starts March 26th!

    I think that might be an interesting experiment. Give us as little as possible, and see what general style, if any, emerges from the community.
  25. Ukerric

    World of Warcraft: Current Year

    What did you expect?
  26. Ukerric

    World of Warcraft: Current Year

    That's because you're above the first three levels. You have a hard time distinguishing the difficulty between them, but it's real. There's a sizeable chunk of players who won't be able to do anything beyond a LFR, a number who aren't going to cut it in normal and should remain in Flex, and a...
  27. Ukerric

    World of Warcraft: Current Year

    I call that Reverse Dunning-Kruger (although it's in the original study, but everyone focuses on the bads). While people who are bad at stuff think constantly overestimate themselves, the good ones always think they're about average or barely above.
  28. Ukerric

    Star Citizen Online - The search for more money

    There are. Friend of mine who was in since about week 2 "only" spent 180$ total.
  29. Ukerric

    Guild Wars 2

    You get them on the first anniversary of any character. There's also a Tome that gives you one level that you could get on some Living Story events, and there's now a tome of 5 levels, but don't know how you get those.
  30. Ukerric

    Guild Wars 2

    There's apparently some kind of ultra-high-level Lich lording it there, if I understood the story right. They're made chiefly of Canthan and Elonan refugees.
  31. Ukerric

    Guild Wars 2

    From the wiki, I gather there's a number ofspecific high level cheststhat only appear while "uncovered by the sandstorm".
  32. Ukerric

    Guild Wars 2

    That's your decision, though. Unlike season 1, if you want to take three weeks to do one episode, or four, or mix two episodes, no sweat.
  33. Ukerric

    Guild Wars 2

    You mean two years? Since you can do them at any time. (was away all evening, just logged in before going to bed, saw the popup, unlocked, saw the star mark over a new area, almost yelled "yea", then went to bed. Will see what it's about on thursday since today is drink-with-friends day)
  34. Ukerric

    Guild Wars 2

    Cataclysm wad probably the worst in term of how WOW Storyline was structured. But basically, I tend to consider that the "personal storyline" is not what MMO are about. We have single-player RPGs for that. Unfortunately, the MMO-verse has been trending toward that format for the last 10...
  35. Ukerric

    Guild Wars 2

    I don't defend hearts. Hearts are like faction. You do them for completion's sake, or because you need something specific from that vendor. Most of the time, you don't do them, and they simply complete because you were there during an event. Given that, why spend resources on what is essentially...
  36. Ukerric

    Guild Wars 2

    And we all know why the Heart system exists. Because, at one point, someone in design became afraid that "players may not know what to do! How do we give them something to do?". The answer in WoW is the yellow "!" sign, and being told explicitly "go there now" (and, in various expansion...
  37. Ukerric

    Guild Wars 2

    Remember those quests parodied (until MoP): Kill me 10 Renowned Paladins. Nope, the Experienced ones next to them don't count. Now that you've killed 10 Renowned, go kill 12 Experi... what? You already did? Don't care, it's kill them now, not then. Hearts offer a vastly better system: do I...
  38. Ukerric

    The Division

    Well, guess what? If you do have to downgrade performance for the PC to make it look equivalent to consoles, then maybe it's not people thinking that consoles aren't as powerful as PC. Maybe they really are less powerful than a PC. And it's time for people to realize that, yes, the thing that...
  39. Ukerric

    Guild Wars 2

    The lack of Trinity is textbook stuff now. Every MMO that attempts to say "we don't have the trinity" gets instantly compared to GW2. I don't think Champion buses will be mourned. There's a few zones however that have multiple champions all over the map, and those might end up replacing...
  40. Ukerric

    Guild Wars 2

    Cash drops and trophies are based on the zone. Loot drops are 1/5th based on zone, 4/5th based on level (i.e., I'm 80 in a level 10 area, about 20% of the equipment will be 8-10, 80% will be 76-80). Chest loot are based on level. Except for Jewelry and Cooking, who still have only 400 pts max...